198:02
SIGGRAPH University - "An Introduction to OpenGL Programming"
This complimentary course, originally presented at the SIGGRAPH 2013 conference, provides ...
published: 21 Jan 2014
SIGGRAPH University - "An Introduction to OpenGL Programming"
SIGGRAPH University - "An Introduction to OpenGL Programming"
This complimentary course, originally presented at the SIGGRAPH 2013 conference, provides an accelerated introduction to programming OpenGL, emphasizing the most modern methods for using the library. In recent years, OpenGL has undergone numerous updates, which have fundamentally changed how programmers interact with the application programming interface (API) and the skills required for being an effective OpenGL programmer. The most notable of these changes, the introduction of shader-based rendering, has expanded to subsume almost all functionality in OpenGL. This course is presented by Edward Angel of the University of New Mexico and Dave Shreiner of ARM, Inc. To learn about other free, informative videos and the complete educational offerings at the annual SIGGRAPH conference, visit http://s2014.siggraph.org/. SIGGRAPH 2014, the world's largest international conference and exhibition on computer graphics and interactive techniques will bring together thousands of professionals, 10-14 August 2014, Vancouver, Canada.- published: 21 Jan 2014
- views: 1532
77:00
A Brief Introduction to OpenGL
...
published: 04 Jul 2012
author: GameEngineArchitects
A Brief Introduction to OpenGL
7:16
Why Linus is Pissed - OpenGL vs. Direct X
At a recent Linux Aalto University talk Linus Torvalds, on camera, dropped an f-bomb and f...
published: 23 Jun 2012
author: Nixie Pixel
Why Linus is Pissed - OpenGL vs. Direct X
Why Linus is Pissed - OpenGL vs. Direct X
At a recent Linux Aalto University talk Linus Torvalds, on camera, dropped an f-bomb and flipped NVidia the bird. You can see that here along with my opinion...- published: 23 Jun 2012
- views: 149372
- author: Nixie Pixel
14:56
OpenGL programming, simple FPS style walking scene (DOS)
In this tool-assisted education video I create a simple FPS style walking and jumping scen...
published: 04 Jun 2011
author: Bisqwit
OpenGL programming, simple FPS style walking scene (DOS)
OpenGL programming, simple FPS style walking scene (DOS)
In this tool-assisted education video I create a simple FPS style walking and jumping scene for OpenGL, with DJGPP, in DOS. In a 256 colors 320x200 VGA mode....- published: 04 Jun 2011
- views: 57120
- author: Bisqwit
19:41
C++ OpenGL #1 - Some basic GLUT
I have created a series that is meant to replace this series called "Beginners' OpenGL". H...
published: 18 Dec 2011
author: TheCodingUniverse
C++ OpenGL #1 - Some basic GLUT
C++ OpenGL #1 - Some basic GLUT
I have created a series that is meant to replace this series called "Beginners' OpenGL". Here is the first video: http://www.youtube.com/watch?v=XMgfddy7S7Q ...- published: 18 Dec 2011
- views: 36229
- author: TheCodingUniverse
74:14
OpenGL Graphics Pipeline Overview
What are different ways that we might consider doing rendering? Why did OpenGL make the de...
published: 08 Feb 2010
author: UCDavis
OpenGL Graphics Pipeline Overview
OpenGL Graphics Pipeline Overview
What are different ways that we might consider doing rendering? Why did OpenGL make the decisions it did and what does the OpenGL pipeline look like?- published: 08 Feb 2010
- views: 16650
- author: UCDavis
4:19
DirectX 11 vs. OpenGL (Heaven Benchmark)
DirectX 11 im vergleich zum Linux Kompatiblen Format OpenGL. !! http://www.Hardware-Mag.de...
published: 01 Dec 2011
author: HardwareMAGde
DirectX 11 vs. OpenGL (Heaven Benchmark)
DirectX 11 vs. OpenGL (Heaven Benchmark)
DirectX 11 im vergleich zum Linux Kompatiblen Format OpenGL. !! http://www.Hardware-Mag.de !! für mehr Infos. Unigine Heaven Benchmark 2.5 bei einer Auflösun...- published: 01 Dec 2011
- views: 106182
- author: HardwareMAGde
54:01
Daniel Pope - Programming physics games with Python and OpenGL
[EuroPython 2013] : Daniel Pope - Programming physics games with Python and OpenGL - 04 Ju...
