- published: 22 Aug 2010
- views: 26086
David or Dave Clarke may refer to:
Dave may refer to:
Other entertainment:
A remix is a piece of media which has been altered from its original state by adding, removing, and/or changing pieces of the item. A song, piece of artwork, book, video, or photograph can all be remixes. The only characteristic of a remix is that it appropriates and changes other materials to create something new.
Most commonly, remixes are associated with music and songs. Songs are remixed for a variety of reasons:
dave clarke. red 1. protective custody. techno. music. bush.
http://www.discogs.com/Dave-Clarke-Southside/release/18485
Flux is joined by regular guest Xanth and first time guest Sarnakle to discuss all things Barbarian. Why is the class the most popular in the game, what types of play styles are most popular, what are the best and worst (and most fun novelty) skills and rune effects, sword/board vs. dual-wielding vs. two-hander, the best Inferno builds, the magic of Critical Hits, selecting a Fury-spender, defensive options, PvP expectations, and more. There's even a special bonus digression into Diablo III's lacking multiplayer incentives, which are largely responsible for the lack of public games (especially in Inferno Hardcore) and how that could be addressed by the developers. As with the last podcast focused on the Demon Hunter, we made an effort to explain the basics and to keep the conversation a...
dave clarke. red 1. protective custody. techno. music. bush.
http://www.discogs.com/Dave-Clarke-Southside/release/18485
Flux is joined by regular guest Xanth and first time guest Sarnakle to discuss all things Barbarian. Why is the class the most popular in the game, what types of play styles are most popular, what are the best and worst (and most fun novelty) skills and rune effects, sword/board vs. dual-wielding vs. two-hander, the best Inferno builds, the magic of Critical Hits, selecting a Fury-spender, defensive options, PvP expectations, and more. There's even a special bonus digression into Diablo III's lacking multiplayer incentives, which are largely responsible for the lack of public games (especially in Inferno Hardcore) and how that could be addressed by the developers. As with the last podcast focused on the Demon Hunter, we made an effort to explain the basics and to keep the conversation a...