- published: 09 Aug 2014
- views: 507774
Source is a 3D video game engine developed by Valve Corporation as the successor of GoldSrc. It debuted with Counter-Strike: Source in June 2004, followed shortly by Half-Life 2, and has been in active development since. Source does not have a concise version numbering scheme; instead, it is designed in constant incremental updates. The successor, Source 2, was officially announced in March 2015. The first game to use it was Dota 2, being ported over from the original engine in September 2015.
Source distantly originates from the GoldSrc engine, itself a heavily modified version of John Carmack's Quake engine. Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2". Valve employee Erik Johnson explained the engine's nomenclature on the Valve Developer Community:
Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since has been a mixture of licensed middleware and in-house-developed code. Among others, Source uses Ipion technology bought out by Havok to drive its internal physics engine, and Miles Sound System and Bink Video respectively for music and video playback.
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to "port" games to multiple platforms.
In many cases game engines provide a suite of visual development tools in addition to reusable software components. These tools are generally provided in an integrated development environment to enable simplified, rapid development of games in a data-driven manner. Game engine developers attempt to "pre-invent the wheel" by developing robust software suites which include many elements a game developer may need to build a game. Most game engine suites provide facilities that ease development, such as graphics, sound, physics and AI functions. These game engines are sometimes called "middleware" because, as with the business sense of the term, they provide a flexible and reusable software platform which provides all the core functionality needed, right out of the box, to develop a game application while reducing costs, complexities, and time-to-market — all critical factors in the highly competitive video game industry.Gamebryo, JMonkey Engine and RenderWare are such widely used middleware programs.
An engine or motor is a machine designed to convert one form of energy into mechanical energy.Heat engines, including internal combustion engines and external combustion engines (such as steam engines), burn a fuel to create heat, which then creates a force. Electric motors convert electrical energy into mechanical motion; pneumatic motors use compressed air and others—such as clockwork motors in wind-up toys—use elastic energy. In biological systems, molecular motors, like myosins in muscles, use chemical energy to create forces and eventually motion.
The word "engine" derives from Old French engin, from the Latin ingenium–the root of the word ingenious. Pre-industrial weapons of war, such as catapults, trebuchets and battering rams, were called "siege engines", and knowledge of how to construct them was often treated as a military secret. The word "gin", as in "cotton gin", is short for "engine". Most mechanical devices invented during the industrial revolution were described as engines—the steam engine being a notable example.
Source may refer to:
A game is structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.
Attested as early as 2600 BC, games are a universal part of human experience and present in all cultures. The Royal Game of Ur, Senet, and Mancala are some of the oldest known games.
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Patreon: https://www.patreon.com/valvenewsnetwork Tyler talks about every little bit of information available on Valve's next generation engine, Source 2 . Steam Group : http://steamcommunity.com/groups/VNN Friend Me on Steam! thenerdherd2007 Watch my Streams : http://www.ustream.tv/channel/valvenewsnetwork Music by Mindthings Sources : Here are the sources of your latest video's information. In order: 1. First hint of Source 2: http://pastebin.com/ddbuCHa62 2. Gabe Newell and /v/: http://youtu.be/rHen8KxsXYI 3. JIRA databse:http://pastebin.com/Hm1dpcvX 4. L4D2 and Source 2 on internal screen: http://www.reddit.com/r/DotA2/comments/1js55n/valve_tour_gallery_ti3_merch_preview/ 5. Source 2 file directory: http://facepunch.com/showthread.php?t=1266816&p;=43691437&viewfull;=1#post43691437...
