- published: 27 Dec 2012
- views: 7242
- author: uprsedu
7:14

Writing a Methodology Chapter.m4v
Link to postgraduate research guide: http://its-ewds1.ds.strath.ac.uk/ira/Home/tabid/1733/...
published: 10 Dec 2010
author: Nathalie Sheridan
Writing a Methodology Chapter.m4v
Writing a Methodology Chapter.m4v
Link to postgraduate research guide: http://its-ewds1.ds.strath.ac.uk/ira/Home/tabid/1733/Default.aspx My colleague Emilia and I developed this online resour...- published: 10 Dec 2010
- views: 32075
- author: Nathalie Sheridan
48:20

Lecture 2 | Programming Methodology (Stanford)
Help us caption and translate this video on Amara.org: http://www.amara.org/en/v/0N0/ Lect...
published: 03 Jul 2008
author: StanfordUniversity
Lecture 2 | Programming Methodology (Stanford)
Lecture 2 | Programming Methodology (Stanford)
Help us caption and translate this video on Amara.org: http://www.amara.org/en/v/0N0/ Lecture by Professor Mehran Sahami for the Stanford Computer Science De...- published: 03 Jul 2008
- views: 489650
- author: StanfordUniversity
21:39

Research Methodology Course (Self-Study)
This is a research methodology course. It is 80 lessons. Each lesson takes 20 minutes. You...
published: 01 Mar 2013
author: Amgad Badewi
Research Methodology Course (Self-Study)
Research Methodology Course (Self-Study)
This is a research methodology course. It is 80 lessons. Each lesson takes 20 minutes. You can see the lecture notes on my blog http://misresearchmethodologi...- published: 01 Mar 2013
- views: 7425
- author: Amgad Badewi
49:47

Lecture 1 | Programming Methodology (Stanford)
Help us caption and translate this video on Amara.org: http://www.amara.org/en/v/0N1/ Lect...
published: 03 Jul 2008
author: StanfordUniversity
Lecture 1 | Programming Methodology (Stanford)
Lecture 1 | Programming Methodology (Stanford)
Help us caption and translate this video on Amara.org: http://www.amara.org/en/v/0N1/ Lecture by Professor Mehran Sahami for the Stanford Computer Science De...- published: 03 Jul 2008
- views: 1052575
- author: StanfordUniversity
48:28

Lecture 4 | Programming Methodology (Stanford)
Lecture by Professor Mehran Sahami for the Stanford Computer Science Department (CS106A). ...
published: 03 Jul 2008
author: StanfordUniversity
Lecture 4 | Programming Methodology (Stanford)
Lecture 4 | Programming Methodology (Stanford)
Lecture by Professor Mehran Sahami for the Stanford Computer Science Department (CS106A). Professor Sahami moves into the history of computing and introduces...- published: 03 Jul 2008
- views: 253651
- author: StanfordUniversity
51:01

Troubleshooting Methodology
50 Minutes Synopsis: This class teaches students the mindset and processes required to pro...
published: 16 Feb 2011
author: elithecomputerguy
Troubleshooting Methodology
Troubleshooting Methodology
50 Minutes Synopsis: This class teaches students the mindset and processes required to professionally troubleshoot computer systems. Every new technician sho...- published: 16 Feb 2011
- views: 34760
- author: elithecomputerguy
62:17

Research Methodology; Lecture 1 (MiniCourse)
2013 Virtual Academy: Research Methodology; Lecture 1 (MiniCourse) Organizer: Krishna Vedu...
published: 24 Jun 2013
author: Caspo Fugin
Research Methodology; Lecture 1 (MiniCourse)
Research Methodology; Lecture 1 (MiniCourse)
2013 Virtual Academy: Research Methodology; Lecture 1 (MiniCourse) Organizer: Krishna Vedula | Presenter: Prasant Mohapatra Presenter Profile: Prasant Mohapa...- published: 24 Jun 2013
- views: 1017
- author: Caspo Fugin
7:05

