- published: 04 May 2011
- views: 4450
- author: thenewboston
5:20
Geometry - 18 - Right Circular Cylinder - Volume, Lateral Area, and Total Area
For all of our videos, visit http://thenewboston.com....
published: 04 May 2011
author: thenewboston
Geometry - 18 - Right Circular Cylinder - Volume, Lateral Area, and Total Area
Geometry - 18 - Right Circular Cylinder - Volume, Lateral Area, and Total Area
For all of our videos, visit http://thenewboston.com.- published: 04 May 2011
- views: 4450
- author: thenewboston
21:25
Unit-2 Three Dimensional Analytical Geometry (Equation & Right Circular Cylinder) - Mathematics
http://www.gurug.net Unit-2 Three Dimensional Analytical Geometry (Equation of Cylinder,Ri...
published: 30 Nov 2012
author: Ganesh Babu
Unit-2 Three Dimensional Analytical Geometry (Equation & Right Circular Cylinder) - Mathematics
Unit-2 Three Dimensional Analytical Geometry (Equation & Right Circular Cylinder) - Mathematics
http://www.gurug.net Unit-2 Three Dimensional Analytical Geometry (Equation of Cylinder,Right Circular Cylinder) - Mathematics.- published: 30 Nov 2012
- views: 40
- author: Ganesh Babu
2:26
Geometry Tips : What Is the Volume of a Cylinder?
The volume of a cylinder can be calculated by using the formula for the area of a circle m...
published: 29 Jan 2009
author: eHow
Geometry Tips : What Is the Volume of a Cylinder?
Geometry Tips : What Is the Volume of a Cylinder?
The volume of a cylinder can be calculated by using the formula for the area of a circle multiplied by the height of the cylinder, expressed as pi R squared ...- published: 29 Jan 2009
- views: 10929
- author: eHow
23:50
Geometry 7.4 Surface Area and Volume of Cylinders
Surface Area and Volume of Cylinders....
published: 15 Feb 2013
author: BeamerMath
Geometry 7.4 Surface Area and Volume of Cylinders
Geometry 7.4 Surface Area and Volume of Cylinders
Surface Area and Volume of Cylinders.- published: 15 Feb 2013
- views: 153
- author: BeamerMath
3:31
Volume Of A Cylinder - VividMaths.com
Visit Our Website (COMING SOON) http://www.vividmaths.com For Full Video Lessons ▷ My Chan...
published: 02 Jun 2012
author: vividmaths
Volume Of A Cylinder - VividMaths.com
Volume Of A Cylinder - VividMaths.com
Visit Our Website (COMING SOON) http://www.vividmaths.com For Full Video Lessons ▷ My Channel: http://www.youtube.com/user/vividmaths?feature=mhee Find Me ...- published: 02 Jun 2012
- views: 1226
- author: vividmaths
8:00
Geometry - Volume of Prisms, Cylinders, Pyramids and Cones: 7th grade math
In this lesson we show how to calculate the volume of several solid figures....
published: 04 Jan 2012
author: Stan Lisle
Geometry - Volume of Prisms, Cylinders, Pyramids and Cones: 7th grade math
Geometry - Volume of Prisms, Cylinders, Pyramids and Cones: 7th grade math
In this lesson we show how to calculate the volume of several solid figures.- published: 04 Jan 2012
- views: 7326
- author: Stan Lisle
1:19
GMAT Prep - Math - Geometry - Cylinders by Knewton
Go to http://www.knewton.com/gmat/ for hundreds of GMAT math and verbal concepts, thousand...
published: 12 Jan 2009
author: KnewtonGMAT
GMAT Prep - Math - Geometry - Cylinders by Knewton
GMAT Prep - Math - Geometry - Cylinders by Knewton
Go to http://www.knewton.com/gmat/ for hundreds of GMAT math and verbal concepts, thousands of practice problems and much more. Knewton GMAT is a GMAT prep c...- published: 12 Jan 2009
- views: 6862
- author: KnewtonGMAT
10:03
Brookfield Viscometer Calibration with Coaxial Cylinder Geometry
Learn how to verify your Brookfield Viscometer's accuracy by performing a calibration chec...
