- published: 19 May 2012
- views: 182888
Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles can test many problem solving skills including logic, pattern recognition, sequence solving, and word completion.
Puzzle games focus on logical and conceptual challenges, although occasionally the games add time-pressure or other action-elements. Although many action games and adventure games involve puzzles such as obtaining inaccessible objects, a true puzzle game focuses on puzzle solving as the primary gameplay activity. Games usually involve shapes, colors, or symbols, and the player must directly or indirectly manipulate them into a specific pattern.
Rather than presenting a random collection of puzzles to solve, puzzle games typically offer a series of related puzzles that are a variation on a single theme. This theme could involve pattern recognition, logic, or understanding a process. These games usually have a simple set of rules, where players manipulate game pieces on a grid, network or other interaction space. Players must unravel clues in order to achieve some of victory condition, which will then allow them to advance to the next level. Completing each puzzle will usually lead to a more difficult challenge, although some games avoid exhausting the player by offering easier levels between more difficult ones.
This week, we dissect a popular puzzle game to show just how complex and elegantly-designed even a simple game can be. Come discuss the topic with us in the forums! http://extra-credits.net/episodes/puzzle-games/#discuss Download the outro music here! http://ocremix.org/remix/OCR02152/ ?or the "pause" music here! http://ocremix.org/remix/OCR00544/ New episodes every Wednesday on PATV!
i just made this video by improvising some stuff that sounded like video game music and it's honestly a terrible video but thank you so much for watching! My social media: SNAPCHAT: setheverman INSTAGRAM: instagram.com/setheverman TWITTER: twitter.com/setheverman TUMBLR: setheverman.tumblr.com YOUTUBE: youtube.com/setheverman FACEBOOK: facebook.com/setheverman
For Jonathan Blow, a puzzle is never just a puzzle - it's a communication from the designer to the player about the game's universe. In this episode, I share the philosophy and design process of the brains behind Braid and The Witness. Follow me on Twitter - https://twitter.com/britishgaming Follow Game Maker's Toolkit on Tumblr - http://gamemakerstoolkit.tumblr.com Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit More on Blow's philosophy: IndieCade: "Jonathan Blow & Marc Ten Bosch - Designing to Reveal the Nature of the Universe" https://www.youtube.com/watch?v=OGSeLSmOALU IndieCade: "Jonathan Blow, Marc Ten Bosch & Droqen - Empuzzlement" https://www.youtube.com/watch?v=Ul_ZfzfHRek Shivmoo: "Game City Jonathan Blow Braid Talk" https://www.youtube...