Gameinformer:
During our trip to Finland to see Quantum Break, Remedy handed us the controller for a play session – the first for anyone outside of Remedy Games. Ben Reeves and I each played through the same sequence, which gave us a chance to solve a simple puzzle and get into some gunplay. The puzzle involved rewinding time in order to walk across a platform that had fallen, and the shooting involved taking on a handful of soldiers in a warehouse. Following our demo, we discussed our experience with the time powers and how they can be used to take on the villainous Monarch Solutions corporation.