FFXIV Heavensward 3.0 0712 Story 18: The Vault (Paladin)
In this episode I do the dungeon
The Vault as a
Paladin, which is unlocked as part of the
3.0 Main Scenario during the quest A
Knight's
Calling.
Objectives:
1) Defeat Ser Adelphel
2) Defeat Ser Grinnaux
3) Defeat Ser
Charibert
Bosses:
1) Ser Adelphel:
Ser Adelphel uses a few moves. To begin with, he will have 3 adds with him, all of whom have extremely low health. When you've killed the others and gotten Adelphel around 30%, he will change forms, knocking everyone back and beginning the true encounter.
When he casts
Holy Shield Bash, he will target one player, jump to them, and perform a stun and hit combination.
When he casts Holiest of Holy, he will deal moderate damage to every player in the room.
At intervals, Adelphel will charge around the room, dealing damage and leaving behind orbs of light. These will deal damage to players upon exploding. When he is done charging, he will target one player and come crashing back down to them.
2) Ser Grinnaux:
Like Ser Adelphel, Grinnaux first has a trivial health pool and will at one
point change forms, knock everyone back, and unleash his full potential.
Grinnaux has multiple ground pattern AOEs to watch out for.
At regular intervals throughout the fight, Grinnaux will put down a
Hyperdimensional Slash attack that lays out a red
AOE before him in the direction of a random player. When this goes off, it will deal damage to anyone in its wake and leave an Aetherial
Tear where it hits the wall of the room. This attack is always repeated twice in a row.
Best strategy is to bait the
Tears to the same general part of the wall so they aren't spread around; they will tether to and damage any player that gets too close to them. This is exacerbated by
....
After using his
Slash attack to put out two Aetherial Tears, Grinnaux will use
Faith Unmoving, a room-wide attack with a cast bar. This attack will push all players directly backward from Grinnaux. Make sure your back isn't to one of the Aetherial Tears; this is why it's beneficial to keep them all close together, so you have a safe place to get pushed back to.
Grinnaux will also put out a Dimensional
Rift circle AOE that will damage players.
3) Ser Charibert:
Ser Charibert does not have a phase switch like the other two; he starts out at full power.
Charibert will do room-wide damage with
Altar Pyre.
Charibert will use a Holy
Chain to chain two players together. Simply run away from each other to break this chain; otherwise you will take recurring damage.
Charibert will cast Heavensflame and put out flame rings on the ground.
At regular intervals, he'll summon a broken row of "knights." Like the mummies in The Sunken
Temple of
Qarn (
Hard), these will march across the room from wherever they spawn (they always spawn on the same side, though). Avoid being run over by these knights, as they will put
Slow on you.
At one point, Charibert will disappear for a moment. When he reappears, he will have a
Dawn Knight and
Dusk Knight with him, and summon several Holy
Flames around the outside of the room.
The Knights can safely be ignored; just make sure not to stand in their AOE attacks.
Kill the Holy Flames quickly. After a short while, Charibert will cast a room-wide attack and go back to his normal skills.
Useful
Links:
http://ffxiv.consolegameswiki.com/wiki/The_Vault
MrHappy's The Vault
Dungeon Guide: http://youtu.be/Rto5ValD9RI
MTQCapture The Vault Dungeon Guide: http://youtu.be/XtgqxosvhgQ
This is a let's play series showing my own experience through
Final Fantasy XIV:
A Realm Reborn. Any feedback or comments are greatly appreciated.
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