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November 6, 2015
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November 6, 2015
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  Grand Theft Auto Online has 8 million weekly active users
image The headline says it all: The immensely popular game's online mode proves a major, major hit -- reeling in the players.
2 Los Angeles mobile studio sues Kardashian clan and Glu
image Kim Kardashian: Hollywood has been a mobile smash; now a studio claims that it was consulted on a Kardashian mobile game project, and had its ideas stolen by Glu.
1 Take-Two revenues leap as NBA 2K16 soars
image The Grand Theft Auto and Borderlands publisher saw immense quarterly gains in revenue thanks to record-breaking sports game sales, but digital is still soft.
  Get a job: Fishermen Labs seeks an experienced Unity Developer
image Handy with Unity? International game development studio Fishermen Labs is looking for someone like you to work on its AR/VR development team at its Los Angeles, CA office.
  Valve in hot water with UK authority over Steam sale ads for GTA V
image The UK's Advertising Standards Authority has taken Valve to task over Grand Theft Auto V ads in its recent Steam Summer Sale after receiving complaints that they were misleading to customers.
  Report: $2.4B in revenue for PC & mobile games in Southeast Asia by 2019
image Analysts at Niko Partners report the popularity of mobile in the region is outpacing predictions, with the total number of folks playing mobile games expected to double those playing PC games by 2019.
  Foam Sword is the new studio from a pair of Media Molecule vets
image Former LittleBigPlanet coder Moo Yu & Tearaway creative chief Rex Crowle have teamed up to launch Foam Sword, a London-based game company that aims to make games about "fun, friends and imagination."
3 Don't Miss: What the heck is Yo-Kai Watch? 10 things to know Exclusive
image Want to understand what's up with the next big franchise from Nintendo and Level-5? This article lays it all out for you, from game to anime, comics, and toys -- and potential for Western success.
  British MOBA dev Edge Case nets $2.7M to expand into Asian markets
image The studio best known for its debut space MOBA Fractured Space, which is currently on Steam's Early Access service, will now turn to focus on mobile games and bringing its work to Asian markets.
6 Writing a game engine from scratch: Memory
image "This time we will cover a very important topic, that is often concidered to be something esoteric you shouldn't mess with too much. Memory Management. Spooky."
2 'Don't surprise me!', or preventing input-related frustration
image "Design challenges related to the contextual input scheme on our first-person platformer... The following guidelines are related to a design principle known as the Principle of Least Astonishment."
  Land Sliders dev shares Prettygreat mobile game design tips at GDC 2016
image GDC officials highlight a pair of great GDC 2016 talks from the designers of hit mobile game Land Sliders and a panel of experienced community managers across the industry.
  Playing with optical illusions in Anamorphosis
image Lucien Chen's interesting indie puzzler is all about finding the right vantage point so that hidden images become clear.
  Breaking the 'shmup' dogma
image "What I am attempting to do is to preserve the conquests and challenge that are integral to shumpping... So, let's look at some of those rules and how to subvert them."
10 Buggy Assassin's Creed Unity to blame for slow Syndicate sales, says Ubisoft
image Ubisoft execs have explained that sales of Assassin's Creed Syndicate have suffered because of the negative reaction to last year's bug-riddled release, Assassin's Creed Unity.
  The making of Call of Duty 4: Modern Warfare GDMag Exclusive
image Infinity Ward's influential shooter debuted 8 years ago today. The lead designer and technical art director wrote this postmortem of it for Game Developer magazine.
  How to analyze paying users: The structure of the revenue by time
image "Have you ever thought about the structure of your revenue? Who brings more money - the new ones or the old ones? How does it change over time?"
  Halo 5 players have already spent over $500,000 on microtransactions
image Halo 5 has already brought in over $500,000 in microtransactions, according to a blogpost by developer 343.
  A primer on eSports communities
image "An eSports community differs from other online game communities the most for two reasons that tend to go hand-in-hand; heightened competition and live broadcast coverage."
  Game design lessons from Super Mario Maker
image "As I dug deeper into the editor and the offerings put out, I came to realize and reaffirm some important elements about game design... something that Nintendo has known about for years."
6 You need a good pitch, and here's why
image Most self-identified indie devs will agree that we can update the standard advice from “just make a good game” at least to “make a good game and market it well.” You also need a good pitch.
1 Yes, Nintendo is trying to drive players to its consoles with smartphone apps
image "... our primary objective is to encourage smart device users to be interested in and to play with our dedicated video game systems, and we are focused on this goal." - Shigeru Miyamoto
1 King's revenues and users drop -- but it's doing better than expected
image Payments made in its free-to-play games slid year-on-year -- down 8 percent, to $502 million, from $544 million for the same period a year ago. Monthly active users also dropped 5 percent.
  Get a job: Sony Computer Entertainment is hiring a Gameplay Programmer
image Want to work on PlayStation VR? Sony Computer Entertainment Europe is seeking an "experienced" gameplay programmer for its Manchester studio.
2 Devs open item shops on Steam to sell in-game items for cash
image This week sees the launch of the first Steam Item Shops, a feature rolled out by Valve to third-party devs that allows them to open storefronts on Steam selling in-game items for real money.

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1 Light Baking Automation in Unity 5
by Tino van der Kraan
This blog will discuss an improvement on the time consuming process of baking lights in Unity 5, and...
  Design 101: Playtesting
by Dan Felder
Playtesting seems simple. Don't you just play the game and see what happens?
  AES Convention: What's New on the Show Floor
by Winifred Phillips
Audio encoding for VR and new audio software releases were among the technologies showcased this...
  (Breaking) The Shmup Dogma
by Leonardo Ferreira
"Shoot'em ups should be one of the most exciting genres to experiment with, precisly because they...
2 First global AR/VR benchmarks showcase best-in-class
by Tim Merel
Digi-Capital has completed the first technical benchmarking across AR/VR head mounted displays...

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arrowPress Releases
November 6, 2015
PR Newswire
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Games Press
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Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
LocalizeDirect
LocalizeDirect
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!

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Game Design Challenge: Passion for Fashion
image While many games feature in-depth character customization options, gameplay mechanics involving design and style are infrequently seen. Can you fashion a fashionable game?
From Scratch to PAX in Four Months: Building The Rust Belt
image Patrick Morgan explains how his team assembled a playable prototype of The Rust Belt in preparation for a public showing at PAX.
Results from Game Design Challenge: Passive Aggression
image Game Career Guide's readers treat pacifism as a core gameplay mechanic in these winning entries for our latest Game Design Challenge.