Research Methodology Chapter
In this video Dr. Ziene Mottiar, Dublin Institute of Technology (DIT) talks to Dr. Deirdre...
published: 27 Nov 2011
author: ZieneMottiar
Research Methodology Chapter
Research Methodology Chapter
In this video Dr. Ziene Mottiar, Dublin Institute of Technology (DIT) talks to Dr. Deirdre Quinn (DIT) about what should be included in a Research Methods ch...- published: 27 Nov 2011
- views: 3132
- author: ZieneMottiar
3:07

Tips for making writing Research Methodology Section enjoyable
How to tackle the Methodology chapter in research paper writing by- http://www.premiumessa...
published: 26 Oct 2012
author: carescorptech
Tips for making writing Research Methodology Section enjoyable
Tips for making writing Research Methodology Section enjoyable
How to tackle the Methodology chapter in research paper writing by- http://www.premiumessays.net/. Get more at http://www.bestessayservices.com a custom writ...- published: 26 Oct 2012
- views: 2254
- author: carescorptech
67:34

Agile Testing methodology, process, challenges tutorial. Agile Scrum Testing video.
Agile Testing lecture (part 1) for Software QA Testing students delivered by Iana Mourza a...
published: 24 Jul 2012
author: portnovschool
Agile Testing methodology, process, challenges tutorial. Agile Scrum Testing video.
Agile Testing methodology, process, challenges tutorial. Agile Scrum Testing video.
Agile Testing lecture (part 1) for Software QA Testing students delivered by Iana Mourza at Portnov Computer School (http://www.portnov.com) in Los Altos, CA...- published: 24 Jul 2012
- views: 50898
- author: portnovschool
26:11

Testing in Software Development Life Cycle - Agile Methodology Explained in Real Time
Testing in Software Development Life Cycle - Agile Methodology Explained in Real Time. Wha...
published: 03 Dec 2012
author: Rao HTwoKInfosys
Testing in Software Development Life Cycle - Agile Methodology Explained in Real Time
Testing in Software Development Life Cycle - Agile Methodology Explained in Real Time
Testing in Software Development Life Cycle - Agile Methodology Explained in Real Time. What is Agile methodology? Agile methodology has Customer or Client as...- published: 03 Dec 2012
- views: 9724
- author: Rao HTwoKInfosys
3:16

√Bestamvsofalltime ▪ Depressive Methodology AMV
Bestamvsofalltime Creator - MentalTsui dl:http://tinyurl.com/d6o2llq Facebook: http://www....
published: 28 Jul 2012
author: BestAMVsOfAllTime0
√Bestamvsofalltime ▪ Depressive Methodology AMV
√Bestamvsofalltime ▪ Depressive Methodology AMV
Bestamvsofalltime Creator - MentalTsui dl:http://tinyurl.com/d6o2llq Facebook: http://www.facebook.com/Icanonlycarry10lolisatatime Twitter: https://twitter....- published: 28 Jul 2012
- views: 299356
- author: BestAMVsOfAllTime0
Vimeo results:
2:35

