By using Star Cards you can get special weapons and abilities in Multiplayer, Battle and Survivor mode. You can take a hand of three Star Cards into a game. A hand consists of two Star Cards and a Charged Star Card. With Star Card you can get a bonus weapon and with Super Charge Card you can get a weapon modification or ability.
If you are look for help to find the collectibles in the game, you can check out; Collectibles Locations Guide.
Also See This:
- Achievements/Trophies List
- Playable Characters, How to Play With Them
- All Diorama Figurines Location Guide
In order to unlock these cards, you need to achieve specific ranks. Play missions to earn credits and use it to purchase cards. Special cards called Traits become available at later Ranks. Purchase each one for the steep price of 9000 credits to get valuable bonuses.
Every Card Hand behaves different so choose it according to your play style. Several cards are more effective against vehicles. Others are ideal in an open environment, while some work best in tight quarters. As you unlock them, try each one out to find your preferences. You can customize your card hand in Star Card menu.
Star Cards
Here is the list of all Star cards that you can use in the game, with details and stats.
Barrage
- Type: star card
- Rank Available: 24
- Unlock Price: 4000 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Fuse (0.5 to 1 Second after Impact)
- Damage (55 per Grenade)
- Radius (5 Meters, Max Damage within 3.5 Meters)
- Cool-down Time (18 Seconds)
- Upgrade (Cool-down Time = 15 Seconds)
Bowcaster
- Type: star car
- Rank Available: 32
- Unlock Price: 4000 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Fuse (Explodes on Impact)
- Damage (50 per Bolt)
- Radius (3 Meters, Max Damage within 2 Meters)
- Cool-down Time (18 Seconds)
- Upgrade (Cool-down Time = 15 Seconds)
Cooling Cell
- Type: Charged star card
- Rank Available: 7
- Unlock Price: 2200 – Credits
- Upgrade Price: 9000 – Credits
Stats
- Cool-down Time (20 Seconds)
- Active Time (3 Seconds)
- Upgrade (Active Time = 5 Seconds)
- Cool-down Time (20 Seconds)
- Active Time (3 Seconds)
- Upgrade (Active Time = 5 Seconds)
Cycler Rifle
- Type: star card
- Rank Available: 28
- Unlock Price: 4000 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Damage 90 (Lethal with Headshot)
- Cool-down Time (15 Seconds)
- Upgrade (Cool-down Time = 10 Seconds)
Explosive Shot
- Type: Charged star card
- Rank Available: 18
- Unlock Price: 2200 – Credits
- Upgrade Price: 9000 – Credits
Stats
- Cool-down Time (20 Seconds)
- Active Time (3 Seconds)
- Upgrade (Active Time = 5 Seconds)
- Cool-down Time (20 Seconds)
- Active Time (3 Seconds)
- Upgrade (Active Time = 5 Seconds)
Flash Grenade
- Type: star card
- Rank Available: 20
- Unlock Price (Credits): 4000 – Credits
- Upgrade Price (Credits): 7000 – Credits
Stats
- Fuse (0.5 Seconds after Impact)
- Damage (0)
- Blind Effect (Max 5 Seconds (dependent on distance to flash))
- Radius (5 Meters)
- Cool-down Time (16 Seconds)
- Upgrade (Cool-down Time = 12 Seconds)
Focus Fire
- Type: Charged star card
- Rank Available: 7
- Unlock Price: 2200 – Credits
- Upgrade Price: 9000 – Credits
Stats
- Cool-down Time (20 Seconds)
- Active Time (7 Seconds)
- Upgrade (Active Time = 10 Seconds)
Homing Shot
- Type: star card
- Rank Available: 11
- Unlock Price: 4000 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Fuse (Explodes on Impact)
- Damage (100)
- Cool-down Time (18 Seconds)
- Upgrade (Cool-down Time = 15 Seconds)
Impact Grenade
- Type: star card
- Rank Available: 6
- Unlock Price: 2200 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Fuse (Explodes on Impact)
- Damage (130)
- Radius (4 Meters, Max Damage within 1 Meter)
- Cool-down Time (16 Seconds)
Upgrade (Cool-down Time = 12 Seconds)
ION Grenade
- Type: star card
- Rank Available: 4
- Unlock Price: 600 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Fuse (7 Seconds from thrown or instant vehicle comes within range)
- Damage (130)
- Radius (7 Meters)
- Cool-down Time (16 Seconds)