Welcome to EE Tech. Today we are counting our top 5 list of the very best game engines. 00:00 FROSTBITE - Need for Speed, Star Wars: Battlefront, Plants vs. Zombies: Garden Warfare, Mass Effect: Andromeda, Battlefield 4, Dragon Age: Inquisition... 1:00 CRYENGINE - Star Citizen, Sniper: Ghost Warrior, Ryse: Son of Rome, Kingdom Come: Deliverance, Evolve, BattleCry, Crysis, Far Cry... 3:23 SOURCE - Half-Life, Half-Life2, Counter-Strike: Source, Team Fortress 2, Portal, Left 4 Dead, Counter-Strike: Global Offensive, Dota 2... 4:40 UNITY - Angry Birds 2, Fallout Shelter, Grow Home, Mobius Final Fantasy, Game of Thrones: Seven Kingdoms, Guns and Robots... 6:18 UNREAL ENGINE - Warhammer 40,000: Eternal Crusade, Tekken 7, Street Tuning Evolution, Eye Guy, Eve: Valkyrie... -----------...
We hear a lot about new game engines when they're released. But what exactly are they, and how do they affect the gaming experience? Freshbooks message: Head over to http://freshbooks.com/techquickie and don’t forget to enter Tech Quickie in the “How Did You Hear About Us” section when signing up for your free trial. Follow: http://twitter.com/linustech Join the community: http://linustechtips.com
**PLEASE READ THE DESCRIPTION** **PLEASE READ THE DESCRIPTION** **PLEASE READ THE DESCRIPTION** Wow, I never knew this video would be that good. It's what you make of a 2004 moddable engine. Mod used: http://adf.ly/DR9C6 Song used: http://adf.ly/DR9Ex This is a default map. Default skybox too. This is CS:S. Song: Avicii - Levels (iNexus Remix) Notes: I did NOT edit the video in After Effects but Sony Vegas. I only used colour correction. Otherwise this is all raw footage. Please don't complain and argue, there is no point. You will not be a better person by "pWn1ng" the other one. Thank you very much. Enjoy, subscribe, like and comment. Please do me a favour and click on those links, it's going to help me out, I really appreciate it if you do If you have any further questions, add ...
GDC 2015 saw big news from two gaming giants, Valve and Epic Games. This week, the panel discusses the benefits of Unreal Engine and Source 2 becoming free to use and how this will impact the indie dev scene.
Chinese company Changyou demonstrated their Open Source 3D Game Engine - Genesis 3D optimized for ARM, at the in-booth lecture theatre session of GDC 2014.
Amazon's game engine, Lumberyard, is free. Read more here: http://www.ign.com/articles/2016/02/09/amazon-releases-game-engine-for-free ---------------------------------- Follow IGN for more! ---------------------------------- IGN OFFICIAL APP: http://www.ign.com/mobile FACEBOOK: https://www.facebook.com/ign TWITTER: https://twitter.com/ign INSTAGRAM: https://instagram.com/igndotcom/?hl=en WEBSITE: http://www.ign.com/ GOOGLE+: https://plus.google.com/+IGN
Some examples of how you could use physics to better your map in source.
In this tool-assisted education video I walk through the creation of a Duke Nukem 3D style (or Doom-style) software-rendering pseudo-3D engine from scratch. It supports non-Euclidean geometry. Topics such as vector rotation and portal rendering are at the core. SUBTITLES ARE AVAILABLE. Twitter: https://twitter.com/RealBisqwit Patreon: https://patreon.com/Bisqwit (alternatives at http://iki.fi/bisqwit/donate.html) Twitch: http://twitch.tv/RealBisqwit Homepage: http://iki.fi/bisqwit/ Contribute subtitles: http://www.youtube.com/timedtext_video?vHQYsFshbkYw or: http://www.youtube.com/timedtext_cs_panel?c=UCKTehwyGCKF-b2wo0RKwrcg&tab;=2 This homebrew software-rendering pseudo-3D engine bears many similarities to Duke Nukem 3D. The geometry can be tweaked at run time without performance penal...