published: 20 Jun 2011
author: BrookfieldEng
Brookfield Viscometer Calibration with Coaxial Cylinder Geometry
Brookfield Viscometer Calibration with Coaxial Cylinder Geometry
Learn how to verify your Brookfield Viscometer's accuracy by performing a calibration check using coaxial cylinder geometry devices such as adapters.- published: 20 Jun 2011
- views: 1370
- author: BrookfieldEng
2:42
Geometry Volume of Cylinder through Perspective Project SAT 21
...
published: 19 Nov 2010
author: skoolplusplus
Geometry Volume of Cylinder through Perspective Project SAT 21
Geometry Volume of Cylinder through Perspective Project SAT 21
- published: 19 Nov 2010
- views: 558
- author: skoolplusplus
1:49
Geometry Volume of Cone is one third of Volume of Cylinder SAT 13
...
published: 19 Nov 2010
author: skoolplusplus
Geometry Volume of Cone is one third of Volume of Cylinder SAT 13
Geometry Volume of Cone is one third of Volume of Cylinder SAT 13
- published: 19 Nov 2010
- views: 4237
- author: skoolplusplus
13:02
Geometry for GRE, GMAT, SAT - Day 5 - Volume of a Cylinder - Online Prep Tutor via Skype
GRE, GMAT, SAT, TOEFL Test Prep Private Tutor One-to-one Online via Skype, Over-the-phone ...
published: 26 Sep 2011
author: Keshwani Prep
Geometry for GRE, GMAT, SAT - Day 5 - Volume of a Cylinder - Online Prep Tutor via Skype
Geometry for GRE, GMAT, SAT - Day 5 - Volume of a Cylinder - Online Prep Tutor via Skype
GRE, GMAT, SAT, TOEFL Test Prep Private Tutor One-to-one Online via Skype, Over-the-phone or In-person Connecticut and NYC. Call 1-800-808-PREP We also provi...- published: 26 Sep 2011
- views: 392
- author: Keshwani Prep
3:59
Introduction to Geometry - 60 - Volume of a Cylinder
For all of our videos, visit http://thenewboston.com....
published: 11 Apr 2011
author: thenewboston
Introduction to Geometry - 60 - Volume of a Cylinder
Introduction to Geometry - 60 - Volume of a Cylinder
For all of our videos, visit http://thenewboston.com.- published: 11 Apr 2011
- views: 1829
- author: thenewboston
17:24
Solid Geometry - Cylinders 1 : Guiding Curve, Generators, Right Circular, Enveloping Cylinder
For Complete Video Series visit http://www.studyyaar.com/index.php/module/75-solid-geometr...
published: 16 May 2013
Solid Geometry - Cylinders 1 : Guiding Curve, Generators, Right Circular, Enveloping Cylinder
Solid Geometry - Cylinders 1 : Guiding Curve, Generators, Right Circular, Enveloping Cylinder
For Complete Video Series visit http://www.studyyaar.com/index.php/module/75-solid-geometry More Learning Resources and Full videos are only available at www...- published: 16 May 2013
- views: 24
- author: Rabelle\'s Board on StudyYaar.com
5:47
Volume of Cylinder and Rectangular Prisms (pig word problem) - Geometry
This video focuses on solving a volume of solids word problem. In particular, the volume o...
published: 04 May 2013
author: vinteachesmath
Volume of Cylinder and Rectangular Prisms (pig word problem) - Geometry
Volume of Cylinder and Rectangular Prisms (pig word problem) - Geometry
This video focuses on solving a volume of solids word problem. In particular, the volume of a rectangular prism and cylinder are used to solve the volume of ...- published: 04 May 2013
- views: 33
- author: vinteachesmath
Vimeo results:
3:03
PIANOS by AGF: visualized by AAU VFX Mograph
This project was created in 2010 as an audio/motion visualization challenge.
School: Acad...
published: 26 Mar 2010
author: AAU Mograph
PIANOS by AGF: visualized by AAU VFX Mograph
This project was created in 2010 as an audio/motion visualization challenge.
School: Academy of Art University, San Francisco
Department: Computer Arts, VFX
Class: Compositing for Motion Graphics 2
Instructor: Colin Evoy Sebestyen
Here is the lesson plan and challenge presented to the students:
CREATIVE BRIEF
This project will visualize "Pianos", an audio composition by AGF. The piece will be broken into sections and handed off to a different designer. You need to abstract what is being said – the only allowable graphic structure is within a 5 x 5 grid framework. How can you use grids to abstract the concepts of your section? You can not use any pictorial representations – no images, only abstractions used to represent the ideas of each stanza through rhythm, timing, pacing and feel.