published: 04 Jul 2013
author: PythonItalia
Daniel Pope - Programming physics games with Python and OpenGL
Daniel Pope - Programming physics games with Python and OpenGL
[EuroPython 2013] : Daniel Pope - Programming physics games with Python and OpenGL - 04 July 2013 "Track Lasagne"- published: 04 Jul 2013
- views: 223
- author: PythonItalia
9:17
OpenGL Tutorial #1: Basic Shapes
This is a video lesson explaining a little about the basics of 3D programming in OpenGL an...
published: 30 May 2007
author: mittrekkie
OpenGL Tutorial #1: Basic Shapes
OpenGL Tutorial #1: Basic Shapes
This is a video lesson explaining a little about the basics of 3D programming in OpenGL and GLUT. It explains the code of a simple OpenGL program. This lesso...- published: 30 May 2007
- views: 194723
- author: mittrekkie
13:05
16 бит тому назад - Как появился OpenGL
История OpenGL http://16-bits.ru Наша группа ВКонтакте, которая обновляется каждый день: h...
published: 07 Feb 2013
author: GamesBustersChannel
16 бит тому назад - Как появился OpenGL
16 бит тому назад - Как появился OpenGL
История OpenGL http://16-bits.ru Наша группа ВКонтакте, которая обновляется каждый день: http://vk.com/gamesbusters Свежие новости, скидки на игры, пополняем...- published: 07 Feb 2013
- views: 30591
- author: GamesBustersChannel
54:46
Moving Your Games to OpenGL
Stop treating OpenGL as that other 3D graphics API that you use on non-Windows platforms. ...
published: 11 Feb 2014
Moving Your Games to OpenGL
Moving Your Games to OpenGL
Stop treating OpenGL as that other 3D graphics API that you use on non-Windows platforms. Just move to OpenGL across the board! OpenGL is everywhere: from WebGL to OpenGL ES on mobile platforms to full-fledged OpenGL on SteamOS, Linux, OS X and Windows. We'll discuss the current OpenGL API landscape and the issues involved in really shipping on OpenGL. We'll show you how to use new debugging and performance analysis tools and teach you about our shader validation toolchain. Speakers: Rich Geldreich (Valve), Dan Ginsburg (Valve), Peter Lohrmann (Valve), Jason Mitchell (Valve) Slides (PDF): http://media.steampowered.com/apps/steamdevdays/slides/movingtoopengl.pdf Slides (PowerPoint): http://media.steampowered.com/apps/steamdevdays/slides/movingtoopengl.ppt- published: 11 Feb 2014
- views: 3351
2:50
Google Andriod 4.3 openGL ES 3.0 official Graphics Demo
Android 4.3 open GL ES 3.0 demo Google has just launched Android 4.3 and we're taking a cl...
published: 24 Jul 2013
author: minipcpro
Google Andriod 4.3 openGL ES 3.0 official Graphics Demo
Google Andriod 4.3 openGL ES 3.0 official Graphics Demo
Android 4.3 open GL ES 3.0 demo Google has just launched Android 4.3 and we're taking a closer look at the new graphics capabilities of the latest version of...- published: 24 Jul 2013
- views: 9189
- author: minipcpro
4:24
Unigine with OpenGL on Linux
Running Unigine benchmark Valley on linux (in FullHD). Capture with ffmpeg (x11grab) recor...
published: 24 Feb 2013
author: Prot EuPhobos
Unigine with OpenGL on Linux
Unigine with OpenGL on Linux
Running Unigine benchmark Valley on linux (in FullHD). Capture with ffmpeg (x11grab) recording directly to RAM. Unigine Engine by Russian team from Tomsk. HW...- published: 24 Feb 2013
- views: 2957
- author: Prot EuPhobos
3:48
C++ OpenGL Lesson 1: A Simple OpenGL Project
http://xoax.net/ Download the project and code at http://xoax.net/cpp/crs/opengl/lessons/L...
published: 04 Dec 2010
author: xoaxdotnet
C++ OpenGL Lesson 1: A Simple OpenGL Project
C++ OpenGL Lesson 1: A Simple OpenGL Project
http://xoax.net/ Download the project and code at http://xoax.net/cpp/crs/opengl/lessons/Lesson1/ For this C++ video lesson, we demonstrate how to set up a s...- published: 04 Dec 2010
- views: 77057
- author: xoaxdotnet
Vimeo results:
0:30
Generative Jellyfish
My contribution to writtenimages.net . This is work in progress. I want to create random j...
published: 11 Jul 2010
author: Marcin Ignac
Generative Jellyfish
My contribution to writtenimages.net . This is work in progress. I want to create random jellyfish-like life form and render them using GLSL shaders to achieve sketchy look.
