The Terrible Dogfish (Italian: Il Terribile Pescecane) is a fictional dogfish-like sea monster, which appears in Carlo Collodi's 1883 book The Adventures of Pinocchio (Le avventure di Pinocchio). It is described as being larger than a five story building, a kilometre long (not including the tail) and sporting three rows of teeth in a mouth that can easily accommodate a train. So fearsome is its reputation, that in chapter XXXIV, it is revealed that the Dogfish is nicknamed "The Attila of fish and fishermen" (L'Attila dei pesci e dei pescatori).
The Dogfish is first mentioned in chapter XXIV, when Pinocchio, searching for his creator Mister Geppetto, is informed by a dolphin that he has likely been swallowed by the creature which "...for some days has come to wreak extermination and desolation in our waters". The Dogfish is later mentioned in chapter XXVI by Pinocchio's school friends on the Island of the Busy Bees (Isola delle Api Industriose), who tell him that the creature has been sighted on the coast, to coax Pinocchio away from school.
M-11 is a robot. Originally known as the Human Robot, the character was given the name "M-11" in the 2006 to 2007 Agents of Atlas miniseries as an allusion to its first appearance in Menace #11 (May 1954) from Marvel Comics' 1950s predecessor, Atlas Comics. The character's five-page origin story, "I, the Robot", appeared in the science fiction/horror/crime anthology title Menace #11 (May 1954) from Marvel Comics' 1950s predecessor, Atlas Comics. In an alternate reality from mainstream Earth, a scientist's newly created robot is programmed by the scientist's greedy business manager to murder the scientist. The incomplete robot, however, continues through with his directive to "kill the man in the room", and kills the business manager when the man enters. The robot then leaves the house, programmed to "kill the man in the room".
The M-Twins (Nicole and Claudette St. Croix) are superheroine mutants who appear in the X-Men family of books. Created by writer Scott Lobdell and artist Chris Bachalo, she/they (as M) originally was a member of the teenage mutant group Generation X, and have not appeared in the series since Generation X #58. Nicole and Claudette have various telepathic abilities, including reading minds, projecting their thoughts into the minds of others, and defensively masking their minds against telepathic intrusion. They have also used telepathy offensively to limited degrees, such as mind control and memory wipes. The twins (and all their siblings) are somehow able to merge into various combinations with each other, each resulting fusion generally having a distinct personality and unique set of powers. However, the fusions can be undone by considerable trauma, typically a large explosion.
An adventure is an exciting or unusual experience. It may also be a bold, usually risky undertaking, with an uncertain outcome. Adventures may be activities with some potential for physical danger such as exploring, skydiving, mountain climbing, river rafting or participating in extreme sports. The term also broadly refers to any enterprise that is potentially fraught with physical, financial or psychological risk, such as a business venture, a love affair, or other major life undertakings .
Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow), and which can be detrimental as stated by the Yerkes-Dodson law. For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his La Condition Humaine (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing."
Adventure! is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piece, was conceived as a one-book game line, and was never supported by official supplements. Despite having a vocal fanbase, the Trinity Universe line was discontinued shortly after the game's publication; a d20 system version was released in 2004. In 2002, Adventure! won the Origins Award for Best Role-Playing Game of 2001.Onyx Path Publishing has recently acquired the rights to the Trinity Universe and has announced its intention to release a new edition of Adventure!
The game is set in the 1920s and therefore at the origin of the Trinity Universe timeline. The release of unknown Telluric energy has led to the appearance of a number of particularly gifted characters, whose actions have the potential for shaping the future history of the world. The Aeon Society for Gentlemen, founded by philanthropist Maxwell Mercer, is trying to bring together as many "Inspired" characters as possible, supporting and coordinating them in their effort for the betterment of all of humanity. But darkness lurks, and Mercer's champions will have to face it in the most unlikely locales. There are three archetypes ("character classes") for players to choose from:
An adventure is an undertaking into the unknown, often having a connotation of danger and excitement.
Adventure or The Adventure may also refer to: