The Binding of Isaac: Rebirth can be considered a remake, expansion, or reimagining (or perhaps all three) of The original
Binding of Isaac game and its first expansion,
The Binding of Isaac:
Wrath of the Lamb.
Developed by Nicalis and designed by
Edmund McMillen, it is a
Procedural Death Labyrinth (
PDL) style game with Roguelike elements and player progression after death, including new unlocked items after each successive "run" of the game.
The Binding of Isaac originally launched with perhaps little fanfare, but gained a following among YouTube
Let's Players due most probably to its high replayability from procedural generation. As a result of the generation algorithms in the game, every run has the potential to be vastly different, while still adhering to an overall structure and ruleset.
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The Binding of Isaac: Rebirth has roots which can be traced all the way back to games like the
Nintendo Entertainment System (
NES) classic
The Legend of Zelda.
Legend of Zelda players would be quite familiar with the room-to-room Labyrinth setup that is pervasive throughout
Isaac. In addition to creating its own trends with its dark and twisted story of a boy who is attacking his own mom, his inner monsters, and himself, The Binding of Isaac: Rebirth also pulls cues from other modern games with procedural generation and permadeath elements including
FTL,
Spelunky, and Edmund's own creations like
Super Meat Boy. PDL games are quite popular these days, as are the techniques of using roguelike elements, player progression upon death, and procedural generation in general. The YouTube Let's
Playing and
Twitch streaming communities are consistently growing, and when used correctly these elements provide viewers and players with unique experiences every time they endeavor to play a game.
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Steam describes the premise of the game as follows:
"The Binding of Isaac: Rebirth"
http://store.steampowered.com/app/250900/
"When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.
The Binding of Isaac is a randomly generated action
RPG shooter with heavy Rogue-like elements.
Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety."
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Nicalis describes the game as follows:
"BINDING OF
ISAAC REBIRTH"
http://www.nicalis.com/games
.php
"The Binding of Isaac is a 2D rogue like action game inspired by The Legend of Zelda. Using a twin-stick style control scheme, The Binding of Isaac requires that you advance from room to room in a dungeon, defeating enemies along the way. As you continue through your quest, you'll unlock special items, weapons and power-ups that improve your chances of success.
Inspired by the
Biblical Hebrew story of the same name, in which God asks
Abraham to sacrifice his son, Isaac, on
Mount Moriah, The Binding of Isaac combines gameplay elements from action, adventure and rogue like games.
The Binding of Isaac: Rebirth is a remake and expansion on The
Binding of Isaac--now with 100-percent less flash and expanded gameplay, playable characters, story, enemies, bosses and over
110 new items.
Totally retooled and greatly expanded version of the game so many have come to love created in a proprietary NON-FLASH engine,
Rebirth will also feature a totally new graphics overhaul rendered out in a semi 16-bit
SNES style."
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I'll be streaming The Binding of Isaac: Rebirth whenever I can. If you want to come and join the conversation, please follow my stream at:
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As always, thanks for watching!
- published: 25 Jan 2015
- views: 22