(Gameplay) On this episode of
The Bureau:
XCOM Declassified, my allies, after several seconds of thinking, decide to call these big things, Mutons. No arguing, no bickering, no "what the hell is that thing?" Just, oh hey,
Muton.
Watch out.
Also, we get introduced to the Sectapod as well.
Geez, it's taking us a while to shoot our way through this one.
The last episode of The Bureau: XCOM Declassified had copious amounts of lifting.
I never skip leg day. You can watch it here -
"Bro,
I Can Lift" - The Bureau: XCOM Declassified (Part #5) | Gameplay [PC] - https://youtu.be/eG4R6mmCijw
Want to see more of The Bureau: XCOM Declassified? You can see more gameplay in my The Bureau: XCOM playlist -http://bit.ly/1Y8FBpn
Check out my
Multiplayer Madness videos for
Call of Duty: Black Ops 3 as well! - https://youtu.be/SExXWDBa-J0
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The following walkthrough for The Bureau: XCOM Declassified is brought to you by horror_spooky, and it can be found on GameFAQs here:
http://www.gamefaqs.com/xbox360/995203-the-bureau-xcom-declassified/faqs/67769
"Now it's time to fight the Muton! Ignore the other aliens that are protecting him for now. You want him dead way before he can reach your position. Lob all of the grenades that you have at him to begin with, then keep shooting him with a long-ranged weapon (blind-fire if you start taking too much damage from the
Outsiders) until he's dead. If he does get close, switch to the shotgun (if you have it) and blast him this way until he dies.
Time to focus on the Outsiders now. Have one of your allies go to the right and infiltrate the alien structure there.
The other ally should start pushing forward from the left. This will give you a chance to stay in position, covering them and letting them do the bulk of the work here.
When the coast is clear, move into the building. Go through the double doors and then take the ammo that's in plain view. Go through the next door to get into another conversation.
Grab the Scatterlaser that is on the ground. This is basically the alien version of the shotgun, so it is very handy. After that, you'll come across a garden area with some more enemies, plus a turret at the end of it. This is a bit tricky, but there are two solid ways of going about this.
Obviously, you are going to want that turret destroyed first thing. If you trust them, send one of your allies up the left side of this area, staying behind cover. Keep issuing them the order to move forward, but don't do so until none of the enemies are paying attention. Then order them to attack the turret. This will draw all the attention of the turret to them, leaving it wide open for multiple shots or grenade tosses from your end to really destroy it.
Then it's just a matter of pushing forward through the Outsiders and Sectoids. Of course, an alternative strategy for this would to be go up the left side yourself, using your allies as distraction to draw all their attention to the complete opposite side. This would allow you to run up behind the turret and hit it with shotgun blasts to destory it very quickly, and leave enough time to retreat to cover before the Outsiders could do any real harm to you
.
In the next courtyard is your first encounter with a Sectopod. This is a mech that is piloted by a Sectoid.
Attack it with full force, using grenades right off the bat if they are readily available. The goal is to damage each specific component of the Sectopod. When enough damage has been done, its individual parts (colored in orange), will darken. When all the parts have been damaged enough, there will be a direct shot to the pilot. The sniper rifle is super helpful here, but any gun will do with enough shooting.
Kill the Sectoid and
the Sectopod will rendered useless. "
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The Bureau: XCOM Declassified
Copyright ©
2013 2K
Games
You can buy the game here: http://bit.ly/1p3taj4
This video has not been monetized at the request of 2K Games.
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- published: 18 Apr 2016
- views: 2