SaD Quickie: Dragon Age Inquisition - Dwarf Tossing
- Duration: 42:43
- Updated: 17 Dec 2014
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Game Description via Wikipedia.org:
BioWare is planning on fusing elements of both earlier games in the series, Dragon Age: Origins and Dragon Age II, into the creation of Dragon Age: Inquisition. The game will feature larger environments with much more opportunity for exploration.
BioWare has confirmed that multiple playable races are returning, both male and female. Players can play as a human, dwarf, or elf just like in Dragon Age: Origins. Additionally, Qunari are also playable for the first time.
However, combat is expected to differ somewhat from its direct predecessor and focus more on a player's ability to prepare, position, and form a cohesive team with his or her party members, requiring fewer repetitive finger strikes but better thinking like the first installment. Tactical view also returns for all five platforms in Dragon Age: Inquisition, whereas before it was exclusive to PC in Dragon Age: Origins, and was removed entirely in Dragon Age II.
The romance aspect of the game has been overhauled. As opposed to BioWare's previous gift and dialogue based system, romance arcs will occur in reaction to events and variables specific to each character and include "mature and tasteful" sex scenes. Additionally, not all romance arcs require sex.
Developers vowed to their fans that, compared to its predecessors, the decisions they made throughout the series will have a greater impact on the story and that the player will be given more control over their gaming experience.
Customization is said to be expanded in the next game. The developers addressed mainly how equipment would be handled with party members. They described a situation in which the player found a breastplate and decided to give it to a party member; depending upon which party member received it, the breastplate would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining his or her identity. It was also hinted that armor customization will go as far as altering its color and pattern. Players will also be able to customize their keeps which will be able to be customized for espionage, commerce or military might depending on the type of keep the player has chosen. The player will also be given a series of options to affect the area around the keep, such as building statues or capping vents. The player, though, will apparently not have enough resources for all the options available, as the Inquisition's resources are limited.
Laidlaw confirmed that some ability will likely exist for players to import their save files from the first two games into Dragon Age: Inquisition "to shore up world consistency".
Ray Muzyka, BioWare's former CEO, said in an interview with Wired.com that Dragon Age: Inquisition would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II. Regarding the more open-world nature of the game, BioWare has stated that while they looked to Skyrim for inspiration, it will not be quite that open.
http://wn.com/SaD_Quickie_Dragon_Age_Inquisition_-_Dwarf_Tossing
Watch more SaD Quickies: http://www.youtube.com/playlist?list=PLVVCico1W80l80BAwT1IVgQrKwWOTJBaV
You can follow our content through Twitter, Facebook and Reddit!
Twitter: https://twitter.com/thesadgames
Facebook: https://www.facebook.com/thesadgames
Reddit: http://www.reddit.com/r/TheSaDGames/
Game Description via Wikipedia.org:
BioWare is planning on fusing elements of both earlier games in the series, Dragon Age: Origins and Dragon Age II, into the creation of Dragon Age: Inquisition. The game will feature larger environments with much more opportunity for exploration.
BioWare has confirmed that multiple playable races are returning, both male and female. Players can play as a human, dwarf, or elf just like in Dragon Age: Origins. Additionally, Qunari are also playable for the first time.
However, combat is expected to differ somewhat from its direct predecessor and focus more on a player's ability to prepare, position, and form a cohesive team with his or her party members, requiring fewer repetitive finger strikes but better thinking like the first installment. Tactical view also returns for all five platforms in Dragon Age: Inquisition, whereas before it was exclusive to PC in Dragon Age: Origins, and was removed entirely in Dragon Age II.
The romance aspect of the game has been overhauled. As opposed to BioWare's previous gift and dialogue based system, romance arcs will occur in reaction to events and variables specific to each character and include "mature and tasteful" sex scenes. Additionally, not all romance arcs require sex.
Developers vowed to their fans that, compared to its predecessors, the decisions they made throughout the series will have a greater impact on the story and that the player will be given more control over their gaming experience.
Customization is said to be expanded in the next game. The developers addressed mainly how equipment would be handled with party members. They described a situation in which the player found a breastplate and decided to give it to a party member; depending upon which party member received it, the breastplate would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining his or her identity. It was also hinted that armor customization will go as far as altering its color and pattern. Players will also be able to customize their keeps which will be able to be customized for espionage, commerce or military might depending on the type of keep the player has chosen. The player will also be given a series of options to affect the area around the keep, such as building statues or capping vents. The player, though, will apparently not have enough resources for all the options available, as the Inquisition's resources are limited.
Laidlaw confirmed that some ability will likely exist for players to import their save files from the first two games into Dragon Age: Inquisition "to shore up world consistency".
Ray Muzyka, BioWare's former CEO, said in an interview with Wired.com that Dragon Age: Inquisition would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is "checking out aggressively." Also, the developers promised their fans that they will no longer reuse environments, which was considered a main issue in Dragon Age II. Regarding the more open-world nature of the game, BioWare has stated that while they looked to Skyrim for inspiration, it will not be quite that open.
- published: 17 Dec 2014
- views: 49