OBLIVION GFX Montage
The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for hi...
published: 19 Apr 2013
author: GMUNK
OBLIVION GFX Montage
The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned fuckload of graphic content… Working with Joseph always brings out the best in Munk and Company, and this time around was certainly no exception… OBLIVION © Universal Pictures, Inc. All Rights Reserved.
A more thorough GFX Breakdown at: http://work.gmunk.com/OBLIVION-GFX
GFX METHODOLOGY
The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop… The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika's Light Table, or the various diagnostics in the air using the Jack's Bubbleship… For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions...
OBLIVION LIGHT TABLE UI
One of the most widely seen Graphic elements was Vika's Light Table, which allowed her to guide Jack Harper through his tasks as a Drone repair man in the field of duty… The table itself was built practically, so most of the visuals were captured in-camera, lending a beautiful optical touch to the design ( thx Joe & Claudio )… The table consisted of four screens: A main map that Vika used to monitor the Bubbleship, Drone, and Scav positioning, a Drone Monitor which tracked all their key vitals and fuel status, A Hydro Rig monitor that displayed the collection progress for the large resource gatherers over the ocean, and finally a Weather Screen which showed the Tet's online status and also key vitals of the ever-changing weather systems… A couple extra tasks had the team designing another Map Diagnostic screen on a milky-white breakfast table top and a few key standalone windows that were analyzing Rogue Signal feeds that were key story points in the film...
OBLIVION BUBBLESHIP UI
Jack's helicopter, a remarkable Daniel Simon creation called the Bubbleship, was Jack's paramount vehicle in the film… The UI appeared as a hologram embedded within the spherical glass cockpit, done to perfection by the lovely folks at Pixomondo, and functioned to assist Jack in his flight and combat duties throughout the film… The team researched a grip of Flight simulator and Helicopter Combat interfaces and sought to modernize the aesthetic while still delivering key functionality that would mimic real-world flight tools... And of course the team didn't want to fuck up Simon's baby with ugly UI, the German wrath was implanted deep within and ultimately, the Bubbleship UI was by far the most researched and pampered graphic task...
OBLIVION HUD GFX
The team also designed all of the Machinery HUDs and various Gauges in the film, be it the Drone Machine Vision, Jack's Gun HUD, all the Scav equipment and some of Jack's smaller vehicles... The interfaces again stressed functionality over excess, keeping the Greeble under control and communicating key story points throughout the film.. All of these graphic elements were ingested by the VFX Vendors and ultimately integrated seamlessly into the live-action plates; many thanks mighty peoples...
OBLVN Light Table UI Credit list
Production Facility: Crater Lake Productions
Oblivion Director: Joseph Kosinski
Oblivion Producer: Steve Gaubs
Oblivion Assistant Producer: David Feinblserbr
Graphics Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Jake Sargeant
Graphic Designers: Joseph Chanimal, Alexander Perry
Lead Graphics Animators: David Lewandowski, Joseph Chanimal
Graphics Animator: Alexander Perry
OBLVN Bubbleship UI Credit list
Graphics Design Director: Bradley G Munkowitz
Lead Graphic Designers: Bradley G Munkowitz, Joseph Chanimal
Lead Graphics Animator: Navarro Parker
Graphics Animator: Joseph Chanimal
OBLVN HUD GFX Credit list
Graphics Design Director: Bradley G Munkowitz
Lead Graphic Designers: Joseph Chanimal, Bradley G Munkowitz
Graphic Designer: Alexander Perry
Lead Graphics Animators: Navarro Parker, Alexander Perry
Graphics Animator: Joseph Chanimal
OBLVN Process Montage Credit list
Production Facility: Autofuss
Design Director: Bradley G Munkowitz
Lead Editor: Ian Colon
Director of Photography: Ian Colon
30:46

