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The Origin of Second Life and its Relation to Real Life
Second Life Artist Shocks Linden Lab
design3 - Interview with Rod Humble of Linden Lab
Customer calls Linden Labs (Second Life)
LindenLab "what is Second Life?"(1)
LindenLab Office @ SFO
First Play: Patterns by Linden Lab
Linden Labs Unveiled
LindenLab SecondLife(1)
LindenLab SecondLife(2)
Patterns by Linden Lab- Game Review and Basics
Adventures in Linden Lab's Winter Wonderland
Second Life By Linden Lab
Second Life By Linden Lab 2
Philip Rosedale, Founder and CEO of Linden Lab talks to iinnovate about the creation of Second Life, the defining or ah-ha moment, and how SL relates to real...
From "Tonight Live With Paisley Beebe" Filmed in Second Life. If you visited the Second Life 7th Birthday celebration in Second Life this year, early enough,...
design3 got a chance to talk to Rod Humble at the UCSC 'Inventing the Future of Games' Symposium. Rod is CEO at Linden Lab and is currently working on the ga...
Everyone who's called them has had this type of response from a customer service rep.
エキサイトWebAdTimes用に撮影した動画です。 http://www.excite.co.jp/webad/special/rid_5/ SecondLifeの特徴、SNSとの違い、年間の取引額、人口増加の勢いなど.
サンフランシスコ・ダウンタウンにあるリンデンラボのオフィス映像。古い建物をリノベーションしており、外観はクラシックなのに中は最新鋭設備。エキサイトWebAdTimes用に撮影した動画です。 http://www.excite.co.jp/webad/special/rid_5/
Today we take a look at Patterns, a creative sandbox game in the same vein as Minecraft, but using different geometric shapes and a more realistic physics en...
Catch me at "Lauren's Place" on Cookie Island, ever Tuesday at 5:00 PM SL time http://maps.secondlife.com/secondlife/Cookie/130/239/22 Live Video capture Thinkerer Studios http://thinkerer.org/
エキサイトWebAdTimes用に撮影した動画です。 http://www.excite.co.jp/webad/special/rid_5/ SecondLifeがリアルをどう変えていくのか? 広告に対する考え他について語っています。
エキサイトWebAdTimes用に撮影した動画です。 http://www.excite.co.jp/webad/special/rid_5/ SecondLifeがリアルをどう変えていくのか? 広告に対する考え他について語っています。
This is a my game review of the recent Beta release of Linden Lab -Patterns. This game is in it's beginning stages of development, but looked very promising ...
Video by Devin Vaughn Guest Appearance by Aayra Phantomhive filmed with SL Go
its second life cum play with us plx tyvm m8
Patterns (game) gameplay Patterns is a new game by Linden Labs (creators of Second Life), built as an idea upon minecraft. Patterns comes with mineable block...
Learn more at http://www.creatorverse.com. Get it for PC or Mac on Desura at: http://www.desura.com/games/creatorverse Set your creations in motion in Creatorverse, a fun drawing sandbox game with physics for the PC, Mac, iPad, Android, PC, Mac and Kindle. Become an inventor as you design unique creations and then set them in motion. You'll never know what to expect as you watch your creations bounce, roll, tilt -- or even accelerate on the screen. Let your creations come to life as you play with different joints, forces, motors, and teleporters and then watch what happens next. From the simplest bouncing ball to an elaborate pinball machine, the possibilities for tinkering are endless on Creatorverse.
Go to http://eternalmoonwalk.com and search for "linden lab"
Game play of Patterns, had no idea how to play at first.
Il Nuovo gioco in alpha di Linden Lab, primi esperimenti e alcuni trucchi per semplificarne l'uso.
Zarrakan Productions is an umbrella group for many youtube shows, and businesses both inside and outside of Second Life. Please go to http://zarrakan.com/ fo...
Learn More: http://www.juniper.net/us/en/how-to-buy/form/ Linden Lab, the team behind Second Life, partnered with Juniper Networks for their next-generation ...
We got a chance to sit down with Rod Humble, CEO of Linden Lab, maker or Second Life to chat the eighth anniversary and future of the ultimate sandbox MMO.
http://www.pocketgamer.fr
Registration www.youniverseworld.com Tutor: Glo8us@gmail.com.
Link Download : http://bit.do/map-art-lab Map Art Lab: 52 Exciting Art Explorations in Mapmaking, Imagination, and Travel (Lab Series) by Jill K Berry , Linden McNeilly Description Publication Date: May 1, 2014 | ISBN-10: 159253905X | ISBN-13: 978-1592539055 Travel through the exciting world of cartography with Map Lab. This fun and creative book features 52 map-related activities set into weekly exercises, beginning with legends and lines, moving through types and styles, and then creating personalized maps that allow you to journey to new worlds. Authors Jill K. Berry and Linden McNeilly guide readers through useful concepts while exploring colorful, eye-catching graphics. The labs can be used as singular projects or to build up to a year of hands-on creative experiences. Map Lab is the perfect book for map lovers, creative/DIY-inspired, designers. Artists of all ages and experience levels can use this book to explore enjoyable and engaging exercises. Everyone loves maps. And what’s not to love? They are beautiful and fascinating, they teach you things, they show you where you are, places you long to go, and places you dare to imagine.
Does OpenSim Have the Critical Mass to Survive With Linden Lab working on a new platform, Second Life as we know it today could soon become a shadow of its current self. The days of using Second Life to provide a standard to match -- and to innovate against -- might be coming to an end. Second Life is also a source of a great deal of relevant training material, both in-world and on the Web and, of course, provides a constant flow of new users to OpenSim. Meanwhile, High Fidelity and other platforms will be competing to become the dominant technology of the 3D metaverse. Does OpenSim have what it takes to survive -- and to flourish? Speakers Kim Anubis Kimberly Rufer-Bach (avatar Kim Anubis) is Owner, Designer, and Producer of The Magicians, a top solution provider for Second Life and OpenSimulator. Since 2005 Kim has specialized in working with educators, nonprofits, and government agencies to bring their virtual worlds projects to fruition. Kim is the author of The Second Life Grid: The Official Guide to Communication, Collaboration, and Community Engagement; and co-author of Creating Your World: The Official Guide to Advanced Content Creation for Second Life. Walter Balazic Admin/Owner, Littlefield Systems - LFGRID Founder/Administrator of Littlefield Grid and Littlefield Systems, LLC. Walter Balazic is an IT Infrastructure/Network designer for over 30 years,and has been involved in VW's since 2008. USA David Cranmer David has been involved with virtual worlds since 2009 and has worked with Universities around the country to help develop virtual worlds for education. Currently, he is President of Ventoux Learning Network and is using Opensim as a sound stage and rapid prototyping tool for Instructor-led online courses teaching Data Center design. Also, for the last 18 years, he has served as an Expert Witness in litigation involving telecommunications. Thirza Ember Thirza Ember is the founder of HG Safari, a virtual travel club that helps people to discover the joys of hypergridding, and publicizes interesting places in the hyperverse. She has been blogging about art and destinations in Second Life and OpenSim since 2008. Stephen Gasior Founder/Organizer, Virtual Islands for Better Education Stephen Gasior, Ph.D. is a biology instructor at Ball State University and an accomplished virtual world educator. As Stephen Xootfly, he has taught several college courses in Second Life and is currently promoting collaborative work for STEM education via Virtual Islands for Better Education (VIBE). Maria Korolov Hypergrid Business Maria Korolov is editor and publisher of Hypergrid Business and of the Hyperica directory of hypergrid destinations. She has been a war correspondent, ran a news bureau in Shanghai, and covered business and technology for national magazines for over 15 years -- but the emerging metaverse is the most exciting thing she's ever covered. About the OpenSimulator Community Conference 2014: The OpenSimulator Community Conference is an annual conference that focuses on the developer and user community creating the OpenSimulator software - http://opensimulator.org. Organized as a joint production by the Overte Foundation and AvaCon, Inc., the conference features two days of presentations, workshops, keynote sessions, and social events across diverse sectors of the OpenSimulator user base. The OpenSimulator Community Conference 2014 features four themed tracks and a Learning Lab For more information see http://conference.opensimulator.org.
Go to http://zarrakan.com/ for more information about Zarrakan Productions. I created this video and I own all rights to all content in the video as this vid...
Go to http://zarrakan.com/ for more information about Zarrakan Productions. I created this video and I own all rights to the video contents as this video con...
