Men of war may refer to:
The man-of-war (pl. men-of-war; also man of war, man-o'-war, man o' war, or simply man) was a British Royal Navy expression for a powerful warship or frigate from the 16th to the 19th century. The term often refers to a ship armed with cannon and propelled primarily by sails, as opposed to a galley which is propelled primarily by oars. The man-of-war was developed in England in the early 16th century from earlier roundships with the addition of a second mast to form the carrack. The 16th century saw the carrack evolve into the galleon and then the ship of the line. The evolution of the term has been given thus:
The man-of-war design developed by Sir John Hawkins, had three masts, each with three to four sails. The ship could be up to 60 metres long and could have up to 124 guns: four at the bow, eight at the stern, and 56 in each broadside. All these cannons required three gun decks to hold them, one more than any earlier ship. It had a maximum sailing speed of eight or nine knots.
Men of War (Russian: В тылу врага 2: Лис пустыни, or Behind Enemy Lines 2: Desert Fox) is a 2009 real-time tactics video game and the sequel to Faces of War. Players issue orders to and/or take direct control of soldiers on a simulation-driven battlefield.
The game takes place during World War II and its single-player campaign features battles set in Europe, the Soviet Union, Greece, and North Africa across three different campaigns for the Allies, Germans and Soviets. Japan was introduced as a multiplayer faction in a patch.
Men of War is a real-time tactics game in which players complete military objectives. It focuses entirely on military tactics and special operations and does not feature base building, research, or resource gathering. Unit recruitment features in multiplayer, but is rarely enabled in single-player.
The game's most notable feature is its simulation-driven world. Examples include:
Anger - the force of the weak that tricks oneself but fools no one
Power - the force that absorbs without being overwhelmed
War the deeper scar of history
War the sanctification of tragedy
Peace - as crown of war is glory built upon misery
Terror - in a dead end finds its way out in the ecstasy of destruction
War the deeper scar of history
War the sanctification of tragedy
War the illusion of majesty
Why should we drink the poison before the remedy
Pride to die in combat - like all the other dead
All this to learn that - all nations' blood is running red
Pride to die in combat - like all the other dead
All this to learn that - all nations' blood is running red
War the deeper scar of history
War the sanctification of tragedy
War the illusion of majesty