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Awesome game with great graphics, music and voice talents (
IMO). The intro voice reminds me of the one in the intro of
Hammer of the Gods. Didn't look up the names if they were the same person or not.
Spent over a week on recording this game. Mainly because I get bored so easily when there's a lot of talking (almost died once when trying to play through
FFVII on
PS1). So only did 20-30 mins at a time whenever I felt like playing.
I'm not a fan of talking in games. Usually when I record adventure games like these, I talk as little as possible. For example, I only talk to the ones needed to complete the game. This time, as I felt the game deserved it, I talked to everyone and showed every dialogue I could. So, much more lore/info/stuff than I usually care to show. I also don't like to waste time on looking at useless objects, but did that as well as it "brings" more to the game. But, not all of them of course - I played ahead first and looked at everything so I would know which ones I wanted to include when I recorded. To me, a longplay of an adventure game like this gets REALLY boring if the player looks at everything - "
It's a lamp", "it's a chair", "it's a carrot", nice window"
... ZzzZz
This game came on a
CD32... CD. I could select between CD32,
AGA and
ECS. I chose AGA. I'm sure there's no
difference between the CD32 and AGA versions.
00:09:24 - Started using the
1, 2, 3... keys instead of pressing the text in the "conversation screen" (as the manual calls it) with the mouse.
Much more convenient for me as my mouse suck + after
I've selected a text and then returned to the conversation screen, I have to move my mouse to highlight the text every time if I want to say something new that has appeared in the same place.
Maybe not so good if you wanted to read the text first, as I tend to do it quite fast most of the time. You still get the gist of what it's about when you hear him talk, and if you want to use this video as a walkthough in case you play it yourself, np, as you can just select any text option till all of them has been used and you will have done right.
00:22:39 - Been using the default interpolation in WinUAE since, forever. It makes the sound... sound clear and OK enough, but for some games (depending on instruments used and stuff) there's sometimes constant beeps/tones with the instruments in the music. I've never wanted to change this setting as I already have enough trouble with clicks, sound delay and other things, so didn't wanna make it worse... so never tried recording with higher. But did some quick tests and will from now on use the higher setting (default is
ANTI, new setting is RH). Not as sharp and clear now, but at least no "beeps", or whatever to call them.
00:32:25 - BOOBIES joke!
00:37:36 - Didn't have to talk to her again before I have the item she wants, but did it to piss her off a bit :P (and to show "more" of the game)... fun when she sort of scuff (or whatever to call it) me out.
00:33:50 - Noticed a cup, so checked the walkthrough and there's no mention of it. As a girl in the beginning of this place was looking for a cup, I figured it had to be hers (I'm SO clever!). Not needed to complete the game of course, and no reward, except a thanks, which is OK I guess.
00:39:55 -
Showing the
Game Options screen, dialogues on and off...
00:40:34 - There's a little bit of gfx
error on this screen. Wouldn't go away no matter what I did. I tried restarting the game and even other settings in the emulator.
00:43:55 - Hovering the cursor over the elks just to show their names. Can't talk to any of them except the
King.
If I try, the conversation only starts with the king. Meh, wanted to talk to the lady in blue.
00:55:22 - I can either trick or bribe the guards to get them to open the gate and let me in. BUT, after doing one of them and they open the gate, the option to do the second thing to make them open the gate is still there (probably not intended), so I made them open the gate again, while it was still opened, this glitched the gate a bit (00:58:05)
.
01:05:10 - There are key shortcuts for moving the text up and down, but they don't work properly. The arrow lights up, but it doesn't scroll.
01:08:53 -
Waiting a bit till they've said everything and it starts over.
01:36:37 - I like part with the talking orb. Also, I love the ferret lady's voice :)
01:50:53 - According to the walkthough, this is the time I should use the second option to make them open the gate, but as I could use both before, I didn't have to use any this time.
And, as usual, "Your description is too long". Will write some more in a comment under the video...
- published: 21 Jun 2015
- views: 1090