Counter-Strike: Global Offensive (CS:GO) is an online first-person shooter developed by Hidden Path Entertainment and Valve Corporation. It is the fourth game in the main Counter-Strike franchise. Counter-Strike: Global Offensive was released for Microsoft Windows, OS X, Xbox 360, and PlayStation 3 on August 21, 2012. The Linux version was released in September 2014. It features classic content, such as revamped versions of classic maps, as well as brand new maps, characters and game modes. Cross-platform multiplayer was planned between Windows, OS X, Linux, and PlayStation 3 players, but was ultimately limited to Windows, OS X, and Linux because of the differences in update-frequency between systems. The PlayStation 3 version offers three input control methods, which include using either the DualShock 3 controller, PlayStation Move or USB keyboard/mouse.
Like the previous games in the series, Global Offensive is an objective-based multiplayer first-person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. The game operates in short rounds that end when all players on one side are dead or a team's objective is completed. For most game modes, once a player dies, they must wait until the round ends to respawn.
Bunny hopping (or commonly shortened to bhopping) is a term used in video games to describe an advanced movement technique in which a player jumps repeatedly, with the addition of strafing using the directional keys and strafe-jumping, in order to move faster than normal.
The term is most used in first-person shooters to refer to act of pressing the jump key together with a movement key (usually "A" or "D" depending on which direction you want to move, you also need to move your mouse along with the strafe keys) to move faster (especially when going down a slope) and/or to evade attacks more effectively. In several games based on Quake engines or their derivatives moving in a zigzag pattern while bunny hopping (see strafejumping) is the fastest way to move around and increases length of jumps, making the player an even more difficult target to hit. While a zigzag movement pattern may not be the fastest way to get from one point to another in other games, players may feel that the protection provided by bunny hopping more than compensates for this disadvantage. Bunny hopping might also be required to gain speed to perform a trick jump or to provide better movement control while in mid-air (especially after performing a trick jump).