Hero Spotlight: The Benevolent and Merciful King Klout
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King Klout is an initiation hero who can be a threat from anywhere on the map.
Goblin Toss and Bluster can be used together to stack Conscription quickly with your auto-attacks.
Parade of
Power is an amazing threat from anywhere
...if you can aim it correctly!
+ The
Benevolent and Merciful King Klout began his epic journey as the leader of a troublesome rabble of goblin pickpockets, but he always knew he was destined for something greater. When he obtained the Allowin
Crown and Scepter through sheer cunning, courage, and at great risk to life and limb (not necessarily his), he finally ascended to his rightful status as the greatest and most glorious leader throughout all of Newerth, past, present, and future. Huzzah!
King Klout Abilities
Ability 1: Goblin Toss
- When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds.
- The goblins will be
Blue, Red, or
Green.
-
Target an enemy to throw a goblin at them, doing one of three things:
* Blue: Deals 70/90/
110/130
Magic Damage, chaining to enemies within 400 radius of the target.
* Red: Deals 30/40/50/60 Magic Damage with another 55/70/85/
100 Magic Damage and a
10/15/20/25
Tapering Movespeed
Slow over 3 seconds within
200 radius of the target.
* Green: Same as Red, but bounces to two additional nearby enemies.
- When an enemy hero dies near King Klout:
* If King Klout doesn't have 7 minions, King Klout will spawn a new Red Minion.
* If King Klout does have 7 minions, one of the existing minions will be upgraded.
- Every 5th minon spawned is Red.
- There is a 10% chance that when a Blue minion spawns it will be upgraded to a Red minion.
- There is a 25% chance that when a Red minion spawns it will be upgraded to a Green minion.
Ability 2: Bluster
- On use and every 2 seconds for the next 6 seconds (4 times total), deals
0/20/40/60 Magic Damage and applies a 1 second
Silence and
Disarm to all enemies around you.
- Hitting enemy heroes several times will upgrade your minions.
- Every 4 enemy heroes hit results in one of the following effects:
* If King Klout doesn't have 7 minions, King Klout will spawn a new Red Minion.
* If King Klout does have 7 minions, one of the existing minions will be upgraded.
Ability 3: Conscription
- All non-DoT damage you deal applies stacks of Conscription, each stack lowering Magic
Armor by 0.2/0.4/0.6/0.8.
- When an enemy hero gets 5 Conscription stacks from King Klout they are dealt 20/40/60/80 Magic Damage, Transformed and Slowed for 3 seconds, and one of King Klout's minions is upgraded.
- You cannot build stacks on any target for 5 seconds after they are Transformed.
- Transforming an enemy hero results in one of the following effects:
* If King Klout doesn't have 7 minions, King Klout will spawn a new Red Minion.
* If King Klout does have 7 minions, one of the existing minions will be upgraded.
Ability 4: Parade of Power
- Target a direction to fire a projection of King Klout's power in a line.
- Any enemy hit takes up to
150/250/350 Magic Damage and player-controlled units are Feared for up to 1.5/
2/2.5 seconds.
- At any time during the initial firing you can use the ability again to teleport to its location, sending another Parade of Power back to where you teleported from.
- Hitting enemy heroes with the initial Parade of Power shot results in 1 of the following effects:
* If King Klout doesn't have 7 minions, King Klout will spawn a new Red Minion.
* If King Klout does have 7 minions, one of the existing minions will be upgraded.
- Parade of
Power moves at 1250 speed.
- Parade of Power starts at 75/125/
175 Magic Damage and adds an additional 75/125/175 the further the enemy hero is from King Klout.
* At
3500 units away, enemy heroes take maximum damage.
-
Fear duration is 0.5 second minimum, adding an additional
1/1.5/2 second(s) the further the enemy hero is from King Klout.
* At 3500 units away, enemy heroes are Feared for the max duration.
* Fear goes through Magic
Immunity.
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