- published: 31 Jan 2016
- views: 68
Bill Budge (born c. 1954) is an American video game programmer and designer. He is best known for the Apple II games Raster Blaster (1981) and Pinball Construction Set (1983).
Budge says he became interested in computers while obtaining a PhD at UC Berkeley. He purchased an Apple II and began writing games. He enjoyed it so much that he dropped out of school and became a game programmer. Budge's first game was a Pong clone, called Penny Arcade, which he wrote using his own custom graphics routines. He traded the completed game to Apple Computer for a Centronics printer. By 1981 his reputation was such that BYTE wrote in its review of Budge's Tranquility Base, a Lunar Lander clone, that "Consistently excellent graphics are a trademark of Bill Budge's games". Budge marketed his games commercially with a floppy disk drive salesman who traveled from store to store; he and the salesman agreed to split profits of selling his games 50/50. Budge was shocked when he got his first check for USD$7,000.
A construction set is a set of standardized pieces that allow for the construction of a variety of different models. The pieces avoid the lead-time of manufacturing custom pieces, and of requiring special training or design time to construct complex systems. This makes them suitable for temporary structures, or for use as children's toys.
Construction sets can be categorized according to their connection method and geometry:
Spherical magnets
Pinball Construction Set (PCS) is a video game by Bill Budge published by Electronic Arts. It was developed for the Apple II and ported to the Atari 8-bit computers in 1983. It was later ported to the Commodore 64, Macintosh, and MS-DOS (as a PC booter).
Pinball Construction Set created a new genre of video games—the "builder" or "construction set" class of games. With PCS, users can construct their own virtual pinball machine, by dropping controls onto a table. Controls included bumpers, flippers, spinners and other standard pinball paraphernalia. Attributes such as gravity and the physics model could also be modified. Users could save their creations and develop custom artwork to go along with them. Tables could be saved on floppy disks and freely traded; Pinball Construction Set was not needed to play the tables.
Bill Budge, the author of the popular Raster Blaster pinball game for the Apple II series, began developing Pinball Construction Set in July 1982. He did not want to write another game ("all the current (arcade) games are either maze games or Pong; I didn't want any part of that"), but began experimenting with game and graphical tools he had written. As part of the development process he purchased and disassembled an old Gottlieb Target Alpha pinball machine, so his new project could accurately depict its components. Budge does not enjoy playing video games, and described having to play pinball for months while developing Pinball Construction Set as "sheer torture".
The Apple II (stylized as apple ][) is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak (Steve Jobs oversaw the development of the Apple II's unusual case and Rod Holt developed the unique power supply). It was introduced in 1977 at the West Coast Computer Faire by Jobs and was the first consumer product sold by Apple Computer. It is the first model in a series of computers which were produced until Apple IIe production ceased in November 1993.
The earliest Apple IIs were assembled in Silicon Valley, and later in Texas;printed circuit boards were manufactured in Ireland and Singapore. The first computers went on sale on June 10, 1977 with a MOS Technology 6502 microprocessor running at 1.023 MHz, two game paddles,4 kB of RAM, an audio cassette interface for loading programs and storing data, and the Integer BASIC programming language built into the ROMs. The video controller displays 24 lines by 40 columns of monochrome, upper-case-only (the original character set matches ASCII characters 20h to 5Fh) text on the screen, with NTSC composite video output suitable for display on a TV monitor, or on a regular TV set by way of a separate RF modulator. The original retail price of the computer was $1,298 USD (with 4 kB of RAM) and $2,638 USD (with the maximum 48 kB of RAM). To reflect the computer's color graphics capability, the Apple logo on the casing has rainbow stripes, which remained a part of Apple's corporate logo until early 1998.
Bill may refer to:
Renaissance 2014: Inspiration. Bill Budge on Making
6502 Footage Test: Bill Budge Describes a Michael Abrash Code Coup
Tranquility Base - Apple II (Bill Budge/Stoneware 1979)
Computer Chronicles - S01E21 Computer Games 28-02-1984
Bill Budge's Apple II 3D Graphics System Disk
ADG Episode 196 - Pinball Construction Set
Classic Game Postmortem Pinball Construction Set
Interview with Chris Crawford and Bill Budge
Rigg V Budge Aka Riggs V Budge 1942
Bill Budge Quotes
When he created Pinball Construction Set, Bill Budge launched a new genre of video games. Instead of merely modeling worlds, these games gave players the power to create completely new worlds, and contemporary hits like Minecraft and Farmville are direct descendents of Bill's 6502-assembly-language pinball-machine-making multiverse. When one friend heard that Bill would be speaking to us, he replied: *I killed a good chunk of one of my teenage summers playing with PCS... More than gaming, PCS opened my young eyes to meta. I�ve been fascinated ever since.* We asked Bill to tell us the story of Pinball Construction Set and to then share some thoughts about games, life, and technology.
