47:32
OpenAL tutorial for 3D sound and binary file handling (wav)
In this tutorial I will cover, how to read in binary files (more precisly I will read in a...
published: 14 Aug 2012
author: thecplusplusguy
OpenAL tutorial for 3D sound and binary file handling (wav)
OpenAL tutorial for 3D sound and binary file handling (wav)
In this tutorial I will cover, how to read in binary files (more precisly I will read in a wav file), and the basics of OpenAL (if you want to know more, ope...- published: 14 Aug 2012
- views: 2225
- author: thecplusplusguy
19:42
#22 LWJGL OpenAL - LWJGL Tutorials
Epsiode 23: http://youtu.be/zr7k7kaokSk Integrating three-dimensional sound in your game u...
published: 03 Mar 2012
author: TheCodingUniverse
#22 LWJGL OpenAL - LWJGL Tutorials
#22 LWJGL OpenAL - LWJGL Tutorials
Epsiode 23: http://youtu.be/zr7k7kaokSk Integrating three-dimensional sound in your game using OpenAL in the LWJGL. LWJGL is a Java library that allows you t...- published: 03 Mar 2012
- views: 6683
- author: TheCodingUniverse
10:57
DDMT2 OpenAL PvP Movie 3
A videót unalmamba csináltam, nem azért h milyen erős vagy esetleg szar vagyok. Nem azért ...
published: 28 Nov 2012
author: TheOpenAL
DDMT2 OpenAL PvP Movie 3
DDMT2 OpenAL PvP Movie 3
A videót unalmamba csináltam, nem azért h milyen erős vagy esetleg szar vagyok. Nem azért h valakivel kicsesszek, hanem, hogy megmaradjon egy emléknek.:) +am...- published: 28 Nov 2012
- views: 4844
- author: TheOpenAL
113:53
iOS Audio & OpenAL / Beginning iPhone Games Development (CocoaHeads Silicon Valley August 2011)
This is a two hour presentation by Eric Wing on programming iOS Audio & OpenAL based on th...
published: 29 Aug 2011
author: ewmailing
iOS Audio & OpenAL / Beginning iPhone Games Development (CocoaHeads Silicon Valley August 2011)
iOS Audio & OpenAL / Beginning iPhone Games Development (CocoaHeads Silicon Valley August 2011)
This is a two hour presentation by Eric Wing on programming iOS Audio & OpenAL based on the book, "Beginning iPhone Games Development" (Apress). The talk was...- published: 29 Aug 2011
- views: 7738
- author: ewmailing
0:22
OpenAL Demo: Doppler Effect!
So we got sound to work! Long time no updates, but here's another video! This video shows ...
published: 03 Jan 2013
author: Piko3D
OpenAL Demo: Doppler Effect!
OpenAL Demo: Doppler Effect!
So we got sound to work! Long time no updates, but here's another video! This video shows a basic OpenAL implementation. Piko3D allows objects and sound sour...- published: 03 Jan 2013
- views: 484
- author: Piko3D
10:12
iPhone Prism Slide - OpenGL + OpenAL
iPhone 3D demo using OpenGL ES and OpenAL....
published: 23 Mar 2012
author: Daniel Thee Roperto
iPhone Prism Slide - OpenGL + OpenAL
iPhone Prism Slide - OpenGL + OpenAL
iPhone 3D demo using OpenGL ES and OpenAL.- published: 23 Mar 2012
- views: 88
- author: Daniel Thee Roperto
2:09
OpenAL tutorial in C++ (without alut.h)
A simple way to play 3D sound in your C++ program with OpenAL without using alut.h Code: h...
published: 06 Nov 2011
author: erikkkkire
OpenAL tutorial in C++ (without alut.h)
OpenAL tutorial in C++ (without alut.h)
A simple way to play 3D sound in your C++ program with OpenAL without using alut.h Code: http://dl.dropbox.com/u/48396851/OpenAL.rar OpenAL files: http://con...- published: 06 Nov 2011
- views: 6500
- author: erikkkkire
9:15
Xcode GLUT C++ Tutorial 18 - Setting Up OpenAL
In this tutorial we setup our OpenAL context so that we can implement audio into our game/...