Go to http://zarrakan.com/ for more information about Zarrakan Productions. I created this video and I own all rights to the video contents as this video con...
Go to http://zarrakan.com/ for more information about Zarrakan Productions. I created this video and I own all rights to the video contents as this video consists of me filming myself in a public location where no one else can claim ownership of the video. I have sole ownership to the video as the entire video represents a work done only by myself, and there are several verbal/visual markers throughout the video labeling it as a work by Zarrakan Productions. Zarrakan Productions can be found at Zarrakan.com, and I own all the copyrights to Zarrakan. As such, this is a copyrighted video that I own the copyrights for. The animated intro background was provided by http://givemefreeart.com. Go there for amazing free video intros, artwork, and web templates. (Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.) Second Life machinimas are protected by Linden Labs terms of service section 7.4 which reads as follows: 7.4 You also grant Linden Lab and other users of Second Life a license to use in snapshots and machinima your Content that is displayed In-World in publicly accessible areas of the Service. You agree that by uploading, publishing, or submitting any Content to or through the Servers for display In-World in any publicly accessible area of the Service, you hereby grant each user of Second Life and Linden Lab a non-exclusive, worldwide, royalty-free, sublicenseable and transferable license to photograph, capture an image of, film, and record a video of the Content, and to use, reproduce, distribute, prepare derivative works of, display, and perform the resulting photograph, image, film, or video in any current or future media as provided in and subject to the restrictions and requirements of our Snapshot and Machinima Policy . The foregoing license is referred to as the "Snapshot and Machinima Content License." If you do not wish to grant users of Second Life a Snapshot and Machinima Content License, you agree that it is your obligation to avoid displaying or making available your Content to other users. For example, you may use Virtual Land tools to limit or restrict other users' access to your Virtual Land and thus the Content on your Virtual Land.
**Heart Reef Resort** http://slurl.com/secondlife/Sweet%20Mermaids/220/44/131 You can trip here in Second Life. Please enjoy sightseeing with an avatar of the Second Life of Linden Lab. This world resembles the world of paintings of Thomas McKnight. (12.13.2009)
Important note: all songs present in this movie were STREAMED IN THE PARCELS and they belong to their respective owners, I've had no control over what was pl...
Welcome Address with Dr. Gary Motteram (Gwared Morgwain), Dr. Randall Sadler (Randall Renoir), Heike Philp (Gwen Gwasi) and Edith Paillat (Cyber Placebo) Las...
Bio-Reference Laboratories is the lab of choice for many in the Northeast. Serving the greater New York Metropolitan Area, the company offers routine clinica...
57 South Linden Ave is a rare Truck/ Auto Repair facility with a Private Office area and a secure yard. Contact Mark Melbye with questions. 650-333-5174.
Of all the cities in the world, in more recent times Berlin has undergone the most dramatic transformation and yet has still maintained its ancient charms. A...
Smitten Ice Cream San Francisco 432 Octavia St. (@ Linden St.), San Francisco Liquid Nitrogen Ice-Cream CM by Carlos Melia / www.carlosmelia.com / www.carlos...
A quick video montage of the great sights and sounds of New York City from April 25th to May 2nd, 2013. Music: Lucero - On My Way Downtown Frank Sinatra - Ne...
For the other 136 episodes, visit http://www.untether.tv On the show today: Nordstrom brings Pinterest into their stores. eMart's flying store. What3Words tr...
NTT OPTICAL Connector Cleaner (MX 2665) Repeated fiber optic connector disconnection and reconnection often leaves debris in the bulkhead adapter or receptac...
Second Life's latest improvement comes via "Project Interesting," which enables faster and more efficient object loading as you travel through this virtual world. "Project Interesting" prioritizes objects that are the closest and largest to your avatar or camera. This feels less "laggy" and allows objects that are important to your first session in a region to appear almost instantaneously. Wherever you go, "Project Interesting" figures out what objects you want to see. Thus, the most relevant (or "interesting") objects are prioritized and drawn first. In addition, "Project Interesting" can cache more objects from locations that you have visited. Since these objects are stored locally on your computer, you can get started more quickly on repeated visits. Learn more at: http://www.secondlife.com.
Second Life is the leader of virtual meeting, event, training, prototyping, and simulation solutions that catalyze innovation while reducing the cost and env...