Bill Budge, creator of Pinball Construction Set (1983, Electronic Arts), describes the coup of how Michael Abrash coded a small assembly routine in Quake that would saturate the CPU pipeline perfectly, enabling quickest possible throughput of graphics. This interview was shot in support of "The 6502" (http://www.the6502.com), a documentary by Jason Scott about the MOS Technology 6502 chip and the world it represents.
Land yourself some video game history at: The Dot Eaters: Video Game History 101 http://www.thedoteaters.com This lunar lander clone was famed game designer Bill Budge's first commercial product.
Computers are creating an entirely new platform for playing games, between humans or between humans and computers. Guests: Trip Hawkins, Electronic Arts; Bill Budge, Game Designer; Chris Crawford, Atari; Steve Kitchen, Activision Products/Demos: Pinball Construction Set, One on One, Space Shuttle, Excaliber, Larry Bird Basketball
This is the demo from Bill Budge's 3D Graphics System Disk for the Apple II in 1980.
I still find it weird how early computer pinball games were terrible at depicting real pinball machines in their artwork and packaging. :P In any case, today on Ancient DOS Games, Gemini's taking a look at Pinball Construction Set, a very early game creation system developed by Bill Budge (under the business name BudgeCo) and published through Electronic Arts in 1982 for the Apple II, then eventually landing on PCs in 1985. Despite how outdated this thing is by today's standards there was absolutely nothing even remotely like it when it came out, and despite competition from Macadam Bumper not too long following, few programs ever attempted to tackle custom pinball tables since, thus it remains one of the few programs capable of this. It's also one of the easiest commercial 80s games to ...
Before LittleBigPlanet and Trials Evolution allowed users a way to create and share levels online, players could trade personalized content via floppy disk. In 1983, Electronic Arts published Pinball Construction Set with an abstract cover to match an equally experimental game that was one of the first to engender user generated content. In this GDC 2013 class postmortem, Bill Budge, the father of the seminal Pinball entry, will lay out the blueprints for how he constructed his own game and one of the earliest examples of an in-game editor. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of re...
This episode of Bits, Bytes, and Buzzwords features an interview with game designers Bill Budge of EA and Chris Crawford of Atari.
What was your favorite Bill Budge quote? 'Like' and leave a comment below, then jump over to http://quotetank.com/quotes-by/bill-budge and make a list of your favorites, so you'll never forget! We update our Twitter and Facebook with new quotes every few minutes, don't miss out! http://twitter.com/quotetank | http://www.facebook.com/quotetank If you enjoyed these quotes, please LIKE, SHARE and SUBSCRIBE! Who is Bill Budge? a computer game programmer and designer.
This episode of Bits, Bytes, and Buzzwords features an interview with game designers Bill Budge of EA and Chris Crawford of Atari.
Bill Budge, creator of Pinball Construction Set (1983, Electronic Arts), describes the coup of how Michael Abrash coded a small assembly routine in Quake that would saturate the CPU pipeline perfectly, enabling quickest possible throughput of graphics. This interview was shot in support of "The 6502" (http://www.the6502.com), a documentary by Jason Scott about the MOS Technology 6502 chip and the world it represents.
August 8, 1998, Dallas, Texas – John Romero held an Apple II Reunion with over 40 successful Apple game programmers, including the creator of the Apple II and co-founder of Apple Computer, Steve Wozniak. You name the Apple II game, the author was probably there. Nasir Gebelli, Bob Bishop and Bill Budge are the earliest Apple programming influences and all three were there. This is John's informal interview with the great Nasir Gebelli – the only video interview with Nasir that exists.
When he created Pinball Construction Set, Bill Budge launched a new genre of video games. Instead of merely modeling worlds, these games gave players the power to create completely new worlds, and contemporary hits like Minecraft and Farmville are direct descendents of Bill's 6502-assembly-language pinball-machine-making multiverse. When one friend heard that Bill would be speaking to us, he replied: *I killed a good chunk of one of my teenage summers playing with PCS... More than gaming, PCS opened my young eyes to meta. I�ve been fascinated ever since.* We asked Bill to tell us the story of Pinball Construction Set and to then share some thoughts about games, life, and technology.
