- published: 29 Nov 2015
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An adventure is an exciting or unusual experience. It may also be a bold, usually risky undertaking, with an uncertain outcome. Adventures may be activities with some potential for physical danger such as exploring, skydiving, mountain climbing, river rafting or participating in extreme sports. The term also broadly refers to any enterprise that is potentially fraught with physical, financial or psychological risk, such as a business venture, a love affair, or other major life undertakings .
Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow), and which can be detrimental as stated by the Yerkes-Dodson law. For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his La Condition Humaine (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing."
Supersonic speed is a rate of travel of an object that exceeds the speed of sound (Mach 1). For objects traveling in dry air of a temperature of 20 °C (68 °F) at sea level, this speed is approximately 343.2 m/s, 1,125 ft/s, 768 mph, 667 knots, or 1,235 km/h. Speeds greater than five times the speed of sound (Mach 5) are often referred to as hypersonic. Flights during which only some parts of the air surrounding an object, such as the ends of rotor blades, reach supersonic speeds are called transonic. This occurs typically somewhere between Mach 0.8 and Mach 1.23.
Sounds are traveling vibrations in the form of pressure waves in an elastic medium. In gases, sound travels longitudinally at different speeds, mostly depending on the molecular mass and temperature of the gas, and pressure has little effect. Since air temperature and composition varies significantly with altitude, Mach numbers for aircraft may change despite a constant travel speed. In water at room temperature supersonic speed can be considered as any speed greater than 1,440 m/s (4,724 ft/s). In solids, sound waves can be polarized longitudinally or transversely and have even higher velocities.
A home is a dwelling-place used as a permanent or semi-permanent residence for an individual, family, household or several families in a tribe. It is often a house, apartment, or other building, or alternatively a mobile home, houseboat, yurt or any other portable shelter. Homes typically provide areas and facilities for sleeping, preparing food, eating and hygiene. Larger groups may live in a nursing home, children's home, convent or any similar institution. A homestead also includes agricultural land and facilities for domesticated animals. Where more secure dwellings are not available, people may live in the informal and sometimes illegal shacks found in slums and shanty towns. More generally, "home" may be considered to be a geographic area, such as a town, village, suburb, city, or country.
Transitory accommodation in a treatment facility for a few weeks is not normally considered permanent enough to replace a more stable location as 'home'. In 2005, 100 million people worldwide were estimated to be homeless.
Albums of recorded music were developed in the early 20th century, first as books of individual 78rpm records, then from 1948 as vinyl LP records played at 33 1⁄3 rpm. Vinyl LPs are still issued, though in the 21st century albums sales have mostly focused on compact disc (CD) and MP3 formats. The audio cassette was a format used in the late 1970s through to the 1990s alongside vinyl.
An album may be recorded in a recording studio (fixed or mobile), in a concert venue, at home, in the field, or a mix of places. Recording may take a few hours to several years to complete, usually in several takes with different parts recorded separately, and then brought or "mixed" together. Recordings that are done in one take without overdubbing are termed "live", even when done in a studio. Studios are built to absorb sound, eliminating reverberation, so as to assist in mixing different takes; other locations, such as concert venues and some "live rooms", allow for reverberation, which creates a "live" sound. The majority of studio recordings contain an abundance of editing, sound effects, voice adjustments, etc. With modern recording technology, musicians can be recorded in separate rooms or at separate times while listening to the other parts using headphones; with each part recorded as a separate track.