Preview of Lohreylane's blog at TravelPod. Read the full blog here: http://www.travelpod.com/travel-blog-entries/lohreylane/phuket_2007/1171424820/tpod.html ...
Oceanwings water wet suit allows divers to 'fly'. It's something straight out of a superhero movie... The Oceanwings underwater wet suit allows the wearer to...
I filmed again for Tempest Inc. Creations Co. This time showing off their new awesome mesh 2002 Time Machine being driven by one of their staff members. You can find it in Second Life at their shops such as SLURL: http://slurl.com/secondlife/TARDIS/101/128/1707 Or also on Marketplace for only 600L at: https://marketplace.secondlife.com/p/Grid-Wide-Travel-Machine-inspired-by-2002-TIME-MACHINE/5932223
MORE HELP @ http://secondlife.com/video Friendly greetings! You can learn Second Life in a fun and fast fashion! The enthusiastic Torley is your host, taking you on a tour through tips, tricks, and techniques that'll increase your confidence and make you smile. :) Whether you're a newcomer or longtime Resident, your inworld experience will benefit from these video tutorials. ----
Academy Of The Arts, Berlin (Educational Institution) Gisèle Freund,Contemporary Art (Art Period/Movement), Frankfurt (German City), The Divine Comedy (Book)...
Earn2life Tutorial - Use Link Below to go to E2L Account Page: ------- http://www.earn2life.com/process/join.html?NdWolfwood_Resident --------
SAN FRANCISCO - March 12, 2015 - Linden Lab®, best known as the creator of the virtual world Second Life®, and Hasbro, Inc., today announced that the iconic G.I ... "Kids love playing and creating in Blocksworld," said Michelle Vuckovich, Linden Lab's Director of Product for Blocksworld ... Previously, the relationship with Hasbro, Inc., enabled Linden Lab to add TRANSFORMERS and MY LITTLE PONY content to Blocksworld....
noodls 2015-03-12A man plays a computer game at an internet cafe in Beijing. REUTERS. Related articles ... YOUR avatar may be the window to your psyche ... In Second Life, a virtual world operated by Linden Lab in San Francisco played by about 1-million people every month, participants have 150 controls for customising face, body and clothes — from foot size and eye colour to the drape of their shirt ... Searching for the Science of Self ... Premium access to WSJ.com....
Business Day 2015-01-20Dec 17, 2014, 7.14am PST. Send this to a friend. Thank you for sharing. Your email has been sent. Email address of friend (insert comma between multiple addresses).. Your email address.. Copy Me. Add a brief note.. Send Email Sending Close. Andrew Harrer/Bloomberg ... Photographer. Andrew Harrer/Bloomberg. Jason McCormick, Contributor ... 22 ... The programmer who previously co-founded the game Second Life with Linden Lab joined the social network in 2010....
The Business Review 2014-12-17... book on entrepreneurship, “Crazy is a Compliment,” 6-7.30 p.m., Tuesday, The LAB Miami, 400 NW 26th St., Miami ... BRAINFOOD @ THE LAB. Speaker series features Mark Kingdon, an early stage investor in Twitter and former head of Linden Labs (Second Life), 6.30-8.30 p.m., Thursday, The LAB Miami, 400 NW 26th St., Wynwood....
The Miami Herald 2014-12-07As has just been announced, Bad Juju Games has acquired Desura from Linden Lab ... Transitioning Desura to a new owner is great for Linden Lab and our customers, as it allows us to further enhance our focus on creating the ......
noodls 2014-11-055, 2014 /PRNewswire/ -- Indie Game and Middleware Tools Developer Bad Juju Games®, today announced that it has officially acquired Desura™, a comprehensive digital distribution service for PC, Mac and Linux gamers from its former owner and operator Linden Lab® ... Linden Lab has begun an ambitious project to create the next ......
PR Newswire 2014-11-05NEW YORK, Nov. 4, 2014 /PRNewswire/ -- Engadget today announced that its third Expand event, taking place November 7-8, 2014 at the Jacob K ... Featuring speakers from Google, Linden Lab, Mars One, WiTricity and others, as well as a variety of innovative exhibitors and sponsors, Engadget expects 10,000 attendees to visit the 85,000 sq. ft. hall over the course of the event ... Sponsors and exhibitors include ... Insert Coin ... Easy Drone ... ....