Computers are creating an entirely new platform for playing games, between humans or between humans and computers. Guests: Trip Hawkins, Electronic Arts; Bill Budge, Game Designer; Chris Crawford, Atari; Steve Kitchen, Activision Products/Demos: Pinball Construction Set, One on One, Space Shuttle, Excaliber, Larry Bird Basketball
Gaming in 1984. Creating an entirely new platform for playing games, between humans or between humans and computers. Products/Demos: Atari 2600, Pinball Construction Set, Space Shuttle, Excalibur, One on One: Dr. J vs. Larry Bird Basketball. Guests: Trip Hawkins, Electronic Arts; Bill Budge, Game Designer; Chris Crawford, Atari; Steve Kitchen, Activision
Q&A; with Billy Bob Thornton, Allison Tolman, Colin Hanks, Keith Carradine and Executive Producer Warren Littlefield of FARGO. Moderated by Rob Moynihan, TV Guide Magazine. An original adaptation of the Academy Award®-winning feature film, Fargo features an all-new "true crime" story and follows a new case and new characters, all entrenched in the trademark humor, murder and "Minnesota nice" that made the film an enduring classic. Oscar® winner Billy Bob Thornton stars as "Lorne Malvo," a rootless, manipulative man who meets and forever changes the life of small town insurance salesman "Lester Nygaard," played by BAFTA Award® winner and Emmy®-nominated Martin Freeman. Colin Hanks plays Duluth Police Deputy "Gus Grimly," a single dad who must choose between his own personal safety and his ...
HONEST MAN, a feature film about Budd, is now available on Amazon - http://www.amzn.to/xUL3CS This is the only copy of Budd Dwyer's press conference that is known to exist. During the making of "Honest Man", a feature length film about Dwyer's life, I attempted to acquire footage of his entire speech (Just the speech, NOT his suicide) but was denied by every news station in Pennsylvania. Oddly enough his suicide was, and still is, fully available to license from several news archives for a large fee. To me this is a testament to the power of Dwyer's words and a reminder of the continued cowardice by the local media within Pennsylvania. I'm proud to release this footage publicly in its most raw form and I will continue to update it if any additional material is released. The full text of...
Click here to subscribe to VICE: http://bit.ly/Subscribe-to-VICE Always interested in crime and justice, Christopher Nolan’s first film (a whole seven years before he made Batman Begins) is a curious black and white head-scratcher about a writer who, obsessed with following people, subsequently gets caught up in a life of crime. In this interview, Nolan explains his key to success and ends up revealing many of the DIY filmmaking techniques he used to make Following. More on 'Following' here: http://www.criterion.com/films/28030-following Check out our full video catalog: http://bit.ly/VICE-Videos Videos, daily editorial and more: http://vice.com Like VICE on Facebook: http://fb.com/vice Follow VICE on Twitter: http://twitter.com/vice Read our tumblr: http://vicemag.tumblr.com Follow us...
Professional tennis played at Odsal Stadium, Bradford in 1939. The exhibition games featured Donald Budge, 'Big' Bill Tilden, Lester Stoefen
When he created Pinball Construction Set, Bill Budge launched a new genre of video games. Instead of merely modeling worlds, these games gave players the power to create completely new worlds, and contemporary hits like Minecraft and Farmville are direct descendents of Bill's 6502-assembly-language pinball-machine-making multiverse. When one friend heard that Bill would be speaking to us, he replied: *I killed a good chunk of one of my teenage summers playing with PCS... More than gaming, PCS opened my young eyes to meta. I�ve been fascinated ever since.* We asked Bill to tell us the story of Pinball Construction Set and to then share some thoughts about games, life, and technology.
Bill Budge, creator of Pinball Construction Set (1983, Electronic Arts), describes the coup of how Michael Abrash coded a small assembly routine in Quake that would saturate the CPU pipeline perfectly, enabling quickest possible throughput of graphics. This interview was shot in support of "The 6502" (http://www.the6502.com), a documentary by Jason Scott about the MOS Technology 6502 chip and the world it represents.
Land yourself some video game history at: The Dot Eaters: Video Game History 101 http://www.thedoteaters.com This lunar lander clone was famed game designer Bill Budge's first commercial product.
Computers are creating an entirely new platform for playing games, between humans or between humans and computers. Guests: Trip Hawkins, Electronic Arts; Bill Budge, Game Designer; Chris Crawford, Atari; Steve Kitchen, Activision Products/Demos: Pinball Construction Set, One on One, Space Shuttle, Excaliber, Larry Bird Basketball
This is the demo from Bill Budge's 3D Graphics System Disk for the Apple II in 1980.