published: 04 May 2013
author: Nico Cvitak
Xcode GLUT C++ Tutorial 18 - Setting Up OpenAL
Xcode GLUT C++ Tutorial 18 - Setting Up OpenAL
In this tutorial we setup our OpenAL context so that we can implement audio into our game/application.- published: 04 May 2013
- views: 64
- author: Nico Cvitak
1:15
OpenAL engine Audio
A small demo of audio working with in the engine I am working on. At the moment just the b...
published: 14 Jan 2013
author: Dekowta NULL
OpenAL engine Audio
OpenAL engine Audio
A small demo of audio working with in the engine I am working on. At the moment just the basic playing and stopping are implemented but I will move onto impl...- published: 14 Jan 2013
- views: 77
- author: Dekowta NULL
8:07
DDMT2 OpenAL PvP Movie2
Zene: 1. Scraf-Club Inferno [Club-Mix] 2. DJ Carpi - The Power Of Pleasure(Dreamsplash Rem...
published: 25 Jun 2012
author: TheOpenAL
DDMT2 OpenAL PvP Movie2
DDMT2 OpenAL PvP Movie2
Zene: 1. Scraf-Club Inferno [Club-Mix] 2. DJ Carpi - The Power Of Pleasure(Dreamsplash Remix)- published: 25 Jun 2012
- views: 4327
- author: TheOpenAL
1:17
Mirror's Edge - CMSS-3D - OpenAL
Use Headphones only, plain stereo, no processing whatsoever settings used for this video: ...
published: 22 Feb 2013
author: ElSurena
Mirror's Edge - CMSS-3D - OpenAL
Mirror's Edge - CMSS-3D - OpenAL
Use Headphones only, plain stereo, no processing whatsoever settings used for this video: Windows 5.1 - CMSS-3D Headphone fooled around ingame (with gamepad)...- published: 22 Feb 2013
- views: 244
- author: ElSurena
6:04
Minecraft, OpenAL, and Lag
I've figured out why I've been getting massive lag spikes. It's a sound issue, and it disa...
published: 26 Sep 2011
author: sckchui
Minecraft, OpenAL, and Lag
Minecraft, OpenAL, and Lag
I've figured out why I've been getting massive lag spikes. It's a sound issue, and it disappears if I turn the sound off. Google "minecraft openal" to see wh...- published: 26 Sep 2011
- views: 4039
- author: sckchui
Youtube results:
1:07
Ogre, Bullet, Lua and OpenAL.
Game engine written in C++ which implements a Lua console. Uses Ogre for rendering, OIS fo...
published: 23 Aug 2010
author: Eric Lavesson
Ogre, Bullet, Lua and OpenAL.
Ogre, Bullet, Lua and OpenAL.
Game engine written in C++ which implements a Lua console. Uses Ogre for rendering, OIS for input, OpenAL for sound, and Bullet (not seen in this clip) for p...- published: 23 Aug 2010
- views: 2358
- author: Eric Lavesson
7:24
Next-gen Cross-platform Audio Technology w/ OpenAL (Part 1)
This session explores the role of OpenAL in a cross-platform audio engine developed by Cod...
published: 08 Jun 2007
author: SoundBlasterXFi
Next-gen Cross-platform Audio Technology w/ OpenAL (Part 1)
Next-gen Cross-platform Audio Technology w/ OpenAL (Part 1)
This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Col...- published: 08 Jun 2007
- views: 4888
- author: SoundBlasterXFi
0:26
Marshmallow on Blackberry (OpenAL support added)
I finally spent some time figuring out some audio backends, Marshmallow now supports ALSA ...
published: 24 Dec 2012
author: Guillermo Amaral
Marshmallow on Blackberry (OpenAL support added)
Marshmallow on Blackberry (OpenAL support added)
I finally spent some time figuring out some audio backends, Marshmallow now supports ALSA and OpenAL. In the video above, you can see my platformer demo runn...- published: 24 Dec 2012
- views: 213
- author: Guillermo Amaral