The Big List of Game Making Tools on PixelProspector: http://www.pixelprospector.com/the-big-list-of-game-making-tools/ Facebook: https://www.facebook.com/gdquest Twitter: https://twitter.com/NathanGDquest Google plus: http://bit.ly/GDquest-Google-Plus Soundcloud: https://soundcloud.com/gdquest All tutorials: http://bit.ly/GDquest-Tutorials Portfolio: http://bit.ly/GDquest-Portfolio Music: The Jazz Piano - Bensound - http://bensound.com/
Yes, the 'how far can you throw weapons' video is coming! But this one takes priority for now. With the Source 2 Engine finally being officially announced, I expect exciting news soon about how it's going to change today's and tomorrow's games. In this video I look at CS GO and whether it will be upgraded for the Source 2 engine. Please note that this is all speculation based on what I know, what Valve has done in the past and a number of hunches. This video is intended as entertainment and not a solid, factual account of what Valve is going to do, and as always, some of what I say may be wrong and stupid. Enjoy! 0:02 - Will existing games be ported? 0:12 - What probably won't happen 0:20 - CS GO's popularity so far and why 0:32 - Previously fragmented fanbase of Counter Strike 0:43 - Wh...
Here’s a list of 13 free open source programs for art, game engines, sound, level editing and for writing documents for your games. One of them is Krita, and I make free tutorials for it every week! http://gdquest.com/game-art-quest/volume-1/krita-tutorial-for-game-artists/ ---- LINKS The 13 Tools: Krita - https://www.krita.org/ Gimp - http://www.gimp.org/ Inkscape - https://www.inkscape.org/ Blender - https://www.blender.org/ LibreOffice - https://www.libreoffice.org/ Notepad++ - https://notepad-plus-plus.org Atom - https://atom.io/ Phaser - http://phaser.io/ Godot - http://www.godotengine.org/ Ardour (OSX/Linux) - http://ardour.org/ / LMMS - https://lmms.io/ Audacity - http://audacityteam.org/ MuseScore - https://musescore.org/ Tiled - http://www.mapeditor.org/ ---- Subscribe to the...
Disclaimer: This is intended for people who aren't entirely sure what a "game engine" is. I have more in-depth programming videos on my channel, this is just how I'd explain engines in general to a non-dev friend :) It's also one of my oldest videos from when I had very few subscribers, I'll redo it if I ever have a chance. My Second Channel: https://www.youtube.com/c/TheHappierCat2 Subreddit: https://www.reddit.com/r/TheHappieMakers/ Twitter: https://twitter.com/TheHappieCat Facebook: https://www.facebook.com/TheHappieCat/ Twitch: twitch.tv/happiecat
Godot, the open source game creation tool/engine... I had a little look at it :) Get Godot! https://godotengine.org/ Thank you for watching. Join us on Discord: https://discord.gg/5YtxwbP Patreon: https://www.patreon.com/hexdsl Join my steam group: http://steamcommunity.com/groups/xpenguin See TuxDB for Linux Gaming news and updates: https://tuxdb.com/ System Specs: OS: Antergos Linux (all updates done before video recording) DE: Gnome CPU: I7 3770 RAM: 16GB (Corsair, 1600) GFX: NVIDIA GTX 970 (NVIDIA Drivers) Get me on... Twitch: http://www.twitch.tv/hexdsl/ Twitter: www.twitter.com/HexDSL/ E-mail: HexDSL@protonmail.com G+: https://plus.google.com/+HexDSL ...yes I am interested in collaborations.
