New Gamer Nation:
Assassin’s Creed is the game everyone can expect to be released once a year even if it doesn’t work properly as Unity proved. I can safely say that this year’s iteration, Syndicate, doesn’t have the disappearing faces or the stuttering frames that dropped into single digits that affected last year’s game. Instead, we have an incredibly fun game that shows Assassin’s Creed isn’t done reinventing itself…sort of.
If you’ve played an Assassin’s Creed game before then you know about 80% of Syndicate before you even boot the game up. That’s not necessarily a bad thing. When games have a series as long as Assassin’s Creed. It makes sense to make changes with each game and then keep all the best ones for the next sequel. For instance, Unity did many things wrong, but its quick parkour functionality of getting down buildings with a press of one button was a great idea. That remains the case with Syndicate. You hold one button to scale up, and one button to fly down. While many things remain the same, there are naturally many differences.
8.5/10