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November 5, 2015
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November 5, 2015
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November 5, 2015
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Get a job: Tesla Motors is hiring an Unreal Engine Artist  
by Staff [11.03.15]
Comfortable designing 3D game models in Unreal Engine? Electric car company Tesla Motors is hiring someone with your skills to help design and optimize 3D visualizations at its Hawthorne, CA offices.
Art, Console/PC, Recruitment

Breeding dragons: How we created our most popular beasts  
by Gamasutra Community [11.03.15]
"The dragons range from fun and fantastical to dark and deadly. With such a large volume of them in the game, we are always challenged to make them feel unique from one another."
Art, Smartphone/Tablet

Don't Miss: The making of Star Wars: Droidworks GDMag Exclusive 1
by Jon Blossom & Collette Michaud [11.03.15]
This Game Developer Magazine postmortem details the making of Lucas Learning's classic 1998 game, which taught young Padawans about using the forces of Energy, Magnetism, Motion, and Light.
Design, Programming, Production, Art, Console/PC, History, GD Mag Exclusive

Don't Miss: Creating the handcrafted art of Lumino City 1
by Phill Cameron [11.02.15]
IGF Finalist Lumino City just debuted on iOS, and a whole new audience is discovering its unique handcrafted visuals. We interviewed developer State of Play about the game earlier this year.
Design, Art, Indie, Smartphone/Tablet

Classic Postmortem: Asheron's Call GDMag Exclusive 1
by Toby Ragaini [11.02.15]
This long-running MMORPG turns 16 today. Designer Toby Ragaini wrote a postmortem of the game's design Game Developer magazine, which is published here online for the first time to mark the occasion.
Design, Programming, Production, Art, Console/PC, History, GD Mag Exclusive

3D middleware firm Umbra nets $3.4 million investment  
by Christian Nutt [10.30.15]
The Finnish 3D graphics tech company has pulled in millions, and plans to invest in new technology to make "massive 3D data sets" more accessible.
Business/Marketing, Programming, Art, Console/PC


Light Baking Automation in Unity 5  
by Tino van der Kraan [11.05.15]
This blog will discuss an improvement on the time consuming process of baking lights in Unity 5, and will provide a solution on how to address this by automating the process using a single editor script.
Programming, Production, Art, Indie

Upcoming Game Company | Making an Impact  
by Casey Sick [11.05.15]
Sick Interactive is an upcoming independent mobile game company that develops, designs, and publishes mobile entertainment software. Our mission is to start developing games and donate percentages of company revenue directly to children with illnesses.
Design, Programming, Art, Serious, Indie, Smartphone/Tablet

Station Stop PAX AUS 2015 Pins: Post-Mortem  
by Justine Colla [11.04.15]
Post-mortem about the process of the Station Stop team creating their collectible badges from PAX AUS 2015.
Business/Marketing, Art, Indie

Commission artist for game projects  
by Ben Chong [11.02.15]
A simple, feeling-out process to search for artists
Production, Art, Indie

From Giant Redwoods to Coke Classic: How We Designed 10 of the Most Popular Dragons in War Dragons  
by Brian Steffel [11.02.15]
This blog will detail the process and inspiration behind ten of the most popular dragon designs in War Dragons.
Design, Art, Smartphone/Tablet

Creation of a Point & Click screen - PART 1 : The graphics  
by Fabrice Breton [10.29.15]
Some "behind the scenes" on the creation of a room in Demetrios! Here we study the art side.
Art, Console/PC, Indie


St. Edward's University — Austin, Texas, United States
[11.05.15]
Associate or Full Professor of Game Studies & Games Area Coordinator


Particle City — Los Angeles, California, United States
[11.05.15]
Senior Game Designer
Are you an expert in free-to-play collectible game economies? Can you design, implement and balance a top grossing game that provides millions of players with fun and engaging mobile PVP game play? WeÂ’ve been searching for you to help us create original games designed from the ground up, starting with Titanfall!

Particle City — Los Angeles, California, United States
[11.05.15]
Concept Artist
Are you a creative powerhouse? Have a passion for mechs and science fiction? You may have just found your new home at Particle City where we are hard at work expanding on the Titanfall Universe.

Particle City — Los Angeles, California, United States
[11.05.15]
Game Engineer
Do you want to help make Titans fall? Would you like to tame the frontier of mobile gaming? If you dream in object-oriented languages and can solve for inverse matrices, in your sleep, we need your help in building a Titanfall mobile experience. Sign up, Recruit!

Particle City — Los Angeles, California, United States
[11.05.15]
Director, Game Development
Are you a proven leader in game development? Are you looking to expand your game team management skills to a new frontier? We have an exciting opportunity for you to lead the effort to bring the Titanfall universe to mobile platforms!

Toys for Bob / Activision — Novato, California, United States
[11.05.15]
TFB-Sr. Environment Artist-Temporary
See job description.

Toys for Bob / Activision — Novato, California, United States
[11.05.15]
TFB-Sr. Environment Artist-Temporary
See job description.

Trion Redwood City — Redwood City, California, United States
[11.04.15]
UI Artist - Atlas Reactor
UI Artist - Atlas Reactor

Trion Redwood City — Redwood City, California, United States
[11.04.15]
Senior Environment Artist
Senior Environment Artist

Trion Redwood City — Redwood City, California, United States
[11.04.15]
Lead Artist / Art Director
Lead Artist / Art Director