SSX (series)
SSX (Snowboard Supercross) is a series of snowboarding and skiing (added in On Tour) videogames published by EA Sports BIG. It is an arcade-style racing game with larger-than-life courses, characters, and tricks. While the general focus of the series is racing and performing tricks on snowboards, the underlying gameplay of each edition alters slightly; for example, while the original SSX relies on a working knowledge of speed and trick boosts, SSX On Tour requires players to complete different "phat" combos and "monster tricks". SSX is intended to be short for "Snowboard Supercross", but the complete title has almost never actually been referred to in any way in the marketing or promotion of the games or within the games themselves. According to 2012's SSX the acronym in Team SSX means: Snowboarding, Surfing, and Motocross.
The franchise has been critically acclaimed, with the first three installments receiving over 90.00% on GameRankings. Initial sales for the game have been kept a secret by publisher EA. Most of the games have been released only on Sony and Nintendo consoles, with the first game being released exclusively on the PlayStation 2 and the fifth instalment exclusively on the Wii. In 1999, EA revealed the series was being developed with the Sega Dreamcast in mind, but once they made the decision not to support the console, it was moved over to the PlayStation 2. The original SSX sold close to three million units in its lifetime, spurring sequel titles SSX Tricky and SSX 3. The first three SSX titles were created as part of EA Canada's Chaos production group, under the leadership of Steve Rechtschaffner (EP), Pauline Moller (Sr.DD) and Larry LaPierre (Producer).