GodWars is a family of MUD engines derived from Merc, created in 1995 by Richard Woolcock, also known as "KaVir". GodWars' setting is influenced by White Wolf's World of Darkness.
In 1996 the code was illegally released and advertised on a website for free download. After fighting extensively to stop the illegal use of his codebase, Woolcock later released the code publicly.
The original GodWars was later renamed Dark City then Last City, with added wilderness code.
Since 2000, between 28 and 84 derivatives of the God Wars code have been active, including Vampire Wars, which is based on White Wolf's Vampire: The Masquerade and won the October 1998 Mud of the Month award at The Mud Connector.
In 2002, Woolcock wrote a new MUD named God Wars II, a conceptual sequel to GodWars, with a more personal dark fantasy universe.
The game relies heavily on player versus player combat, like the original GodWars, and features a deep and complex combat system where the player has to manipulate the limbs associated with the attacks, creating combos when the commands are stringed together. This combo system is inspired from the tabletop game Spellbinder, of which the complexity is comparable to chess and go.
Doo doo doo do doo
Doo Do doo do doo
Feeling the time is never near
It's clear the clocks are very wrong here
Shadow people come and disappear
Try not to be so all alone
It's hard to hear my stomach when it groans
'Cause as much as it's filled with stone
And my heart just beats in monotone
Doo doo do do doo