How can you use the restriction of line, symbol and shape within the grid? You must use only greyscale, no colors are allowed. The temporal movement of the graphics can be animated to reflect the audio intonation, message, or be generated from the audio data frequency levels. For example, if the stanza is referencing nature, you could execute an abstraction of the movement of leaves. If there is stress in the vocal, your animation could reflect that intonation. The lines, symbols and shapes created inside the grid can be derived from the following techniques: shape layers, a mosaic effect, or mask animation. All shapes have to reference and be based on the grid.
LINE, PLANE, SHAPE
Lines can have any width or can mix thicks and thins. They can be attached from point to point in any fashion you like, but must be attached inside the grid in some way.
Planes can be used, turning the grid into a small icon or a modular series of squares. Each square can act as a pixel, with simple binary boolean operations filling in each square.
Shapes can be created using the grid as a guide. Each point inside the grid needs to act as the edges of the shape with each shape intersecting and layering with one another. Curves can be utilized, but they must visibly reference and accentuate the underlying grid system.
AFTER EFFECTS
Execution of your shape animations inside of AE should be the length of your audio segment; however, each series of shapes can be reused or looped depending on your abstraction concept.
You are required to create three animation sequences based on your given audio segment. These three animations must all work in the same concept, For example, if you create points and lines that are based on 45-degree angles, you need to preserve this rule of modularity through your three animations.
Limiting these basic textures to simple shapes and planar abstractions will pay off when we move the textures to the third dimension. Your shape animations will work as transparency channels (masks) or luminance channels (brightness) when we map them to our primitives.
Render your texture files out as 800 x 800 square image sequences, along with Quicktime movie preview versions.
C4D PRODUCTION
When creating your materials inside C4D, you may map your Quicktime textures to the color, luminance, or alpha channels – or a combination of all three. As long as your animations adhere to the same systems, the look of your materials should be visually consistent.
Using the power of cloner objects, effectors, and the CS_tool camera rigs we have explored so far in this course, you are required to animate a section of the poem in C4D. Your geometry should be limited to these simple primitives: sphere, cube, pyramid, or cylinder. How these shapes are replicated in space is up to you. You are welcome to clone cloner objects and mix and match the different modes as best illuminates your concept of the text.
You can manipulate the clones however you like using effectors – for example, random value mappings of the scale property. How the clones are arrayed in 3D space needs to reflect your concepts of your black and white grid animations. This means a system of rules that you carry through from 2D to 3D. What does a grid mean when taken to the volume space of XYZ?
The lighting setups – with the exception of those of you who wish to experiment with the HDRI lighting kit – and non-luminance properties of the material options on your clones will be locked to the example file. This setup is to insure that our animations will have some consistency from designer to designer. However, camera animation, primitive type, clone number, and arrangement are all up to you.
VARIABLES:
To provide opportunities for variety, you are allowed two variables in your piece. The use of these variables is optional; including them will bring you further away from your initial 2D grid animations and add technical complexity to your piece.
Variable 1 - Type:
Introducing one piece of type will heavily influence how your materials and abstractions will be perceived. If you do choose a word, choose it carefully. You as the designer can pick the one word t
2:15
Audio-generated landscape 2
Made with Processing. Audio by Akufen ("Even White Horizons" from the album My Way).
Pret...
published: 31 Oct 2008
author: flight404
Audio-generated landscape 2
Made with Processing. Audio by Akufen ("Even White Horizons" from the album My Way).
Pretty much the same as the last video (actually, maybe even worse because I took out the water planes until I can optimize them properly) but finally wrangled it into using Vertex Buffer Objects for all the geometry. I runs much smoother now. Also implemented a couple basic shaders. The vertex shader introduces sine waves to make the whole scene undulate (why? who knows...). The fragment shader augments the color and introduces some minor lighting effects.
The cylinder mode is gone for now but not abandoned. Im going to see if I can use a shader to push it into interesting forms instead of forcing it manually.