- Active Time (N/A)
- Upgrade (Cool-down Time = 12 Seconds)
ION Shot
- Type: Charged star card
- Rank Available: 7
- Unlock Price: 2200 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Cool-down Time (20 Seconds)
- Active Time (7 Seconds)
- Upgrade (Active Time = 10 Seconds)
ION Torpedo
- Type: star card
- Rank Available: 9
- Unlock Price: 3000 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Fuse (Detonates on Impact (Explodes after 8 seconds without hitting target))
- Damage (Destroys droids and turrets, damages vehicles)
- Cool-down Time (15 Seconds)
- Upgrade (Cool-down Time = 12 Seconds)
Jump Pack
- Type: star card
- Rank Available: 16
- Unlock Price: 4000 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Fuse (Explodes on Impact)
- Damage (130)
- Radius (4 Meters, Max Damage within 1 Meter)
- Cool-down Time (16 Seconds)
- Upgrade (Cool-down Time = 12 Seconds)
Personal Shield
- Type: Charged star card
- Rank Available: 22
- Unlock Price: 2200 – Credits
- Upgrade Price: 9000 – Credits
Stats
- Health (250)
- Cool-down Time (20 Seconds)
- Active Time (7 Seconds)
- Upgrade (Active Time = 9 Seconds)
Pulse Cannon
- Type: star card
- Rank Available: 6
- Unlock Price: 2200 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Damage (100 Max Charge)
- Cool-down Time (18 Seconds)
- Active Time (7 Seconds)
- Upgrade (Active Time = 15 Seconds)
Scan Pulse
- Type: Charged star card
- Rank Available: 13
- Unlock Price: 2200 – Credits
- Upgrade Price: 9000 – Credits
Stats
- Radius (50 Meters)
- Cool-down Time (8 Seconds)
- Active Time (7 Seconds)
- Upgrade (Cool-down Time = 5 Seconds Active Time = 10 Seconds)
Scout Pistol
- Type: star card
- Rank Available: 4
- Unlock Price: 600 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Damage (70 per Bolt within 10 Meters)
- Cool-down Time (9 Seconds)
- Upgrade (Cool-down Time = 6 Seconds)
Smoke Grenade
- Type: star card
- Rank Available: 13
- Unlock Price: 4000 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Fuse (0.75 Seconds after Collision)
- Radius (8 Meters)
- Smoke Time (15 Seconds)
- Cool-down Time (20 Seconds)
- Upgrade (Cool-down Time = 16 Seconds)
Thermal Detonator
- Type: star card
- Rank Available: 2
- Unlock Price: 100 – Credits
- Upgrade Price: 7000 – Credits
Stats
- Fuse (2.25 Seconds after thrown)
- Damage (100)
- Radius (7 Meters, Max Damage within 3 Meters)
- Smoke Time (15 Seconds)
- Cool-down Time (15 Seconds)
- Active Time (N/A)
- Upgrade (Cool-down Time = 10 Seconds)
Traits
The five Traits are listed below, along with the rank where they become available, the cost, and the effect at each level.
Bodyguard
- Rank Available: 15
- Unlock Price (Credits): 9000
- Level 1: Decreases explosive damage by a small amount.
- Level 2: Decreases explosive damage by a medium amount.
- Level 3: Decreases explosive damage by a large amount and blaster damage by a small amount.
Bounty Hunter
- Rank Available: 26
- Unlock Price (Credits): 9000
- Level 1: Low chance to get a Power-up with each kill.
- Level 2: Medium chance to get a Power-up with each kill.
- Level 3: High chance to get a Power-up with each kill and resets cool-down with each kill.
Scout
- Rank Available: 15
- Unlock Price (Credits): 9000
- Level 1: Sprinting does not show on enemy scanner.
- Level 2: Sprinting and firing your primary weapon does not show on enemy scanner.
- Level 3: Sprinting and firing your primary weapon does not show on enemy scanner, and killing an enemy resets weapon heat.
Sharp Shooter
- Rank Available: 26
- Unlock Price (Credits): 9000
- Level 1: Headshot kills reduce current cool-downs by a small amount.
- Level 2: Headshot kills reduce current cool-downs by a medium amount.
- Level 3: Headshot kills reduce current cool-downs by a large amount.
Survivalist
- Rank Available: 15
- Unlock Price (Credits): 9000
- Level 1: Health regeneration starts a bit faster.
- Level 2: Health regeneration starts faster.
- Level 3: Health regeneration starts much faster, and you replenish a small amount of health with each kill.