PR Newswire 2014-11-04Recently, Linden Lab announced that we are working on an ambitious project to create the next-generation virtual world, while we continue to improve Second Life and grow Blocksworld ... We at Linden Lab are extremely grateful for the ......
noodls 2014-10-09I’M flying over Antarctic icebergs, looking up, down, left, right and even backwards as I soar. Moments later I’m in the ocean swimming near a group of sharks, frantically looking up and down for a way out, only to be gobbled up ... Linden Lab, the developer of Second Life, announced in May that it had began beta-testing a full 360-degree immersive version of its alternative world for the Oculus Rift ... ....
The Australian 2014-10-01DUBLIN--(BUSINESS WIRE)--Research and Markets (http.//www.researchandmarkets.com/research/8n8xk6/virtual_reality) has announced the addition of the "Virtual Reality in Gaming Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast, 2013 - 2019" report to their offering ... The global market for virtual reality in gaming has been segmented as follows ... Key Topics Covered. Chapter 1 Preface ... Kaneva LLC Linden Lab Inc ... ....
Business Wire 2014-09-17NEW YORK, Aug. 26, 2014 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue. ... The research report on virtual reality in gaming market provides detailed industry analysis and helps in understanding the driving forces behind the popularity of virtual reality games in the global market ... Software ... Ltd ... 8.3 Linden Lab Inc ... 22 Linden Lab Inc., annual revenue, 2010 – 2011 (USD million)....
PR Newswire 2014-08-26Having imaginary friends may not be all that bad after all ... Second Life is a computer simulated world created by Linden Lab where real users lead a virtual life ... Linden Lab said transactions worth over $3.2 billion (Rs 19,400 crore) were carried out among the nearly million monthly active users ... In February, Linden Lab announced a next generation virtual world modelled on Second Life and fans are hoping for a revival ... ....
The Times of India 2014-08-19BANGALORE. Having imaginary friends may not be all that bad after all ... Second Life is a computer simulated world created by Linden Lab where real users lead a virtual life ... Linden Lab said transactions worth over $3.2 billion (Rs 19,400 crore) were carried out among the nearly million monthly active users ... In February, Linden Lab announced a next generation virtual world modelled on Second Life and fans are hoping for a revival ... ....
The Times of India 2014-08-19Coordinates: 37°48′00.96″N 122°24′05.65″W / 37.8002667°N 122.4015694°W / 37.8002667; -122.4015694
Linden Research, Inc., d/b/a Linden Lab, is a privately held American Internet company that is best known as the creator of Second Life.
The company's head office is in San Francisco, with additional offices in Boston, Seattle, Reston, Virginia and Davis, California. Its offices in Mountain View, Brighton, Singapore and Amsterdam were closed in 2010. In addition, the company employs remote workers that communicate and collaborate on projects using Second Life technology.
The company, founded in 1999, employs numerous established high-tech veterans, including former executives from Electronic Arts, eBay, Disney, Adobe, and Apple. The company's founder and original CEO is Philip Rosedale, a former CTO of Real Networks, one of Time Magazine's 100 Most Influential People in The World in 2007. In December 2010, the company announced a new CEO, Rod Humble, who controls day-to-day management and operations. Rosedale remains chairman of the board of Linden Lab, with a focus on product development and strategy.
Rod Humble (born 1 June 1964) is the Chief Executive Officer of Second Life creator Linden Lab, and former Executive Vice President for the EA Play label of the video game company Electronic Arts. He has been contributing to the development of games since 1990, and is recently best known for his work on the Electronic Arts titles, The Sims 2 and The Sims 3. Previously he worked at Sony Online where he worked on EverQuest and before that Virgin Interactive's SubSpace.
In his spare time, he continues to develop experimental games including The Marriage, Stars Over Half Moon Bay and Last Thoughts of the Aurochs.
On 7 October 2008, a press release noted that Electronic Arts Inc. had promoted Humble to Executive Vice President and Head of The Sims Label of EA. In this role, Humble was to be responsible for The Sims Label, the developer and marketer of life-simulation games and online communities with an emphasis on creativity, community and humor. The Sims is the best-selling PC franchise of all time.