Sid Meier's Civilization II is a turn-based strategy video game developed and published by MicroProse. It was first released in 1996 for the PC and later ported to the Sony PlayStation. In 2002, Atari (MicroProse's owner at the time) re-released the game for newer operating systems, such as Windows 2000 and Windows XP.
Civilization II is similar to the first Civilization, with some changes to the various units, civilizations, world wonders, tile "specials" and technologies. The graphics were changed from a top-down view to an isometric representation. Rivers no longer occupy the whole of each tile along their length; instead, they are part of each topography square through which they flow, adding productive value, defensive bonuses and movement ability. The AI was improved as well, including the elimination of most random events by now making the computer player go through the same production requirements as the human player.
The game features entirely new concepts, such as firepower and hit points, and changes to some units' abilities and strengths. For instance, engineers and settlers can be automated to improve surrounding areas, but do not ignore enemy zones of control. Some new units are added such as stealth aircraft.
Se vai via non tornare
posso stare senza te
non provare più a cercarmi
datti fuoco dentro a un bar
ti sentivi così importante col tuo sorriso da deficiente
porta via la tua faccia non mi importa che farai
ti sentivi così sicuro ti credevi così assassino
e mi avevi quasi convinto che la stronza ero io
ho capito che non mi basta la tua dolcezza da opportunista
se vai via non tornare posso stare senza te
sì vai via non chiamarmi sto così bene senza te
ma se per caso passi di qui non fare finta non far così
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