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October 23, 2015
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October 23, 2015
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  Her Story takes home the top honor at IndieCade 2015 awards show
image Last night indie dev Sam Barlow's Her Story earned the Grand Jury Award at the annual IndieCade 2015 award show, which also recognized game makers like Brenda Laurel, Ben Esposito and Naomi Clark.
  Q&A;: Wickerman explores what tabletop games can teach video game devs
image 'We think video game developers certainly can learn a lot from tabletop,' say Chris Hardwick and Dan Cordell. They love the 'gray areas' in paper and pencil games that give a DM leeway to improvise.
  Get a job: Amazon seeks an experienced Game Programmer
image Got a few years of game dev coding experience and a shipped title under your belt? Amazon Game Studios wants someone like you to take a lead role alongside the team at its Seattle, WA offices.
1 Blog: Effective use of timers in game design
image "There are a lot of components of games that can be used to heighten tension, some more common than others. In this blog post, I will be elucidating one such often overlooked mechanic: the humble timer."
1 Video: You're Doing It Wrong - 10 pieces of advice on game design
image Game designer Frank Lantz cheerfully excoriates popular game design practices in his "You're Doing It Wrong" rant during the GDC 2014 Rant Apocalypse.
  Sources of inspiration for mobile game map art
image "Here I give a few ideas of where our team finds inspirations for map art. And of course the world is so rich and vast, there’re inexhaustible subjects you can dig into."
3 Microsoft shifts to touting Xbox Live user counts over console sales
image Microsoft is trying a new reporting strategy for its Xbox games business that will see it focus on "engagement" by touting Xbox Live user counts (rather than Xbox console sales) going forward.
1 An indie startup's debut game expo
image "This was our first expo showing off our own game, and so this information leans towards the novice side of demoing games in public. We did quite a bit of research and prep beforehand."
1 Report: Sony reducing first-party game dev for PS Vita
image During a recent interview with Japanese website 4Gamer, SCE senior vice president, Masayasu Ito, all but confirmed the death of first-party games on the PlayStation Vita.
  Don't Miss: The world design of Assassin's Creed: Syndicate
image Assassin's Creed: Syndicate's world director Jonathan Dumont opens up about the challenges of recreating some of history's most iconic landscapes.
3 Solo indie dev: Rookie lessons learned
image "This is a letter to myself five months ago; the guy who sat at his desk at work, reading articles about game development and wishing he could be on the other side of it."
  Warren Spector on creative direction and design ideas
image "Well, ideally, you don't even start a project that doesn't at least have the potential to be great. If you start out with a clear enough vision... it's just a matter of grindingly hard work."
2 Working time among video game developers: Trends over 2004-14
image A decade of research into the amount of time developers really work, culled from surveys given to game developers and crunched by academics who know the subject intimately.
  Twitter upping its Unity game with tweeting and Crashlytics support
image Twitter now aims to integrate well with Unity, letting users tweet directly from games -- and its Crashlytics tool is adding Unity support as well.
  Xbox sales fall slightly, while Xbox Live users and revenues rise
image The Xbox One may not be the dominant console this generation, but Microsoft is seeing slight revenue gains -- mostly due to Minecraft, it seems.
  Vivendi ups its stakes in Ubisoft and Gameloft, may buy more stock
image Vivendi buys more stock in the two publishers with an eye toward "a strategic vision of operational convergence" -- just days after Ubisoft management called the initial buy "unsolicited and unwelcome."
  Get a job: Artillery is hiring a VFX Artist
image California startup Artillery is looking for a VFX artist to help bring color and life to Project Atlas, the PC RTS it's developing with eSports personality Sean "Day[9]" Plott at its Palo Alto HQ.
3 Assassin's Creed dev: We need to challenge our attitudes on diversity
image Senior Ubisoft staffers open up to Develop about some of the things they learned from Assassin's Creed: Unity's troubled launch as they prepare to debut Assassin's Creed: Syndicate this week.
3 Q&A;: Why Games Workshop is shaking up how it works with licensees
image Jon Gillard, head of licensing at Games Workshop, explains how the miniature wargaming company licenses its tabletop games, and what they look for in the videogame developers that they work with.
6 Don't Miss: Making the survival horror classic Alone in the Dark
image Preceding Resident Evil & Silent Hill, Infogrames' Alone in the Dark proved a landmark survival horror game. In this classic video postmortem series creator Frederick Raynal explores how it was made.
  InXile opens new Louisiana studio with the governor's blessing
image Wasteland 2 developer inXile is expanding this year, as studio chief Brian Fargo and Louisiana governor Bobby Jindal announced this week that it will open a sister studio in New Orleans by December.
1 How Bonnie Ross became the Halo chief
image Bloomberg Businessweek published a profile of 343 Industries boss Bonnie Ross on its website today that's worth reading for insight into how both the studio and its chief operate.
  Magic: The Gathering's Richard Garfield on getting design from good to great
image "It’s very easy to look at a mechanic you like, look at it by itself, and think that it’s worth it, but when you look at the project overall, you’ve got to figure out where to cut your complexity."
  Game dev parents, rejoice: Childcare services return for GDC 2016
image Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer GDC 2016 attendees access to an on-site children's program.
4 Tips for making a quality game on a tiny budget
image "As I'm developing my first commercial game on my own, I don't promise to have all the answers -- but I've gathered some advice that might help you!"