The Great Camera Shootout 2011: Episode 1 ~ "The Tipping Point"
In the most scientific camera comparison to date, "The Great Camera Shootout 2011: a docum...
published: 27 May 2011
author: Zacuto
The Great Camera Shootout 2011: Episode 1 ~ "The Tipping Point"
In the most scientific camera comparison to date, "The Great Camera Shootout 2011: a documentary of the Single Chip Camera Evaluation (SCCE)" premieres with Episode 1: ''The Tipping Point." The first episode of the 3-part web series examines three SCCE Tests: The Dynamic Range Test, The Under Exposure Test and The Over Exposure Test.
Robert Primes, ASC, designed and administered the full series of tests. "That's right," says Web Series Director Steve Weiss,"We didn't want people to think that these tests were biased in any way. So Bob created the SCCE as an independent organization to conduct the testing." Additionally, Bob Primes designed the tests with his own technicians and selected the cameras to be tested.
The impressive 12-Camera line-up includes: 35mm Kodak 5213 & 5219 Film, Arri Alexa, RED ONE M-X, Weisscam HS-2, Phantom Flex, Sony F-35, Sony F3, Panasonic AG-AF100, Canon 5D Mark II, Canon 1D Mark IV, Canon 7D and Nikon D7000. In addition to the SCCE tests, the web series features commentary from some of the top DPs in the industry, which was filmed at worldwide screening locations in Sydney, Amsterdam, New York, London, Las Vegas (NAB) and Hollywood "You'll hear from indie filmmakers, event shooters, commercial DPs, directors and corporate filmmakers," says Steve Weiss, "Although you are not watching these tests in a 2K theatrical setting, hearing such commentary from people in the ASC, BSC, ACS, CSC, NSC, ICG and the SOC, will help you evaluate the significance of these tests."
This first episode of the series looks at the dynamic range and usable latitude of each camera. "We need to see how these cameras record real scenes," says Jens Bogehegn. Thus, Bob Primes, ASC, designed an under-exposure scene and an over-exposure scene. In regards to methodology, the camera master had to set their camera to record the widest dynamic range and they were not allowed to change any settings between the two scenes. The combination of both of these scenes will show the usable dynamic range of each camera. The featured scenes are shot by Michael Bravin and lit by Matt Siegel and Nancy Schreiber, ASC.
***The featured tests include three scenes: a back-lit test chart shot by Michael Bravin, an under-exposure scene lit by Matt Siegel and an over-exposure scene lit by Nancy Schreiber, ASC.
For more information on "The Great Camera Shootout 2011, go to http://www.zacuto.com/the-great-camera-shootout-2011. To watch previous episodes of The Great Camera Shootout 2010" visit http://www.zacuto.com/shootout
Commentary in this Episode Features:
Academy Award Winner Russell Boyd ASC, ACS (Master & Commander: The Far Side of the World, Ghost Rider, Forever Young); Academy Award Nominee Don McAlpine ASC, ACS (Moulin Rouge, Patriot Games, X-Men Origins: Wolverine); Calvin Gardiner ACS; BAFTA TV Award Winner Nic Knowland, ASC (The Final Passage, Around the World in 80 Days); Emmy Award Nominee & ASC Nominee Gale Tattersall, ASC (House, Ghost Ship, Wild Orchid); Mykelti T. Williamson, Actor (Forrest Gump, 24, CSI: NY); Ken Glassing (CSI: Miami); Philip Bloom (Sophia’s People, Greenpeace: Voices of Change); Terry Hopkins (London Film School); Dan Chung, James Mathers (Digital Cinema Society), David Wexler (Broken, The Wind) and more.
CAST & CREW
The web series documentary features two different independent crews. The SCCE Crew: Administrator Robert Primes, ASC; Station Chiefs: Michael Bravin, Stephen Lighthill ASC, Nancy Schreiber ASC, Matt Siegel and Mike Curtis; Line Producer Josh Siegel. The Shootout 2011 Crew: Editor Karen Abad, Graphic Designer Chris Voelz, Producers: Daniel Skubal, Scott Lynch, Jens Bogehegn and Eric Kessler; Web Series Director Steve Weiss.
2:23

Superfad Directs Colorful Vision in "Eye Candy" for Sony BRAVIA HDTV
Superfad’s new in-store campaign for Sony is a startlingly beautiful and surreal homage to...
published: 11 Mar 2010
author: Hype Communications
Superfad Directs Colorful Vision in "Eye Candy" for Sony BRAVIA HDTV
Superfad’s new in-store campaign for Sony is a startlingly beautiful and surreal homage to Sony’s global brand message of “make.believe” and a tribute to the pleasure of “Eye Candy”. Unfolding in three parts, “Birth of Color,” “Explosion of Color,” and “Release of Color,” the project was directed and produced by Superfad and will be seen in stores and trade shows throughout the world.
The concept was inspired by the idea that from one’s imagination anything is possible. Drawing from the theatrical world of fashion photography, Superfad chose moments of visual drama and magic, with spherical objects representing the dot in “make.believe” as a connecting through-line.
Superfad Director/Executive Creative Director Will Hyde captured a live action, slow motion narrative with imagery that would showcase the picture value of Sony BRAVIA high definition televisions including color fidelity and detail. The project’s effects and animation, completed in just under three weeks, was creative directed by Carlos Stevens.
The project keenly represents Superfad’s methodology; one that eschews a singular signature style in favor of applying project-specific creative approaches to reveal the unexpected. With Sony’s “Eye Candy,” the blending of live action and animation comes together in a seamless marriage of visual intensity and wonder.
Client: Sony Electronics
Video Program Manager: Lisa Gonzalez
Agency: chickINchair Productions
Executive Producer: Kim Tierney
Live Action Production Company: Superfad
Director: Will Hyde
Director of Photography: Martin Ahlgren
Production Designer: Jason Puccinelli
Wardrobe Design/Stylist: Heidi Meek
Make Up: Bryin Smoot
Line Producer: Scott Ludden
Design & Animation: Superfad
Executive Creative Director: Will Hyde
Creative Diretor: Carlos Stevens
CGI/VFX Director: Dade Orgeron
3D Artists: Tom Oakerson, Phiphat Pinyosophon, Andrew Butterworth, Yas Koyama,
Alex O'Donnell, Dimitri Luedemann, Billy Maloney
Compositors: Tom Oakerson, Paulo Dias, Loren Judah, Dorian West, Sohee Sohn,
John Stanch, Soyoun Lee, Dimitri Luedemann, David Holm
Editors: Ryan Haug
Flame Artist: Andy Davis
Head of Production: Chris Volckmann
Executive Producer: Rob Sanborn
Music: Matt Hutchinson
0:18

