Straight to the mission/operation without the story and cutscenes
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Laptop Specifications:
- Alienware 17 (
First batch on end of 2013)
-
Window 10
-
Intel(R)
Core(TM) i7-4800MQ
CPU @ 2.70GHz (8
CPUs)
-
GPU GTX 770M, 64-bit OS
- 16GB rams
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What is up guys!!
Is me again ikiga!! this time I bring you
Xcom 2, I always wanted to try out Xcom but too bad I only have this much time to enjoy all the available games but hey at the very least I can still get to enjoy the game on its second episode right haha.
As what my subscribers learned through my playstyle, I play it casual while the same time enjoying every possible element of the game; THEREFORE, am definitely not your
PRO gamer or youtuber who rush through the game. As very beginning of my agenda, view is never my priority but the fun and experience that I hope to share and people who actually enjoy and appreciate it :D
Again I want to express my thanks to all my subscribers for all the supports! Same goes to all the random stranger who came across my youtube channel and videos!
Good day ahead!
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As with previous games in the series,
XCOM 2 casts the player as the commander of the eponymous military organization, now a resistance force opposing the ongoing alien occupation of the planet.
Players take control of the
Avenger, the new mobile base for XCOM. Players are tasked to give commands to squad members in battles against aliens during missions while commanding the engineering and research department of the base between missions to create and research improved and new gadgets, weapons, and technologies to assist players in battle.
Soldiers can be recruited, with each soldier class having their skill trees and abilities. For example, the Grenadier class can gain access to explosives and grenade launchers while the
Ranger are equipped with melee weapons like swords.
Armor and weaponry can also be researched and upgraded by the player in the Avenger base. Each mission's environment is influenced by the world's state while maps are procedurally-generated to create a wide variety of levels, in which every map will feature different terrain and buildings in each play-through. Mods will also be supported.
Campaign, class and enemy types can be created by users and can be shared through
Steam Workshop. A one-versus-one multiplayer mode will also return from
Enemy Unknown. New enemies will also be featured, such as units from the new faction,
ADVENT, and more alien types like the
Viper.
When players begin each mission, their squad will not be detected by any enemies. They can position their troops to plan their battle and ambush enemies. The player can also loot corpses of enemies to obtain weapons, upgrade parts and artifacts.
Melee weapons will also be featured. Players can also hack into enemies' weaponry like turrets and use them for themselves. Soldiers in the squad can be killed by enemies. However, their bodies can be carried back to extraction to keep their equipment should the player deem it necessary to abort the mission. Likewise, If a soldier is critically wounded and it is deemed necessary to abandon the mission, a soldier can carry the wounded soldier to extraction where they are revived upon leaving the map. XCOM 2 features faster combat than Enemy Unknown, as there are a lot of "hit-and-run" missions where players must rush into facilities to complete their objective quickly and return to the extraction
point immediately. The mission structure of the game will also be different from other XCOM video games as XCOM 2 will feature secondary objectives for the first time in the series.
Customization also returns from Enemy Unknown, in which players can customize their soldiers' personalities, names, uniforms, and costumes. Furthermore, genders, nationalities, and weapons can also be customized.
Bonus customization options are available to those who pre-order the game in the downloadable "
Resistance Warrior Pack
- published: 29 Feb 2016
- views: 1