This is a preview of the under development Banshee engine. It's a 2d/3d game engine, open source written in modern C++ but supporting C# scripting. It comes with a powerful editor with support for importing shaders, models, animations, textures and more. It uses a component based approach and scripts are attached as components. This video gives a quick overview and demonstration of the engine in action. For a text based version click this link: http://www.gamefromscratch.com/post/2016/05/19/Banshee-Game-Engine-Preview.aspx To download Banshee, go here: https://github.com/BearishSun/BansheeEngine
This is a comparison of Unreal Engine 4 (UE4.15) with Unity 5 (5.6). I compare the features: UI Editors [00:30] Asset import like static or skeletal meshes [01:54] Animations (Persona, Mecanim) [02:31] Materials [03:53] Programming with C++, C# and Blueprints [04:44] 2D and sprites [06:10] Post-processing and finally [06:34] Cinematics, Sequencer [07:20] with UE4 and Unity. Unity Post-Processing Stack in Assetstore: https://www.assetstore.unity3d.com/en/#!/content/83912 See my social profiles here G+: https://plus.google.com/+JayAnAm Twitter: https://twitter.com/jayanamgames Facebook: https://www.facebook.com/jayanamgames Patreon: https://www.patreon.com/jayanam Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com
Minecraft build in the Unreal Engine 3. I made it only for practice and fun. Download: Maybe in a later version. «Tools» Unreal Development Kit Adobe After Effects CS6 Adobe Premiere Pro CS6 Adobe Photoshop CS6 ································································································· «MINECRAFT 1.5» Sandbox Game from Mojang Specifications (2013). Official Site: http://minecraft.net ································································································· Outro Music: http://www.youtube.com/user/TheCoyoteKisses
Welcome to the first video in Godot Quest! An introductory series for intermediate designers and professionals looking to create games with the open source game engine Godot. Gumroad shop: https://gumroad.com/gdquest Official website: http://godotengine.org/ ---- LINKS 30 Godot tutorials in 30 days: https://youtube.com/playlist?list=PLhqJJNjsQ7KEr_YlibZ3SBuzfw9xwGduK Step by step Godot tutorials for beginners: http://docs.godotengine.org/en/stable/tutorials/step_by_step/_step_by_step.html Learn Python on Codecademy: https://www.codecademy.com/learn/python GDquest Discord chat: https://discord.gg/KVaCsSP GDquest shop: https://gumroad.com/gdquest GDquest or Game Design Quest is here to help you learn game design, supporting open source projects along the way. With more than 100 free tutor...
Source: https://www.spreaker.com/user/nhradiotapes/wikipedia-source-game-engine
Ribbons added to projectiles in Torque3D the Open Source game engine (MIT license). Resource here: http://forums.torque3d.org/viewtopic.php?f=17&t;=35
Godot, the open source game creation tool/engine... I had a little look at it :) Get Godot! https://godotengine.org/ Thank you for watching. Join us on Discord: https://discord.gg/5YtxwbP Patreon: https://www.patreon.com/hexdsl Join my steam group: http://steamcommunity.com/groups/xpenguin See TuxDB for Linux Gaming news and updates: https://tuxdb.com/ System Specs: OS: Antergos Linux (all updates done before video recording) DE: Gnome CPU: I7 3770 RAM: 16GB (Corsair, 1600) GFX: NVIDIA GTX 970 (NVIDIA Drivers) Get me on... Twitch: http://www.twitch.tv/hexdsl/ Twitter: www.twitter.com/HexDSL/ E-mail: HexDSL@protonmail.com G+: https://plus.google.com/+HexDSL ...yes I am interested in collaborations.
This is a preview of the under development Banshee engine. It's a 2d/3d game engine, open source written in modern C++ but supporting C# scripting. It comes with a powerful editor with support for importing shaders, models, animations, textures and more. It uses a component based approach and scripts are attached as components. This video gives a quick overview and demonstration of the engine in action. For a text based version click this link: http://www.gamefromscratch.com/post/2016/05/19/Banshee-Game-Engine-Preview.aspx To download Banshee, go here: https://github.com/BearishSun/BansheeEngine
http://CppCon.org — Presentation Slides, PDFs, Source Code and other presenter materials are available at: https://github.com/cppcon/cppcon2016 — This session is going to give an account of the process and features used to create a game engine focusing on using std C++11 features and concurrency. We will go through the architecture of the engine design and the specifics of the C++11 features being used. We will also go through optimization choices and design mentalities that are being used to keep the code base simple, but powerful in game usage. The engine architecture we will be going through will be using parallelism as a way to distribute work and get performance out of the available hardware that can scale into the future. While completing a full engine with cutting edge graphics te...
