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On May 5, 2014, Harmonix launched a Kickstarter campaign to raise US$775,
000 to fund a successor for
Amplitude, which would be released digitally and physically for
PlayStation 3 and
PlayStation 4.
The new game would keep the same style of gameplay from the original title, but would feature new songs, modern graphics, and integration of the modern hardware features of the PlayStation consoles and DualShock controller.
Harmonix'
Ryan Lesser stated the choice for using Kickstarter was based on knowing that demand was high for a sequel to Amplitude, and opted to use the crowd-funding mechanism to see if it was a viable vehicle for future projects for the company.
The company later stated that they have also tried to obtain funding for this remake by other means prior to using Kickstarter, and noted that the funds they seek were less than half of the amount needed, having planned to provide the other half from internal funding if the response was good. Harmonix noted that they were limited to only providing the game for PlayStation platforms, as the Amplitude concepts are still property of Sony.
Originally the game was planned to be released with music provided by in-house musicians from Harmonix with the possibility of licensed music by reaching various stretch goals. During the Kickstarter period they were able to secure offerings by groups like
Freezepop and
Kasson Crooker who have provided music before for the original Amplitude as well as other popular video game music groups including
Anamanaguchi,
Danny Baranowsky, and
Jim Guthrie. A total of 30 songs are expected to ship with the title on release.
The campaign reached its target on May 22, 2014, within 24 hours of the funding period's deadline. The Kickstarter completed with over $844,000 in funds from over 14,000 users.
Major funding backers included
Insomniac Games'
CEO Ted Price.
Though originally slated to be released in
March 2015, Harmonix announced that due to their inexperience on working on the PlayStation 4 platform, they are now aiming for an early 2016 release to assure the quality of the remake. The game was available in a playable form during the
PAX East convention in March 2015.
In addition to the original's features, the game will include team play mode, allowing for cooperative-competitive gameplay. This mode, suggested by Harmonix'
Pete Maguire and adding late in the development period, allows two teams, either 2-on-2 or 3-on-1, to play through a song without failing, accounting for difficult player difficulty levels between all players. The game will also include a FreQuency mode, where the nearly-flat track layout can be switched to the tunnel approach that was used in the original FreQuency. Harmonix developed a new game engine,
Forge, for the remake and which was also used for the development of
Rock Band 4.
The remake is expected to be released on January 5, 2016, and will ship with more than 30 songs.
"
All The Time" -
C418
"
Assault on Psychofortress" -
Single White Infidel
"Astrosight" -
Inter:sect Ft.
Noelle LeBlanc & Naoko Takamoto
"
Break for Me" -
James Landino Ft. Noelle LeBlanc
"
Concept" -
Symbion Project
"
Crazy Ride" - Insomniac Games
"Crypteque (1-2)" - Danny Baranowsky
"
Crystal" -
George &
Jonathan
"Dalatecht" - Harmonix
"
Decode Me" - Inter:sect Ft. Noelle LeBlanc & Naoko Takamoto
"
Digital Paralysis" - Harmonix
"Do Not
Retreat" -
Komputer Kontroller
"
Dreamer" - Harmonix
"
Energize" - Harmonix
"
Entomophobia" - M-Cue
"
Force Quit" - Jim Guthrie
"
Human Love" - Harmonix
"
I.C.U." - Harmonix
"
Impossible" -
Darren Korb
"
Lights" - Wolfgun
"
Magpie" - Harmonix
"Muze (Amplitude
Remix)" -
Ingrid Lukas, Remix by Patrik Zosso and
Nik Bärtsch
"
Perfect Brain" - Harmonix
"
Phantoms" - Freezepop
"Recession" -
Jeff Allen Ft. Noelle LeBlanc & Naoko Takamoto
"Red
Giant" -
Kodomo
"Supraspatial" - Jeff Allen Ft. Naoko Takamoto
"Synthesized" - Symbion Project
"
Unfinished Business" - Shiohito
Taki & Junichi Kamiunten
"
Wayfarer" - Harmonix
"Wetware" - Harmonix
- published: 06 Jan 2016
- views: 465