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  You're Afraid of Success
by Nicholas Laborde
There's a problem in the indie side of the industry: success. We've built up a false idea of what it...
  A Good Companion - balancing emotions and practicality when designing companion characters
by Daniel Hunter-Dowsing
A reflection on what makes good companion characters good in game design, and what makes them bad.
  Five tips to create a stand out game app icon
by Terry Koh
The app icon: a tiny element that plays the biggest role in how your app is perceived. Creating a...
  Interview: Warren Spector on Getting Design from Good to Great
by Pierre-Alexandre Garneau
"I think every narrative should have a subtext - a question or set of questions it asks players to...
  How to analyze paying users? Part 1, RFM-analysis
by Vasiliy Sabirov
This article starts the whole series of articles devoted to the analysis of paying users.

[Read More]

arrowPress Releases
October 23, 2015
PR Newswire
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Games Press
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Exis, LLC
Exis, LLC XCOM, CIV, Bioshock Infinite, World of Tanks, the list goes on.Top publishers and defense contractors count on Exis to deliver their assets. Why not join them, and get the best art possible for your projects?
Agni Interactive, Inc
Agni Interactive, Inc Agni Interactive is a creative content development company focusing on bringing our clients’ creative vision to life through concept art/pre-production, production art services, mobile game design and development services. Our clients include DeNA, Storm8
Guenther & Associates
Guenther & Associates A CPA Firm that provides Specialized Accounting, Legal and Tax Services to the Video Game Industry.
Zvky Design Studio
Zvky Design Studio Zvky Design Studio, is a next-gen entertainment design firm based in the "silicon valley of India". We are a "Quality First" studio where we focus our passion, energy and skills to deliver exemplary next-gen art for all platforms.
Clean Cuts Music & Sound Design
Clean Cuts Music & Sound Design Clean Cuts is an award winning audio facility with over 25 years of experience in original music composition, custom sound design, audio implementation, and voice over casting. We have 14 audio suites, 16 sound designers, and staff 3 full-time composers.
ADIA Entertainment Ltd.
ADIA Entertainment Ltd. Adia Digital Art is one of China's biggest digital art production companies, and one of the main go-to outsource solutions in Asia for game developers world-wide.
GameVision Studios
GameVision Studios Disney, Kabam, MachineZone, DeNA, PoketGems, and many more. The world’s leading mobile game companies have trusted GameVision to deliver art assets for their top grossing games. Why not join them? Contact GameVision today!
Flippy Fox Studios
Flippy Fox Studios Flippy Fox Studios is a game development company located in Orange County California. We specialize in AAA Game Software Engineering. We help you ship your games!
Roboto
Roboto Roboto is a young art production studio with AAA game development in its DNA. We are dedicated to creating excellent art quality and providing a reliable service at competitive rates

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Game Audio Starter Kit: Tips to Get You Started
image Ali Tocher offers tips, tutorials, and code samples that give audio engineers a head start on pursuing an industry career.
Ten Games In A Year: The CalArts Game Makers Postmortem
image Nathan Savant outlines the successes, failures, and creative output of a student-led game-making club at the California Institute of the Arts.
21 Free Learning Resources for Game Developers
image Nathan Lovato offers up a list of 21 essential resources for game developers, artists, and narrative designers looking to hone their craft.