America's Tomorrow
Demographic Change by Decade
Join the Conversation at www.PolicyLink.org/AmericasTomorrow...
published: 18 May 2011
author: PolicyLink
America's Tomorrow
Demographic Change by Decade
Join the Conversation at www.PolicyLink.org/AmericasTomorrow
Source: Woods & Poole Economics, Inc. Washington, D.C. Copyright 2010. Woods & Poole does not guarantee the accuracy of this data. The use of this data and the conclusion drawn from it are solely the responsibility of PolicyLink. See projection methodology here.
Youtube results:
4:32

Agile Development Methodology: Why Agile Software Development Process is Better
Dream Orbit uses agile development methodology for developing software for logistics & sup...
published: 12 Dec 2012
author: DreamOrbitVideos
Agile Development Methodology: Why Agile Software Development Process is Better
Agile Development Methodology: Why Agile Software Development Process is Better
Dream Orbit uses agile development methodology for developing software for logistics & supply chain industry. In this video, they talk about how why Agile So...- published: 12 Dec 2012
- views: 2261
- author: DreamOrbitVideos
13:37

Research Part 1: Paradigms and Methodology
Please like, subscribe and provide feedback. I am happy to make more videos to help you. I...
published: 14 Sep 2011
author: NurseKillam
Research Part 1: Paradigms and Methodology
Research Part 1: Paradigms and Methodology
Please like, subscribe and provide feedback. I am happy to make more videos to help you. If you like this video you can visit the playlist http://www.youtube...- published: 14 Sep 2011
- views: 13680
- author: NurseKillam
14:29

Review the AIM Change Management Methodology: Steps for Enterprise-Wide, Transformational Change
http://www.imaworldwide.com Review the AIM Change Management Methodology: Steps, Principle...
published: 12 Dec 2012
author: IMAWorldwide
Review the AIM Change Management Methodology: Steps for Enterprise-Wide, Transformational Change
Review the AIM Change Management Methodology: Steps for Enterprise-Wide, Transformational Change
http://www.imaworldwide.com Review the AIM Change Management Methodology: Steps, Principles, Tools, and Tactics for Enterprise-Wide, Transformational Change....- published: 12 Dec 2012
- views: 801
- author: IMAWorldwide
48:44

Lecture 8 | Programming Methodology (Stanford)
Lecture by Professor Mehran Sahami for the Stanford Computer Science Department (CS106A). ...
published: 03 Jul 2008
author: StanfordUniversity
Lecture 8 | Programming Methodology (Stanford)
Lecture 8 | Programming Methodology (Stanford)
Lecture by Professor Mehran Sahami for the Stanford Computer Science Department (CS106A). Professor Sahami reviews what he covered on methods and functions a...- published: 03 Jul 2008
- views: 105008
- author: StanfordUniversity