Grand Theft Auto Online has 8 million weekly active users
The headline says it all: The immensely popular game's online mode proves a major, major hit -- reeling in the players.
Los Angeles mobile studio sues Kardashian clan and Glu
Kim Kardashian: Hollywood has been a mobile smash; now a studio claims that it was consulted on a Kardashian mobile game project, and had its ideas stolen by Glu.
Take-Two revenues leap as NBA 2K16 soars
The
Grand Theft Auto and
Borderlands publisher saw immense quarterly gains in revenue thanks to record-breaking sports game sales, but digital is still soft.
Get a job: Fishermen Labs seeks an experienced Unity Developer
Handy with Unity? International game development studio Fishermen Labs is looking for someone like you to work on its AR/VR development team at its Los Angeles, CA office.
Valve in hot water with UK authority over Steam sale ads for GTA V
The UK's Advertising Standards Authority has taken Valve to task over
Grand Theft Auto V ads in its recent Steam Summer Sale after receiving complaints that they were misleading to customers.
Report: $2.4B in revenue for PC & mobile games in Southeast Asia by 2019
Analysts at Niko Partners report the popularity of mobile in the region is outpacing predictions, with the total number of folks playing mobile games expected to double those playing PC games by 2019.
Foam Sword is the new studio from a pair of Media Molecule vets
Former
LittleBigPlanet coder Moo Yu &
Tearaway creative chief Rex Crowle have teamed up to launch Foam Sword, a London-based game company that aims to make games about "fun, friends and imagination."
Don't Miss: What the heck is Yo-Kai Watch? 10 things to know
Want to understand what's up with the next big franchise from Nintendo and Level-5? This article lays it all out for you, from game to anime, comics, and toys -- and potential for Western success.
British MOBA dev Edge Case nets $2.7M to expand into Asian markets
The studio best known for its debut space MOBA
Fractured Space, which is currently on Steam's Early Access service, will now turn to focus on mobile games and bringing its work to Asian markets.
Writing a game engine from scratch: Memory
"This time we will cover a very important topic, that is often concidered to be something esoteric you shouldn't mess with too much. Memory Management. Spooky."
'Don't surprise me!', or preventing input-related frustration
"Design challenges related to the contextual input scheme on our first-person platformer... The following guidelines are related to a design principle known as the Principle of Least Astonishment."
Land Sliders dev shares Prettygreat mobile game design tips at GDC 2016
GDC officials highlight a pair of great
GDC 2016 talks from the designers of hit mobile game
Land Sliders and a panel of experienced community managers across the industry.
Playing with optical illusions in Anamorphosis
Lucien Chen's interesting indie puzzler is all about finding the right vantage point so that hidden images become clear.
Breaking the 'shmup' dogma
"What I am attempting to do is to preserve the conquests and challenge that are integral to shumpping... So, let's look at some of those rules and how to subvert them."
Buggy Assassin's Creed Unity to blame for slow Syndicate sales, says Ubisoft
Ubisoft execs have explained that sales of
Assassin's Creed Syndicate have suffered because of the negative reaction to last year's bug-riddled release,
Assassin's Creed Unity.
The making of Call of Duty 4: Modern Warfare
Infinity Ward's influential shooter debuted 8 years ago today. The lead designer and technical art director wrote this postmortem of it for Game Developer magazine.
How to analyze paying users: The structure of the revenue by time
"Have you ever thought about the structure of your revenue? Who brings more money - the new ones or the old ones? How does it change over time?"
Halo 5 players have already spent over $500,000 on microtransactions
Halo 5 has already brought in over $500,000 in microtransactions, according to a blogpost by developer 343.
A primer on eSports communities
"An eSports community differs from other online game communities the most for two reasons that tend to go hand-in-hand; heightened competition and live broadcast coverage."
Game design lessons from Super Mario Maker
"As I dug deeper into the editor and the offerings put out, I came to realize and reaffirm some important elements about game design... something that Nintendo has known about for years."
You need a good pitch, and here's why
Most self-identified indie devs will agree that we can update the standard advice from “just make a good game” at least to “make a good game and market it well.” You also need a good pitch.
Yes, Nintendo is trying to drive players to its consoles with smartphone apps
"... our primary objective is to encourage smart device users to be interested in and to play with our dedicated video game systems, and we are focused on this goal." - Shigeru Miyamoto
King's revenues and users drop -- but it's doing better than expected
Payments made in its free-to-play games slid year-on-year -- down 8 percent, to $502 million, from $544 million for the same period a year ago. Monthly active users also dropped 5 percent.
Get a job: Sony Computer Entertainment is hiring a Gameplay Programmer
Want to work on PlayStation VR? Sony Computer Entertainment Europe is seeking an "experienced" gameplay programmer for its Manchester studio.
Devs open item shops on Steam to sell in-game items for cash
This week sees the launch of the first Steam Item Shops, a feature rolled out by Valve to third-party devs that allows them to open storefronts on Steam selling in-game items for real money.