This is a hands on with the Tilengine open source free 2D sprite game engine. The text version is: http://www.gamefromscratch.com/post/2017/01/12/Hands-On-With-Tilengine.aspx My Tiled tutorial series is available at: http://www.gamefromscratch.com/post/2015/10/14/Tiled-Map-Editor-Tutorial-Series.aspx Tilengne is available for download at: http://www.tilengine.org/
Here are 13 of the most important and best looking game engines. Yeah I know, u guys don't like IW Eninge, but it fires up one of the most sold titles ever so its a part of the video. Source Engine isn't in the video but it's important, too. Maybe there will be a part two in the future with Source. A half hour of video and many hours cutting work is the reason for no Source. U can't have everything in ONE video.
MIT CMS.611J Creating Video Games, Fall 2014 View the complete course: http://ocw.mit.edu/CMS-611JF14 Instructor: Philip Tan, Sara Verrilli, Rik Eberhardt, Andrew Grant In this lecture, the professors discuss the role of game engines in creating video games. License: Creative Commons BY-NC-SA More information at http://ocw.mit.edu/terms More courses at http://ocw.mit.edu
In this tutorial I cover setting up a basic single player hl2 mod for the Source Engine 2013 branch. LINKS: Steam Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=232923055 Visual Studio Community 2013: https://www.visualstudio.com/en-us/news/releasenotes/vs2013-community-vs Notepad++: http://notepad-plus-plus.org/ Multibyte MFC Library for 2013: http://www.microsoft.com/en-us/download/details.aspx?id=40770 Speech SDK 5.1: http://www.microsoft.com/en-us/download/details.aspx?id=10121 Valve's GitHub: https://github.com/ValveSoftware/source-sdk-2013 CFG's: http://www.mediafire.com/download/2wqeba3h38ppasp/cfg.zip gameinfo.txt: http://www.mediafire.com/view/gks5s3hp9bzk3dv/gameinfo.txt Link to the sphelper.h changes: http://www.mediafire.com/view/92slhyf6th92fs2/sphelper_change...
10 games/Demos in the Blender Game Engine - BGE All done in the free open source software Blender. Ingame graphics of shooter, arcade, strategy, puzzle games made in the BGE. BGE,Blender,game,spiel, shooter, arcade, strategy, puzzle, games ,spieleentwicklung,gamedesign,game,design,software,free,open source,free software,ingame,homeproduction,spieleentwickler,animation,animationen,shooter,egoshooter,scifi,sci-fi,science fiction,robots,roboter,zukunft,future,planet,
This is a tutorial in how to setup your client for TASing in Source Engine (New Engine Half-Life 2 and Portal). Also I go indepth explaining all the relevant SPT commands, how to do a simple script and some advanced techniques. Happy TASing! 0:00 Intro and setup 1:49 Autoexec files and executing a script 5:54 TAS commands 16:29 Scripting: script structure, how to start an ABH (NOTE: you don't need to wait 9 frames to start strafing when starting an ABH. The wait is mostly for exiting elevators in Portal, and should not be used outside of that context.) 20:30 Manual ABH 22:39 Making a save after a map transition 25:59 Jumpbug 31:37 Propclipping script 35:33 Making saves for voidclips (0 tick demos) HL2 on Steam: http://store.steampowered.com/app/220/HalfLife_2/ Source Unpack: https://wik...
Follow me for updates! ► http://www.twitter.com/thecherno Visual Studio Community 2013 ► https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx Settings ► http://thecherno.com/vs/ Website ► http://www.thecherno.com Facebook ► http://www.facebook.com/thecherno BEST laptop for programming! ► http://geni.us/pakTES My FAVOURITE keyboard for programming! ► http://geni.us/zNhB FAVOURITE monitors for programming! ► http://geni.us/Ig6KBq FAVOURITE programming book! ► http://geni.us/z4Yx ------------------------------------------------------------------------------------------------- Website: http://www.thecherno.com Twitter: http://www.twitter.com/thecherno Facebook: http://www.facebook.com/thecherno Subreddit: http://www.reddit.com/r/thecherno/ Steam Group: http://www.s...
