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Ian Bogost on how games can help or something http://www.persuasivegames.com/
Ian Bogost, Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, discusses procedural rhetoric...
Ian Bogost at WIRED by Design, 2014. In partnership with Skywalker Sound, Marin County, CA To learn more visit: live.wired.com Subscribe for more WIRED videos: http://wrd.cm/15fP7B7 Want even more? Subscribe to The Scene: http://bit.ly/subthescene CONNECT Twitter: https://twitter.com/WIRED Facebook: https://www.facebook.com/WIRED Google+: https://plus.google.com/+WIRED/posts Instagram: http://instagram.com/WIRED Tumblr: http://WIRED.tumblr.com WEBSITES http://wired.com and http://video.wired.com WIRED on The Scene: http://thescene.com/wired WIRED by Design: A Game Designer Explains the Counterintuitive Secret to Fun Producer: Editor in Chief - Scott Dadich, Creative Director - Billy Sorrentino, and Senior Producer - Sowjanya Kudva Editor: Junho Kim
Academic, author, and game designer Ian Bogost keynotes the 10th Anniversary Games for Change Festival, encouraging listeners to create earnest games, rather...
Lately, there's a lot of interest in borrowing design techniques from game design. At worst, such approaches mistake games for Skinner Boxes, incentive dispe...
This clip is a highlight. The full talk can be viewed at http://www.abc.net.au/tv/fora/stories/2009/06/17/2601498.htm Video games are usually viewed as a for...
Ian Bogost's speech, "The Domestication of Video Games" (or "The Taco and the Stallion"), which was part of the "Games & the Future of Culture" session. Reco...
Ian Bogost presents his theory for the three things that games need and how we can go about achieving those things. Slides can be found here http://critical-proximity.com/2014/03/16/what-games-need/ -- www.twitch.tv/criticalproximity/c/4000675&utm;_campaign=archive_export&utm;_source=criticalproximity&utm;_medium=youtube
http://www.weforum.org/
Want more? There will be a live, streamed keynote presentation and game design discussion on zen and relaxation in video games on Sunday, January 19, 2014 7pm EST at my Twitch Channel: http://twitch.tv/satchbag Subscribe to my Twitch channel early to receive updates or changes in schedule! Check out Ian Bogost's "How to do Things with Video Games" here: http://hey.satchb.ag/JGPf1g Follow on Twitter: http://twitter.com/satchbagsgoods Like on Facebook: http://facebook.com/satchbagsgoods
Find out more at: http://www.valuesatplay.org
Celebrating the 90th anniversary of Presses Universitaires de France (PUF) Multimedia Institute and Institut Français Zagreb coorganized a 2-day meeting in Z...
Présentation de Ian Bogost dans le cadre du Master2 IPM.
Still singing the requiem for head set, but new revelations and ideas abound.
"Platform Studies" by Ian Bogost. SoftWhere 2008 was a foundational event bringing together key U.S. figures in the emerging area of Software Studies. The wo...
In this World Economic Forum discussion, game designer and Georgia Tech professor Ian Bogost explains why we should look to video games to help address compl...
Nov. 30, 2010: Journalism Director's Forum - Ian Bogost Join Journalism School director Geneva Overholser for a discussion with Dr. Ian Bogost. Dr. Bogost is...
nos newsgames, um modelo de jogo digital que se vale de acontecimentos reais para produzir e difundir conceitos sócio-políticos na rede. No dia 16 de novembr...
Doug Miles radio interview with Ian Bogost author "How to do things with Videogames" (www.dougmilesmedia.com)
A short interview with Ian Bogost, Associate Professor, Georgia Institute of Technology and Founding Partner, Persuasive Games By Hudson Lockett.
Materials: Books, Games, Media and other Platforms Presented by Ian Bogost Are books and games opposing forces? Forces of good or evil? How do they affect th...
Ian Bogost, video game theorist and designer, answers the question: What's wrong with Facebook games? Subscribe to the Search Engine audio podcast at: http:/...
Complete video at: http://fora.tv/2009/06/17/Ian_Bogost_at_X-Media_Lab_Serious_Gaming Video games as educational tools? Believe it, says game designer and re...
My quick review and impressions of Ian Bogost's book How to Do Things With Videogames
Ian Bogost is an author, professor, and game designer, who uses IF as a teaching tool in a classroom environment. This is from the interview sessions that we...
Ian Bogost, video game theorist and designer, answers the question: What's wrong with Facebook games? Subscribe to the Search Engine audio podcast at: http:/...
Check out this year's GSummit event at http://gsummit.com Beyond Transmedia: Gamifying Major Media Properties, Featuring: Speakers: Manny Anekal, Jay Baage, ...
Follow Winston on TwitterSammy gets flexible ... As you can see here, this Ian Bogost look-a-like is the epitome of cool.
The Times of India 2015-04-03Ian Bogost once did an installation about the smartphone and its associated microtransactions that ...
Minds 2015-03-24Speaking about this issue in a Guardian feature two years ago, Persuasive Games co-founder Ian ...
The Guardian 2015-03-11Apple CEO Tim Cook has two accessories: ... Photo: Getty Images ... This is ridiculous ... - Ian Bogost (@ibogost) March 9, 2015 ... Prob.
Canberra Times 2015-03-10See Also ... McDonald’s has announced plans to phase out the Big Mac ... Chipotle a 16.8 ... T ... Ian Bogost/The Atlantic.
Business Insider 2015-03-01] we tend not to see those," says Ian Bogost, game designer and academic. "Instead we see way out of line Internet abuse."
The Guardian 2015-01-30Ian Bogost at WIRED by Design, 2014. Skywalker Sound, Marin County, CA To learn more visit: live. wired. com.
Wired News 2014-12-15Game designer Ian Bogost talks about fun at WIRED by Design.
Wired News 2014-12-15Cube and Star, Lyne and Ian Bogost's A Slow Year, an IndieCade 2010 award-winning game ... [Image: Humble Bundle].
Joystiq 2014-10-11... game research and development under the direction of professors Ian Bogost and Blair MacIntyre.
noodls 2014-10-09And a lot of them took to Twitter to express their disappointment. Dear Dexter ... — Ian Bogost (@ibogost) August 25, 2014.
The Inquisitr 2014-09-01Ian Bogost, a professor at Georgia Tech, critic, and one of the developers behind the Dean video ...
The Daily Beast 2014-08-27Congrats to the makers of True Blood. You managed to out-awful the Dexter finale ... — Ian Bogost (@ibogost) August 25, 2014 ... ’".
The Inquisitr 2014-08-25Ian Bogost is a video game designer, critic and researcher. He is a professor at the Georgia Institute of Technology and a founding partner at Persuasive Games. His research and writing consider video games as an expressive medium, and his creative practice focuses on games about social and political issues, including airport security, consumer debt, disaffected workers, the petroleum industry, suburban errands, pandemic flu and tort reform.
He is the author of Unit Operations: An Approach to Videogame Criticism and Persuasive Games: The Expressive Power of Videogames as well as the co-author of Racing the Beam: The Atari Video Computer System and Newsgames: Journalism at Play. Bogost also recently released Cow Clicker, a satire and critique of the influx of social network games.
Bogost famously criticized Delta Air Lines unconventional safety videos starring flight attendant (and Delta mascot) Deltalina in his book How to Do Things With Videogames because, in his opinion, the attention that is paid to the videos is given to Deltalina and not to the actual safety instructions.