- published: 17 Apr 2016
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Hearts of Iron III is a grand strategy wargame developed and published by Paradox Interactive that is the sequel to the previous Hearts of Iron games. It was announced on August 20, 2008 and was released on August 7, 2009.
A Mac OS X version was announced by Virtual Programming on December 7, 2009. The game was available for purchase the same day.
Hearts of Iron III allows the player to take control of almost any nation that existed or even plausibly could have existed during the period of 1936–1948, guiding it through World War II. A variety of decisions regarding the armed forces, production, research, diplomacy, politics and espionage is the focus of the game.
The game centres around three factions: the Axis (led by Germany), the Allies (led by Great Britain), and the Comintern (led by the Soviet Union). All other nations can slowly align with one of the factions. Nations are more likely to side with those with similar ideology.
Resources found in the game include: energy, metal, rare materials, and oil. The first three are required for industrial production, while oil is converted to fuel for vehicles, planes and ships.
Hearts of Iron is a grand strategy computer game developed by Paradox Interactive and published by Strategy First, set in the years 1936-1948. In the game you can control any one nation as World War II unfolds. It was released for Windows-compatible PCs in 2002. A Macintosh version was also released by Virtual Programming. The lead game programmer was Johan Andersson. A sequel, Hearts of Iron II, was created and released in 2005 with several changes in the tech tree and gameplay. Hearts of Iron III was released on August 7, 2009. Hearts of Iron - The Card Game was released as a free to play, browser-based collectible card game on the 3rd of October, 2011.
Hearts of Iron is based on Paradox's successful Europa Universalis game engine, but has many changes:
Gameplay revolves around surviving (either before or during) World War II, and the player may cause or witness events different from how they historically occurred. Hearts of Iron is considered an alternate history game.
There are three main alliances in the game, the Allies, the Axis, and the Communist International, that the player can either participate in or stay out of. The game ends when there is only one alliance left standing or on midnight, December 30, 1947, and the winning alliance is determined through a victory point system, giving points to alliances controlling key regions or cities.