- published: 16 Dec 2014
- views: 238263
Kult is a contemporary fantasy horror role-playing game originally designed by Gunilla Jonsson and Michael Petersén, first published in Sweden by Target Games in 1991. The first English edition was published in 1993 by Metropolis Ltd., a now defunct American publisher. The game is no longer published in either language, though copies can be purchased through secondary and specialized markets. Kult is notable for its philosophical and religious depth as well as for its mature content.
Kult is set in contemporary times, usually in large, real-life cities and metropols. In the game, the world we see is an Illusion which is unravelling to reveal an even darker backdrop which in the game is called Reality. This Illusion was created by the Demiurge to hold humanity prisoner and to prevent mankind from regaining the divinity it once had. The notion of an originally divine mankind being held captive by sinister forces is borrowed from gnosticism. In the game's cosmology humans can regain their lost divine status through a game concept called Awakening in which characters with an extremely high or low mental balance are no longer restrained by the rules of the Illusion. See more about mental balance below.
Can't see too many more
Can't see them anymore
Waving from afar
Can you come back soon
We wish we could
We think we've gone too far
On this ship of fools
We think we've gone too far
On this ship of fools
And now I walk ashore
Searching for my soul
Body sea and sky
Body sea and sky
Cast upon this sea
Is this ship of fools
Cast upon this sea
Is this ship of fools
They're all aboard
Except for me
Can we come back soon
We wish we could
We think we've gone too far
On this ship of fools
On this ship of fools
On this ship of fools
Now I walk the shore
Searching for my soul
Body sea and sky
I was born sea and sky
In this ship of fool
In this ship of fools
Cast upon this sea
Is this ship of fools
We think we've gone too far
We think we've gone too far
We think we've gone too far