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32:16
Ian Bogost on Serious Games (full)
Ian Bogost on how games can help or something http://www.persuasivegames.com/...
published: 07 Mar 2011
author: rubbermuck
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30:47
Ian Bogost -- Procedural Rhetoric (Media Systems #7)
Ian Bogost, Distinguished Chair in Media Studies and Professor of Interactive Computing at...
published: 24 Sep 2013
author: playableUCSC
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10:43
WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun
Ian Bogost at WIRED by Design, 2014. In partnership with Skywalker Sound, Marin County, CA...
published: 15 Dec 2014
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19:54
G4C13 Keynote: Ian Bogost
Academic, author, and game designer Ian Bogost keynotes the 10th Anniversary Games for Cha...
published: 26 Jun 2013
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27:02
UX Week 2013 | Ian Bogost | Fun
Lately, there's a lot of interest in borrowing design techniques from game design. At wors...
published: 10 Dec 2013
author: adaptivepath
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6:58
Ian Bogost on Serious Games
This clip is a highlight. The full talk can be viewed at http://www.abc.net.au/tv/fora/sto...
published: 22 Jun 2009
author: ABCFora
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20:29
design3 - UCSC "Inventing the Future of Games" Symposium - Ian Bogost
Ian Bogost's speech, "The Domestication of Video Games" (or "The Taco and the Stallion"), ...
published: 03 May 2011
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11:35
What Games Need? - Ian Bogost - Forward
Ian Bogost presents his theory for the three things that games need and how we can go abou...
published: 03 Apr 2014
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2:55
IdeasLabs 2011- Persuasive Gaming (Ian Bogost)
http://www.weforum.org/...
published: 23 Apr 2012
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10:46
Journey and Bogost's "Zen"
Want more? There will be a live, streamed keynote presentation and game design discussion ...
published: 31 Dec 2013
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2:46
Ian Bogost - Values in Games & What Designers Should Be Doing
Find out more at: http://www.valuesatplay.org...
published: 07 Jun 2014
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48:14
Ian Bogost : On Harman's The Quadruple Object
Celebrating the 90th anniversary of Presses Universitaires de France (PUF) Multimedia Inst...
published: 25 Jul 2012
author: pmilat
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8:19
Ian Bogost
Présentation de Ian Bogost dans le cadre du Master2 IPM....
published: 27 Apr 2013
author: fred62mail
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4:01
Ian Bogost
Still singing the requiem for head set, but new revelations and ideas abound....
published: 01 Feb 2011
author: David Bailey
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5:14
SoftWhere'08 (#05): Ian Bogost
"Platform Studies" by Ian Bogost. SoftWhere 2008 was a foundational event bringing togethe...
published: 25 Jun 2008
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2:49
Persuasive Video Games-A World Economic Forum Discussion-Ideas @Davos-WIRED
In this World Economic Forum discussion, game designer and Georgia Tech professor Ian Bogo...
published: 16 Apr 2014
author: WIRED
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60:18
Journalism Director's Forum - Ian Bogost
Nov. 30, 2010: Journalism Director's Forum - Ian Bogost Join Journalism School director Ge...
published: 02 Dec 2010
author: USCAnnenberg
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61:02
Newsgaming - Ian Bogost e Arthur Protásio no Oi Cabeça | Parte 1
nos newsgames, um modelo de jogo digital que se vale de acontecimentos reais para produzir...
published: 13 Dec 2011
author: EdAeroplano
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8:56
Ian Bogost How to do things with Videogames.wmv
Doug Miles radio interview with Ian Bogost author "How to do things with Videogames" (www....
published: 08 Oct 2011
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1:31
Ian Bogost Interview
A short interview with Ian Bogost, Associate Professor, Georgia Institute of Technology an...
published: 05 Apr 2008
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92:30
ScriptaLab Talk 5: Ian Bogost
Materials: Books, Games, Media and other Platforms Presented by Ian Bogost Are books and g...
published: 23 Nov 2011
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1:33
Thinking About the Internet. Pt.7: Ian Bogost
Ian Bogost, video game theorist and designer, answers the question: What's wrong with Face...
published: 20 Apr 2012
author: tvochannel
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4:44
A Five-Year-Old in Debt: Learning with Video Games
Complete video at: http://fora.tv/2009/06/17/Ian_Bogost_at_X-Media_Lab_Serious_Gaming Vide...
published: 15 Jul 2009
author: ForaTv
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2:31
Ian Bogost How to Do Things With Videogames Review
My quick review and impressions of Ian Bogost's book How to Do Things With Videogames...
published: 06 Nov 2013
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12:11
Ian Bogost Interview from GET LAMP
Ian Bogost is an author, professor, and game designer, who uses IF as a teaching tool in a...
published: 15 Oct 2012
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1:18
Thinking About the Internet. Pt.7: Ian Bogost
Ian Bogost, video game theorist and designer, answers the question: What's wrong with Face...
published: 15 Oct 2011
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0:44
Ian Bogost Spekaer
...
published: 10 Dec 2009
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39:50
Ian Bogost and Dane Sanders | CONVERGE
...
published: 14 Dec 2012
author: Dane Sanders
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30:46
GSummit SF 2011 Panel: Beyond Transmedia: Gamifying Major Media Properties
Check out this year's GSummit event at http://gsummit.com Beyond Transmedia: Gamifying Maj...
published: 02 Oct 2012
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Listen to Ian Bogost interviews

Ian Bogost is a video game designer, critic and researcher. He is a professor at the Georgia Institute of Technology and a founding partner at Persuasive Games. His research and writing consider video games as an expressive medium, and his creative practice focuses on games about social and political issues, including airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu and tort reform.

He is the author of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. Bogost also recently released Cow Clicker, a satire and critique of the influx of social network games.

Bogost famously criticized Delta Air Lines unconventional safety videos starring flight attendant (and Delta mascot) Deltalina in his book How to Do Things With Videogames because, in his opinion, the attention that is paid to the videos is given to Deltalina and not to the actual safety instructions.




This page contains text from Wikipedia, the Free Encyclopedia - http://en.wikipedia.org/wiki/Ian_Bogost

This article is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License, which means that you can copy and modify it as long as the entire work (including additions) remains under this license.