I still find it weird how early computer pinball games were terrible at depicting real pinball machines in their artwork and packaging. :P In any case, today on Ancient DOS Games, Gemini's taking a look at Pinball Construction Set, a very early game creation system developed by Bill Budge (under the business name BudgeCo) and published through Electronic Arts in 1982 for the Apple II, then eventually landing on PCs in 1985. Despite how outdated this thing is by today's standards there was absolutely nothing even remotely like it when it came out, and despite competition from Macadam Bumper not too long following, few programs ever attempted to tackle custom pinball tables since, thus it remains one of the few programs capable of this. It's also one of the easiest commercial 80s games to ...
Before LittleBigPlanet and Trials Evolution allowed users a way to create and share levels online, players could trade personalized content via floppy disk. In 1983, Electronic Arts published Pinball Construction Set with an abstract cover to match an equally experimental game that was one of the first to engender user generated content. In this GDC 2013 class postmortem, Bill Budge, the father of the seminal Pinball entry, will lay out the blueprints for how he constructed his own game and one of the earliest examples of an in-game editor. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of re...
This episode of Bits, Bytes, and Buzzwords features an interview with game designers Bill Budge of EA and Chris Crawford of Atari.
What was your favorite Bill Budge quote? 'Like' and leave a comment below, then jump over to http://quotetank.com/quotes-by/bill-budge and make a list of your favorites, so you'll never forget! We update our Twitter and Facebook with new quotes every few minutes, don't miss out! http://twitter.com/quotetank | http://www.facebook.com/quotetank If you enjoyed these quotes, please LIKE, SHARE and SUBSCRIBE! Who is Bill Budge? a computer game programmer and designer.
When he created Pinball Construction Set, Bill Budge launched a new genre of video games. Instead of merely modeling worlds, these games gave players the power to create completely new worlds, and contemporary hits like Minecraft and Farmville are direct descendents of Bill's 6502-assembly-language pinball-machine-making multiverse. When one friend heard that Bill would be speaking to us, he replied: *I killed a good chunk of one of my teenage summers playing with PCS... More than gaming, PCS opened my young eyes to meta. I�ve been fascinated ever since.* We asked Bill to tell us the story of Pinball Construction Set and to then share some thoughts about games, life, and technology.
Before LittleBigPlanet and Trials Evolution allowed users a way to create and share levels online, players could trade personalized content via floppy disk. In 1983, Electronic Arts published Pinball Construction Set with an abstract cover to match an equally experimental game that was one of the first to engender user generated content. In this GDC 2013 class postmortem, Bill Budge, the father of the seminal Pinball entry, will lay out the blueprints for how he constructed his own game and one of the earliest examples of an in-game editor. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of re...
At this hour with Kate Bolduan is one of today's shows on CNN. Show's guests are Mick Mulvaney, Gov Asa Hutchinson, Alex Burns, Dylan Byers and Harlan Hill. They discuss about: - GOP On Damage Control Over Health Care Price Tag - Alex Burns "Can't Sugacoat" Price Tag of Health Bill - Will Trump, GOP Budge On Bill After Price Tag Revealed? - Breitbart Leaks Old Audio Of Paul Ryan Trashing Trump - White House walks Back Trump Wiretap Claims With "Air Quotes" SUBSCRIBE TO SEE NEW VIDEOS: https://wwwgoo.gl/kwBHDL CNN Breaking News | Fox News Channel! Donald Trump's First 100 Days!
Q&A; with Billy Bob Thornton, Allison Tolman, Colin Hanks, Keith Carradine and Executive Producer Warren Littlefield of FARGO. Moderated by Rob Moynihan, TV Guide Magazine. An original adaptation of the Academy Award®-winning feature film, Fargo features an all-new "true crime" story and follows a new case and new characters, all entrenched in the trademark humor, murder and "Minnesota nice" that made the film an enduring classic. Oscar® winner Billy Bob Thornton stars as "Lorne Malvo," a rootless, manipulative man who meets and forever changes the life of small town insurance salesman "Lester Nygaard," played by BAFTA Award® winner and Emmy®-nominated Martin Freeman. Colin Hanks plays Duluth Police Deputy "Gus Grimly," a single dad who must choose between his own personal safety and his ...
