Realism in the visual arts and literature refers to the general attempt to depict subjects as they are considered to exist in third person objective reality, without embellishment or interpretation and "in accordance with secular, empirical rules." As such, the approach inherently implies a belief that such reality is ontologically independent of man's conceptual schemes, linguistic practices and beliefs, and thus can be known (or knowable) to the artist, who can in turn represent this 'reality' faithfully. As Ian Watt states, modern realism "begins from the position that truth can be discovered by the individual through the senses" and as such "it has its origins in Descartes and Locke, and received its first full formulation by Thomas Reid in the middle of the eighteenth century."
Realism often refers more specifically to the artistic movement, which began in France in the 1850s. Realism in France appears after the 1848 Revolution. These realists positioned themselves against romanticism, a genre dominating French literature and artwork in the late 18th and early 19th centuries. Seeking to be undistorted by personal bias, Realism believed in the ideology of objective reality and revolted against the exaggerated emotionalism of the romantic movement. Truth and accuracy became the goals of many Realists. Many paintings depicted people at work, underscoring the changes wrought by the Industrial and Commercial Revolutions. The popularity of such 'realistic' works grew with the introduction of photography — a new visual source that created a desire for people to produce representations which look “objectively real.”
The visual arts are art forms that create works which are primarily visual in nature, such as ceramics, drawing, painting, sculpture, printmaking, design, crafts, and often modern visual arts (photography, video, and filmmaking) and architecture. These definitions should not be taken too strictly as many artistic disciplines (performing arts, conceptual art, textile arts) involve aspects of the visual arts as well as arts of other types. Also included within the visual arts are the applied arts such as industrial design, graphic design, fashion design, interior design and decorative art.
As indicated above, the current usage of the term "visual arts" includes fine art as well as the applied, decorative arts and crafts, but this was not always the case. Before the Arts and Crafts Movement in Britain and elsewhere at the turn of the 20th century, the term artist was often restricted to a person working in the fine arts (such as painting, sculpture, or printmaking) and not the handicraft, craft, or applied art media. The distinction was emphasized by artists of the Arts and Crafts Movement who valued vernacular art forms as much as high forms.Art schools made a distinction between the fine arts and the crafts maintaining that a craftsperson could not be considered a practitioner of art.
James Gurney (born June 14, 1958) is an artist and author best known for his illustrated book series Dinotopia, which is presented in the form of a 19th century explorer’s journal from an island utopia cohabited by humans and dinosaurs. He lives in Rhinebeck, New York, in the Hudson Valley of New York State.
Gurney grew up in Palo Alto, California, the youngest of five children of Joanna and Robert Gurney, a mechanical engineer. Encouraged to tinker in the workshop, he built puppets, gliders, masks, and kites, and taught himself to draw by means of books about the illustrators Howard Pyle and Norman Rockwell.
He studied archaeology at the University of California, Berkeley, receiving a BA in Anthropology with Phi Beta Kappa honors in 1979. He then studied illustration at the Art Center College of Design in Pasadena, California for a couple of semesters. Prompted by a cross-country adventure on freight trains, he and Thomas Kinkade coauthored The Artist’s Guide to Sketching in 1982. Gurney and Kinkade also worked as painters of background scenes for the animated film Fire and Ice, co-produced by Ralph Bakshi and Frank Frazetta.