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November 5, 2015
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November 5, 2015
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Posted by Tim Merel on 11/04/15 08:58:00 pm in Business/Marketing, Console/PC, Smartphone/Tablet, VR
Digi-Capital has completed the first technical benchmarking across AR/VR head mounted displays globally, including 26 benchmarks across the critical success factors of mobility, vision, immersion, usability, flexibility, wearability, and affordability

Posted by Winifred Phillips on 11/04/15 08:58:00 pm in Audio
Audio encoding for VR and new audio software releases were among the technologies showcased this weekend on the expo floor of the Audio Engineering Society convention in NYC. As an AES speaker this year, I checked out what was cool in game audio at AES.

Posted by E McNeill on 11/03/15 01:09:00 pm in Indie, Smartphone/Tablet
The difficulty of expanding a minimalistic game.

Posted by Pascal Bestebroer on 11/03/15 01:09:00 pm in Business/Marketing
A blog about breaking my own rules of business, breaking my own rules of game development, but also creating my best game in ten years without people knowing about it

Posted by Thomas Bidaux on 11/02/15 03:29:00 pm in
Going back as promised on this year’s game events and their media coverage, today I am looking into the early results of the Paris Games Week held from 28th of October to the 1st of November.

Posted by Shaun Leach on 11/02/15 03:29:00 pm in Business/Marketing, Serious
Accountability. What is it & how do you deal with team members who are missing the mark. Here's the best tool I've found.





Posted by Daljeet Mehta on 11/05/15 01:38:00 pm in Business/Marketing, Serious, Indie, Smartphone/Tablet
The most important keyword for any B2B or B2C business is omni-channel these days. Great Omni-channel experience defines the company—it also reflects how serious a company is with respect to its branding, marketing and brand value.

Posted by Dan Felder on 11/05/15 01:38:00 pm in Design, Production, Serious, Indie
Playtesting seems simple. Don't you just play the game and see what happens?

Posted by Daljeet Mehta on 11/05/15 01:38:00 pm in Design, Programming, Serious, Indie, Smartphone/Tablet
AppWarp brings you yet another game sample where you can understand how a simple turn-based game works. The objective of this game is to navigate the spaceship, according to die rolls and turn by turn, from starting milestone to the finish.

Posted by Tino van der Kraan on 11/05/15 01:38:00 pm in Programming, Production, Art, Indie
This blog will discuss an improvement on the time consuming process of baking lights in Unity 5, and will provide a solution on how to address this by automating the process using a single editor script.

Posted by Thierry Brochart on 11/05/15 01:38:00 pm in Indie
Our Volcano GameJam 2 is on its way and it's gonna be great! Eric Chahi is here in our smal island, and the Volcano just woke up!

Posted by Casey Sick on 11/05/15 01:38:00 pm in Design, Programming, Art, Serious, Indie, Smartphone/Tablet
Sick Interactive is an upcoming independent mobile game company that develops, designs, and publishes mobile entertainment software. Our mission is to start developing games and donate percentages of company revenue directly to children with illnesses.