7:22
Boolean Analysis Part 1
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community ...
published: 27 Oct 2009
author: Columbia Gorge Community College
Boolean Analysis Part 1
Boolean Analysis Part 1
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community College.- published: 27 Oct 2009
- views: 8921
- author: Columbia Gorge Community College
8:15
Boolean Analysis Part 3
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community ...
published: 27 Oct 2009
author: Columbia Gorge Community College
Boolean Analysis Part 3
Boolean Analysis Part 3
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community College.- published: 27 Oct 2009
- views: 6701
- author: Columbia Gorge Community College
6:42
Boolean Analysis Part 2
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community ...
published: 27 Oct 2009
author: Columbia Gorge Community College
Boolean Analysis Part 2
Boolean Analysis Part 2
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community College.- published: 27 Oct 2009
- views: 6321
- author: Columbia Gorge Community College
21:20
8.2 Pseudo Boolean Functions (PBFs) | Image Analysis Class 2013
The Image Analysis Class 2013 by Prof. Fred Hamprecht. It took place at the HCI / Heidelbe...
published: 26 Jun 2013
author: UniHeidelberg
8.2 Pseudo Boolean Functions (PBFs) | Image Analysis Class 2013
8.2 Pseudo Boolean Functions (PBFs) | Image Analysis Class 2013
The Image Analysis Class 2013 by Prof. Fred Hamprecht. It took place at the HCI / Heidelberg University during the summer term of 2013. Part 02 -- Pseudo Boo...- published: 26 Jun 2013
- views: 28
- author: UniHeidelberg
52:22
Gil Kalai: Analysis of Boolean Functions
Gil Kalai, The Hebrew University - Analysis and Probability of Boolean Functions ההרצאה במ...
published: 21 Sep 2010
author: openofek
Gil Kalai: Analysis of Boolean Functions
Gil Kalai: Analysis of Boolean Functions
Gil Kalai, The Hebrew University - Analysis and Probability of Boolean Functions ההרצאה במסגרת יום התיאוריה השלישי של מדעי המחשב שהתקיים באוניברסיטה הפתוחה ב...- published: 21 Sep 2010
- views: 1162
- author: openofek
10:00
Boolean Algebra Part 1
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community ...
published: 20 Oct 2009
author: Columbia Gorge Community College
Boolean Algebra Part 1
Boolean Algebra Part 1
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community College.- published: 20 Oct 2009
- views: 51522
- author: Columbia Gorge Community College
9:25
Boolean Algebra Part 3
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community ...
published: 20 Oct 2009
author: Columbia Gorge Community College
Boolean Algebra Part 3
Boolean Algebra Part 3
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community College.- published: 20 Oct 2009
- views: 19017
- author: Columbia Gorge Community College
4:05
Catia V5 Tutorial|Part Design|How to use Boolean Operation; Remove|Parametric Dumb Solid Modeling
In this tutorial, I will show you how you can create a bedsheet in 3ds max using 3ds Max a...
published: 19 Sep 2013
Catia V5 Tutorial|Part Design|How to use Boolean Operation; Remove|Parametric Dumb Solid Modeling
Catia V5 Tutorial|Part Design|How to use Boolean Operation; Remove|Parametric Dumb Solid Modeling
In this tutorial, I will show you how you can create a bedsheet in 3ds max using 3ds Max and Marvelous Designer. Autodesk 3ds Max, formerly 3D Studio Max, 3D computer graphics software making 3D animations, models, and images. It was developed and produced Autodesk Media Entertainment. It has modeling capabilities, a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. In addition to its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, and its own scripting language. Features: MAXScript MAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. Plugin modules can be created entirely within MAXScript. Character Studio Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max, helping users to animate virtual characters. The system works using a character rig or "Biped" skeleton which has stock settings that can be modified and customized to the fit character meshes and animation needs. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons. These "Biped" objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as secondary motion. Scene Explorer Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript. DWG import 3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects. Texture assignment/editing 3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical). General keyframing Two keying modes — set key and auto key — offer support for different keyframing workflows. Fast and intuitive controls for keyframing — including cut, copy, and paste — let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport. Constrained animation Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways — including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target. All resulting constrained animation can be collapsed into standard keyframes for further editing. Skinning Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both. Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters. The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation. Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas. Skeletons and inverse kinematics (IK) Characters can be rigged with custom skeletons 3ds Max bones, IK solvers, and rigging tools powered Motion Capture Data.- published: 19 Sep 2013
- views: 119
9:58
Boolean Algebra Part 2
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community ...