Read about it here.
http://www.flight404.com/blog/?p=143
0:04
Cylinder Shatter
More complicated geometry for shatter testing....
published: 28 Jan 2012
author: nathan coatney
Cylinder Shatter
More complicated geometry for shatter testing.
3:18
L3Deformer - Curve Deformer
L3Deformer – Curve Deformer (3/4)
The Curve Deformer is the third of four tools contained...
published: 17 May 2011
author: Lightstorm3D
L3Deformer - Curve Deformer
L3Deformer – Curve Deformer (3/4)
The Curve Deformer is the third of four tools contained in the L3Deformer package. The following video demonstrates the capabilities of this deformer.
The Curve Deformer can be used to project geometry from a user defined axis (cylinder) onto a nurbs or bezier curve. Typical applications include character animation, path animation, particle flows, text and logo effects, geometry shaping, motion graphics effects, architectural design, visualization and many more.
The deformer supports an optional alignment curve that is used to compute normal and binormal vectors and thus controls rotation of deformed components about the position curve's tangent vector. The alignment curve can also be used to scale geometry individually along normal and binormal using the distance between points on the position and alignment curve.
The Curve Deformer supports a host of placement options. This includes wrapping across the ends of a curve, linear curve extension, rotating, twisting and twirling around the curve, curve length equalization, scaling in normal and binormal curve space and more.
You can apply 2D/3D textures and animation curves to control component placement along and around the curve. These options provide very precise methods for radial/normal/binormal scale/displacement and twist/twirl effects. Both textures and animation curves are excellent detailing tools, even if the underlying nurbs/bezier curve does not provide that amount of detail.
Using remap curves the linear mapping from the original axis to the nurbs/bezier curve can be modified in tangent/normal/binormal space. This allows for very precise positioning of geometric components without the need to rebuild or modify the original nurbs/bezier curve. Remap curves can also be used to control effects such as particle acceleration.
The tool provides a set of display options to ease both setup and tuning. It can draw a marker at the position/alignment curve’s origin, draw the curve’s extension vectors, draw lines that show the linkage between position and alignment curve and display the original, non deformed input points.
Release Date: 30.05.2011
Availability: Maya 2011, 2012 Windows
Youtube results:
1:29
Can the Cross Section of a Cylinder Be a Circle? : Algebra, Geometry & More
Subscribe Now: http://www.youtube.com/subscription_center?add_user=ehoweducation Watch Mor...
published: 10 Feb 2013
author: eHowEducation
Can the Cross Section of a Cylinder Be a Circle? : Algebra, Geometry & More
Can the Cross Section of a Cylinder Be a Circle? : Algebra, Geometry & More
Subscribe Now: http://www.youtube.com/subscription_center?add_user=ehoweducation Watch More: http://www.youtube.com/ehoweducation Whether or not the cross-se...- published: 10 Feb 2013
- views: 153
- author: eHowEducation
4:46
Geometry - Finding the volume of a cylinder - Cool math
I show how to solve math problems online during live instruction in class. This is my way ...
published: 18 Nov 2011
author: Mr. McLogan\'s Math Channel
Geometry - Finding the volume of a cylinder - Cool math
Geometry - Finding the volume of a cylinder - Cool math
I show how to solve math problems online during live instruction in class. This is my way of providing free tutoring for the students in my class and for stu...- published: 18 Nov 2011
- views: 323
- author: Mr. McLogan\'s Math Channel
3:24
Geometry - Finding the volume and surface area of a cylinder - Help on math
I show how to solve math problems online during live instruction in class. This is my way ...
published: 18 Nov 2011
author: Mr. McLogan\'s Math Channel
Geometry - Finding the volume and surface area of a cylinder - Help on math
Geometry - Finding the volume and surface area of a cylinder - Help on math
I show how to solve math problems online during live instruction in class. This is my way of providing free tutoring for the students in my class and for stu...- published: 18 Nov 2011
- views: 450
- author: Mr. McLogan\'s Math Channel
0:20
3D Geometry: Cylinder
This is part of Media4Math's 3D Geometry animation series. For more math media resources g...
published: 18 Sep 2011
author: media4math
3D Geometry: Cylinder
3D Geometry: Cylinder
This is part of Media4Math's 3D Geometry animation series. For more math media resources go to http://www.media4math.com.- published: 18 Sep 2011
- views: 211
- author: media4math