More about the project http://marcinignac.com/projects/cindermedusae/
2:54
Black Hole
Made with Processing. Audio by John Murphy.
http://blog.arsthanea.com/2009/01/05/black-hol...
published: 05 Jan 2009
author: Deepfield
Black Hole
Made with Processing. Audio by John Murphy.
http://blog.arsthanea.com/2009/01/05/black-hole/ - here you can read about my process.
1:45
Mini planet | Processing + opengl
Receipt:
- Processing and opengl for realtime graphics
- Many random() : )
- Audioreacti...
published: 27 Oct 2009
author: idFlood
Mini planet | Processing + opengl
Receipt:
- Processing and opengl for realtime graphics
- Many random() : )
- Audioreactive elements, no other interactivity
- 3 glsl shaders for postprocessing ( noise, blur and channel offset )
- And to spice it a little, Audacity to cut and merge those samples:
http://www.freesound.org/samplesViewSingle.php?id=37610
http://www.freesound.org/samplesViewSingle.php?id=43455
http://www.freesound.org/samplesViewSingle.php?id=52892
http://www.freesound.org/samplesViewSingle.php?id=35479
http://www.freesound.org/samplesViewSingle.php?id=80449
http://www.freesound.org/samplesViewSingle.php?id=605
http://www.freesound.org/samplesViewSingle.php?id=604
3:15
The Ballad of the Psychotropic Robots
Download here: http://illogictree.com/games/psychotropic/
Follow me on twitter: https://t...
published: 30 May 2012
author: Eddie Lee
The Ballad of the Psychotropic Robots
Download here: http://illogictree.com/games/psychotropic/
Follow me on twitter: https://twitter.com/eddietree
Real-time procedurally generated visuals and audio.
The algorithm injects the concept of "Interest Curves" into the generation of the music to give the feeling of hand-crafted progression. The visuals respond to the audio accordingly.
All the visuals in this project are also procedurally generated. It uses the concepts of "Tweens" to handle interpolation of object transforms and its properties.
Features audio by Jack Menhorn.
Coded in C++ and OpenGL. Scripting using GameMonkey.
Youtube results:
5:06
Jungle - OpenGL 3D engine/viewer project - UTBM
See the corresponding article on my website: http://bkcore.com/blog/3d/opengl-jungle-engin...
published: 26 Jun 2012
author: bkcore
Jungle - OpenGL 3D engine/viewer project - UTBM
Jungle - OpenGL 3D engine/viewer project - UTBM
See the corresponding article on my website: http://bkcore.com/blog/3d/opengl-jungle-engine-project-utbm.html This video is about one of the imagery projects...- published: 26 Jun 2012
- views: 24609
- author: bkcore
6:39
OpenGL Grundgerüst - [004] - Let's GameDev
Der Kanal: http://bit.ly/LetsGameDevYouTube Auf Facebook: http://bit.ly/LetsGameDevFaceboo...
published: 13 Jul 2012
author: LetsGameDev
OpenGL Grundgerüst - [004] - Let's GameDev
OpenGL Grundgerüst - [004] - Let's GameDev
Der Kanal: http://bit.ly/LetsGameDevYouTube Auf Facebook: http://bit.ly/LetsGameDevFacebook Let's GameDev Musik: http://bit.ly/LetsGameDevMusik Buchempfehlun...- published: 13 Jul 2012
- views: 8320
- author: LetsGameDev
3:20
Qt 5 and OpenGL - Terrain Tessellation Example
Music: http://www.newgrounds.com/audio/listen/89792 Small example showing Qt5 and OpenGL b...
published: 10 Apr 2013
author: QtStudios
Qt 5 and OpenGL - Terrain Tessellation Example
Qt 5 and OpenGL - Terrain Tessellation Example
Music: http://www.newgrounds.com/audio/listen/89792 Small example showing Qt5 and OpenGL being used to render a heightmap based terrain using OpenGL 4 tessel...- published: 10 Apr 2013
- views: 6726
- author: QtStudios
6:14
Beginners' OpenGL 3+ - Starting Out
Watch the next part: http://www.youtube.com/watch?v=lmNYf8-WV7w This is a free online vide...
published: 13 Oct 2012
author: TheCodingUniverse
Beginners' OpenGL 3+ - Starting Out
Beginners' OpenGL 3+ - Starting Out
Watch the next part: http://www.youtube.com/watch?v=lmNYf8-WV7w This is a free online video course in which you will learn the basics of modern OpenGL. I wil...- published: 13 Oct 2012
- views: 10869
- author: TheCodingUniverse