published: 20 Oct 2009
author: Columbia Gorge Community College
Boolean Algebra Part 2
Boolean Algebra Part 2
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community College.- published: 20 Oct 2009
- views: 20592
- author: Columbia Gorge Community College
8:29
Analysis Using SOP POS and Truth Tables
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community ...
published: 27 Oct 2009
author: Columbia Gorge Community College
Analysis Using SOP POS and Truth Tables
Analysis Using SOP POS and Truth Tables
A video by Jim Pytel for renewable energy technology students at Columbia Gorge Community College.- published: 27 Oct 2009
- views: 10099
- author: Columbia Gorge Community College
72:21
Stanford Talk 5/22/13: Catching Stem and Progenitor Cells with Boolean Logic
Debashis Sahoo, Instructor of Pathology and Siebel Fellow at Institute of Stem Cell Biolog...
published: 31 May 2013
author: SiebelScholars
Stanford Talk 5/22/13: Catching Stem and Progenitor Cells with Boolean Logic
Stanford Talk 5/22/13: Catching Stem and Progenitor Cells with Boolean Logic
Debashis Sahoo, Instructor of Pathology and Siebel Fellow at Institute of Stem Cell Biology and Regenerative Medicine, presented a short talk to Siebel Schol...- published: 31 May 2013
- views: 27
- author: SiebelScholars
25:04
Approximating Boolean Functions With Small-Depth Circuits
Li-Yang Tan, Columbia University
Real Analysis in Testing, Learning and Inapproximability
...
published: 05 Sep 2013
Approximating Boolean Functions With Small-Depth Circuits
Approximating Boolean Functions With Small-Depth Circuits
Li-Yang Tan, Columbia University Real Analysis in Testing, Learning and Inapproximability http://simons.berkeley.edu/talks/li-yang-tan-2013-08-28- published: 05 Sep 2013
- views: 29
1:47
R 1.4 - Character and Boolean Vectors
So far we've seen objects that use numbers, but R is also built to handle more types of ob...
published: 01 Jul 2013
R 1.4 - Character and Boolean Vectors
R 1.4 - Character and Boolean Vectors
So far we've seen objects that use numbers, but R is also built to handle more types of objects. Here we explore vectors that contain strings or Boolean values (TRUE / FALSE).- published: 01 Jul 2013
- views: 2360
Youtube results:
8:09
Boolean Algebra: Laws and Theorems 2
Continuation of boolean algebra's laws and theorems. Commutative, Associative and Distribu...
published: 04 Jun 2008
author: Russoft
Boolean Algebra: Laws and Theorems 2
Boolean Algebra: Laws and Theorems 2
Continuation of boolean algebra's laws and theorems. Commutative, Associative and Distributive laws are discussed.- published: 04 Jun 2008
- views: 7997
- author: Russoft
13:46
Boolean Algebra and Universal Gates
Boolean algebra and its application to the design of digital logic to optimise a design or...
published: 04 Sep 2011
author: John Williams
Boolean Algebra and Universal Gates
Boolean Algebra and Universal Gates
Boolean algebra and its application to the design of digital logic to optimise a design or implement it using universal gates.- published: 04 Sep 2011
- views: 2463
- author: John Williams
52:53
Friedgut-Kalai-Naor for Boolean Functions on S_n
Yuval Filmus, University of Toronto
Neo-Classical Methods in Discrete Analysis
http://simo...
published: 12 Dec 2013
Friedgut-Kalai-Naor for Boolean Functions on S_n
Friedgut-Kalai-Naor for Boolean Functions on S_n
Yuval Filmus, University of Toronto Neo-Classical Methods in Discrete Analysis http://simons.berkeley.edu/talks/yuval-filmus-2013-12-02- published: 12 Dec 2013
- views: 3