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Coordinates | °′″N°′″N |
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Title | The Elder Scrolls V: Skyrim |
Caption | North American box art |
Developer | Bethesda Game Studios |
Publisher | Bethesda Softworks |
Series | The Elder Scrolls |
Release | November 11, 2011 |
Genre | Action role-playing, open world |
Modes | Single-player (first-person and third-person view) |
Ratings | |
Platforms | Microsoft Windows, PlayStation 3, Xbox 360 |
Director | Todd Howard |
Composer | Jeremy Soule |
Engine | Creation Engine |
The Elder Scrolls V: Skyrim is a role-playing video game being developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth installment in The Elder Scrolls action role-playing video game series, following . It is scheduled to be released on November 11, 2011 for Microsoft Windows, PlayStation 3 and Xbox 360.
Skyrim is set two hundred years after the events of Oblivion, in the land of Skyrim. The province has erupted into civil war after the assassination of its king. Concurrently, the god Alduin, who takes the form of a massive dragon, has arisen to destroy the world. The player character is one of the last living Dovahkiin (Dragonborn), and must fend off Alduin and save Skyrim from destruction.
Weapons can be created by the player at a forge, and are assigned to each hand individually, allowing for dual-wielding. At the cost of stamina, the player can sprint and jump. Shields can be used with a bashing attack, and timing is required for blocking with a shield. Blunt, bladed, hacking and stabbing weapons each have specific advantages and roles; as an example, the player is granted the ability to perform finishing moves. There are over eighty-five spell types, which can be used in ranged and close combat forms. Spell types have specific qualities; a frost spell slows and drains stamina, while a fire spell causes prolonged damage through burning, and may also ignite the environment.
Skyrim makes use of the Radiant AI artifical intelligence system created for Oblivion, which has been updated to allow NPCs to "do what they want under extra parameters". The updated system allows for greater interaction between NPCs and their environments; NPCs can perform tasks such as farming, milling and mining in the game world. NPCs can interact with the player character through conversation, and can request favors and training for the player, or challenge the player character to a duel. Events such as dueling are randomly-generated encounters, taking influence from Bethesda's previous game Fallout 3. Skyrim introduces the Radiant Story system, which governs quests and how they function. Side-quests are dynamically altered based on the player's actions, and are tailored to the player's abilities and progress within the game. As an example, the player might be sent off to a dungeon that has not been previously explored, and face enemies that are defeated most effectively with the player's preferred combat style.
Through a course of events, the player character learns that he/she is "Dragonborn." There are over twenty different dragon shouts to be gained throughout the game, and they become more effective as the player absorbs the souls of slain dragons. A minority of non-player characters also have the ability to use dragon shouts.
As with previous Elder Scrolls games, Skyrim begins with the player character as an unknown prisoner, on the way to their own execution. which is around 16 square miles (41 square kilometers) in area. Within Skyrim lie five cities, larger than Cyrodiil's cities, as well as smaller townships and expanses of wilderness. Much of Skyrim's topography is mountainous, and dragons are frequently encountered when exploring the wilderness. There are over 150 dungeons scattered across Skyrim, and when the player enters a dungeon for the first time, the monsters within lock to the player's level permanently, even if visited later at a higher level. Fast-travelling is a returning feature, allowing the player to instantly travel to any marked location that has been previously visited.
The art design of Skyrim is described as being "very different" from Oblivion, as stated by art director Matt Carofano. He described Skyrim
Skyrim Category:Fantasy video games Category:Games for Windows certified games Category:Open world video games Category:PlayStation 3 games Category:Role-playing video games Category:Upcoming video games Category:Upcoming video games scheduled for 2011 Category:Video game sequels Category:Video games developed in the United States Category:Windows games Category:Xbox 360 games
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