QvesvesA with Billy Bob Thornton, Allison Tolman, Colin Hanks, Keith Carradine and Executive Producer Warren Littlefield of FARGO. Moderated by Rob Moynihan, TV Guide Magazine. An original adaptation of the Academy Award®-winning feature film, Fargo features an all-new true crime story and follows a new case and new characters, all entrenched in the trademark humor, murder and Minnesota nice that made the film an enduring classic. Oscar® winner Billy Bob Thornton stars as Lorne Malvo, a rootless, manipulative man who meets and forever changes the life of small town insurance salesman Lester Nygaard, played by BAFTA Award® winner and Emmy®-nominated Martin Freeman. Colin Hanks plays Duluth Police Deputy Gus Grimly, a single dad who must choose between his own personal safety and his duty...
QvesvesA with Billy Bob Thornton, Allison Tolman, Colin Hanks, Keith Carradine and Executive Producer Warren Littlefield of FARGO. Moderated by Rob Moynihan, TV Guide Magazine. An original adaptation of the Academy Award®-winning feature film, Fargo features an all-new true crime story and follows a new case and new characters, all entrenched in the trademark humor, murder and Minnesota nice that made the film an enduring classic. Oscar® winner Billy Bob Thornton stars as Lorne Malvo, a rootless, manipulative man who meets and forever changes the life of small town insurance salesman Lester Nygaard, played by BAFTA Award® winner and Emmy®-nominated Martin Freeman. Colin Hanks plays Duluth Police Deputy Gus Grimly, a single dad who must choose between his own personal safety and his duty...
Label: Ma's Records - MA'S 0002 Format: Vinyl Country: US Released: 1986 Song List: A1 - Wake Up And Smell The Coffee 2:25 A2 - The Carter Boys 2:54 A3 - Born Again 2:18 A4 - BT's Dust Rag 2:20 A5 - The Sweetest Song I Sing 1:38 A6 - The Kind Of Woman I Got 2:32 B1 - Hello City Limits 2:23 B2 - I'll Stay Around 2:41 B3 - Take Me Back To Renfro Valley 3:34 B4 - Butter In The Moustache 2:09 B5 - The Old Radio 3:00 B6 - Last Train 3:00 Musicians: ・Bill Smith (Banjo, Vocals) ・Dave Dalton (Guitar, Vocals) ・Bill Tidwell (Mandolin, Vocals) ・Jeff Budge (Bass)
bibliografia:Massey, Gerald. The historical Jesus and the mythical ChristBennett, Clinton (2001). In search of Jesus: insider and outsider images Continuum [S.l.] ISBN 0826449158. Parâmetro desconhecido |ubicación= ignorado (|local=) (Ajuda) Case, Shirley Jackson (1911). «The Historicity of Jesus an Estimate of the Negative Argument». The American Journal of Theology [S.l.: s.n.] 15 (1): 20–42. Conybeare, Frederick Cornwallis (1914) [1914]. The Historical Christ, or an investigation of the views of J.M. Robertson, A. Drews and W.B. Smith (London [s.n.]). Farmer, William R. (1975), "A Fresh Approach to Q", in Neusner, Jacob, Christianity, Judaism and Other Greco-Roman Cults, Brill Gerrish, B. A. (1975). «Jesus, Myth, and History: Troeltsch's Stand in the "Christ-Myth" Debate». The Journal o...
$9,99 é uma animação de bonecos de massa em stop motion com roteiro baseado nos contos do israelense Etgar Keret, adaptado para a telona pela cineasta Tatia Rosenthal com a colaboração do próprio escritor. *** Você já se perguntou: "Qual é o sentido da vida? Por que existimos?" A resposta a esta questão perturbadora é agora ao seu alcance! Você vai encontrá-lo em um pequeno livreto ainda surpreendente, que irá explicar, fácil de seguir, termos simples, a sua razão de ser! O livreto, impresso no papel mais fino, contém iluminação requintado e imagens a cores, e poderia ser seu por apenas US $ 9,99.*** Este é o anúncio que altera a vida do desempregado de 28 anos de idade que ainda vive em casa, Dave Peck. Em sua luta para compartilhar sua descoberta com o mundo, Dave tenta conversar e mo...
If they asked me, I could write a book
About the way you walk and whisper and look
I could write a preface on how we met
So the world would never forget
And the simple secret of the plot
Is just to tell them that I love you a lot
And the world discovers, as my book ends
How to make two lovers a friend
Used to hate to go to school
I never cracked a book, I played The Hook
Never answered any mail
To write I used to think was wasting ink
It was never my endeavor to be to clever and smart
Now I suddenly feel our longing to write in my heart
If they asked me, I could write a book
About the way you walk and whisper and look
I could write a preface on how we met
So the world would never forget
And the simple secret of the plot
Is just to tell them that I love you a lot
And the world discovers, as my book ends