Hey everyone! In this video I go through engines, resources, voxel art, 3D modelling and sound resources. I hope you enjoy the video and are excited for the upcoming game jam! Remember the 3D art stuff that I show in this video works no matter what 3D game engine you use, I'm just demonstrating integration using Unreal Engine 4. Itch.IO Game jam link: https://itch.io/jam/mirrorgamejam Brackeys: https://www.youtube.com/user/Brackeys Unreal Engine 4: https://www.unrealengine.com/en-US/blog Unity: https://unity3d.com/ GameMaker: https://www.yoyogames.com/ Blender: https://www.blender.org/ MagicaVoxel: https://ephtracy.github.io/ OpenGameArt: https://opengameart.org/ BFXR: http://www.bfxr.net/ Game Development Resources: https://www.matthewpalaje.com/game-development-resources/ Equipment...
Forums ► http://thecherno.com/forums/ Join the discussion on IRC! ► http://irc.thecherno.com/ Twitter ► http://www.twitter.com/thecherno Stream ► http://www.twitch.tv/thecherno Website ► http://www.thecherno.com Facebook ► http://www.facebook.com/thecherno Sparky source code ► https://github.com/TheCherno/Sparky This video was streamed live on http://www.twitch.tv/thecherno. Follow me on Twitter (http://www.twitter.com/thecherno) to be notified of future livestreams. BEST laptop for programming! ► http://geni.us/pakTES My FAVOURITE keyboard for programming! ► http://geni.us/zNhB FAVOURITE monitors for programming! ► http://geni.us/Ig6KBq FAVOURITE programming book! ► http://geni.us/z4Yx ------------------------------------------------------------------------------------------------- ...
At GDC, the Defold (http://www.defold.com/) engine was released. Its a cross platform, Lua powered game engine, used internally by King to make several of their games. Yes, King. Buyer Beware. However, the engine is quite powerful, a great choice for a cross platform 2D game as you will see in this video. It's free but closed source. While not a full review or closer look, as I haven't had enough hands on experience, this video will walk you through what to expect with the engine.
3D Panda3D python RPG game development project demonstration. Subscribe for more open source game showcases! http://bit.ly/OSGames Free fan-made project. Project at https://www.panda3d.org/forums/viewtopic.php?f=6&t;=17300 Almost in F - Tranquillity by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100394 Artist: http://incompetech.com/
Assembly Summer 2011 seminar presentation. Kajak3D is an open-source multiplaform game engine being developed at the Kajaani University of Applied Sciences. This presentation will give an overview of the engine and how it can be used. Title: Kajak3D, an open source multiplatform game engine Author: Veli-Pekka Piirainen Download high quality video: http://media.assembly.org/vod/2011/Seminars/1273_arttech_seminars_kajak3d_opensource_game_platform_h264_1856kbit.mp4
In this part of the Game Engine Tutorial with Java and LWJGL 3 we create and render our first object, the Skydome! The starting code is available here: https://github.com/oreonengine/Lwjgl3-Game-Engine-Programming-Series/releases/tag/starting_code The finished code is available here: https://github.com/oreonengine/Lwjgl3-Game-Engine-Programming-Series/releases/tag/tutorial_1 Eclipse IDE project setup: https://www.youtube.com/watch?v=8b3DwkhtMf4&t;=11s
Paradox 3D (maintenant appelé Xenko) est un moteur de jeu C# permettant de développer des jeux portables (PC, Mac, Linus, Consoles, Android, iOS, WP...). Très plaisant à l'utilisation, la version finale du logiciel arrive bientôt. Paradox est totalement gratuit et open source. Créez des jeux de A à Z avec Paradox, C# game engine ! http://games.formation-facile.fr