- published: 09 Mar 2013
- views: 774
1:44
Seven Dwarfs Mine Train Coaster Construction Update Magic Kingdom Walt Disney World Mar 8th 2013
Here's a Construction Update on the Seven Dwarfs Mine Train Roller Coaster being built in ...
published: 09 Mar 2013
Seven Dwarfs Mine Train Coaster Construction Update Magic Kingdom Walt Disney World Mar 8th 2013
Here's a Construction Update on the Seven Dwarfs Mine Train Roller Coaster being built in New Fantasyland at the Magic Kingdom at Walt Disney World in Florida. The coaster will open in 2014.
Filmed on March 8th, 2013
Watch in HD (1080p) for best quality.
Theme Park videos from all of Florida's theme parks on my channel: http://youtube.com/popsong1
Subscribe to my YouTube channel: http://www.youtube.com/subscription_center?add_user=popsong1
2nd Channel: http://youtube.com/iThemePark
Twitter http://twitter.com/ThemeParkTours
Store (Amazon.com) http://astore.amazon.com/themeparktours-20
- published: 09 Mar 2013
- views: 774
1:25
Deal close for city school construction funds
Baltimore City is close to striking a deal with the state over school construction money, ...
published: 08 Mar 2013
Deal close for city school construction funds
Baltimore City is close to striking a deal with the state over school construction money, but it may not be exactly what the city was hoping for, 11 News has learned.
- published: 08 Mar 2013
- views: 9
10:37
MINECRAFT - Ravine to Construction! - Mansão na ravina? Dia 1
SEED: curirin
-
Para acompanhar atualizações:
http://www.twitter.com/BrazilianPlay
-
Músic...
published: 09 Mar 2013
MINECRAFT - Ravine to Construction! - Mansão na ravina? Dia 1
SEED: curirin
-
Para acompanhar atualizações:
http://www.twitter.com/BrazilianPlay
-
Música da intro: Crave You - Adventure Club
-
Email para contato Profissional: brazilianplay@live.com
-
Jogue LEAGUE OF LEGENDS DE GRAÇA!: http://goo.gl/2Q8rE
-
Parceria Centralkeys: http://goo.gl/Xx0En
- published: 09 Mar 2013
- views: 9473
10:34
Curiosity and Construction in Mindreading: Sara Hodges at TEDxUOregon
Deeply curious about how much different identities can matter to people and how they may c...
published: 09 Mar 2013
Curiosity and Construction in Mindreading: Sara Hodges at TEDxUOregon
Deeply curious about how much different identities can matter to people and how they may contribute to misunderstandings. Graduate of Rhodes College in Memphis (BA) and the University of Virginia (PhD). Sara has spent parts of her sabbaticals in Estonia, Scotland, and Taiwan.
In the spirit of ideas worth spreading, TEDx is a program of local, self-organized events that bring people together to share a TED-like experience. At a TEDx event, TEDTalks video and live speakers combine to spark deep discussion and connection in a small group. These local, self-organized events are branded TEDx, where x = independently organized TED event. The TED Conference provides general guidance for the TEDx program, but individual TEDx events are self-organized.* (*Subject to certain rules and regulations)
- published: 09 Mar 2013
- views: 460
5:27
Funny Construction work - Funny.
Funny and weird Construction work. How could things get to this point...
The music just...
published: 27 Jan 2011
Funny Construction work - Funny.
Funny and weird Construction work. How could things get to this point...
The music just sucks, I originally had a nice sound track but I violated Goggles copyrighted material (they are right). So I added this music for it was free at that time, but now I have purchased new music but it's to late for this video. Please bear it,,,lol..:)
- published: 27 Jan 2011
- views: 12231207
1:32
City schools construction funding deal in works in Annapolis
Baltimore City is close to striking a deal with the state over school construction money, ...
published: 08 Mar 2013
City schools construction funding deal in works in Annapolis
Baltimore City is close to striking a deal with the state over school construction money, but it may not be exactly what the city was hoping for, 11 News has learned. Tim Tooten reports.
- published: 08 Mar 2013
- views: 3
6:07
***30-story building built in 15 days*** Construction time lapse *View Fullscreen*
mp4 download link:http://www.broad.com/down/video_gxls_T30.rar
What can you accomplish in...
published: 07 Jan 2012
***30-story building built in 15 days*** Construction time lapse *View Fullscreen*
mp4 download link:http://www.broad.com/down/video_gxls_T30.rar
What can you accomplish in 360 hours?
The Chinese sustainable building company, Broad Group, has yet attempted another impossible feat, building a 30-story tall hotel prototype in 360 hours, after building a 15-story building in a week earlier in 2011.
You may ask why in a hurry, and is it safe? The statistics in the video can put you in good faith. Prefabricated modular buildings has many advantages over conventional buildings.
Higher precision in fabrication (+/- 0.2mm).
More coordinated on-site construction management.
Shorter construction time span.
Lower construction waste.
Also many other health and energy features are included in Broad Sustainable Buildings (BSB)
The building was built over last Christmas time and finished before New Years Eve of 2012.
/////////
An Introduction to BROAD SUSTAINABLE BUILDING CO., LTD
Jan.11, 2012
Established in March, 2009, BROAD SUSTAINABLE BUILDING CO., LTD is a wholly-owned subsidiary of BROAD Group, solely operates the magnitude-9 earthquake resistant, 5x more energy efficient, 20x purer air, 90% factory-built, and 1% construction waste Broad Sustainable Buildings (BSB).
BSB headquarter and its R&D; Center are situated in the Xiangyin County of Hunan Province in Southern China, with 80,000sqm workshops, 900 employees in 2011. In 2012 with 220,000sqm workshops, 12,000 employees, and in 2013 with 360,000sqm workshops and 19,000 employees, reaching an annual production and installation capacity of 10 million sqms. BSB's central goal is:
1. Improving R&D; of BSB technologies, setting up supply chains
2. Sell BSBs in compliance with local regulations in the Hunan building market.
3. Transfer BSB technology to 100 partnership enterprise, every Chinese province and distributed evenly in each nation worldwide.
By December, 2011, BSB technology reached finalization, altogether with 12 BSBs built in Changsha, Xiangyin, Shanghai, Zhejiang and Mexico and developed 2 franchise partners in Ningxia and Fujian with identical factory sizes to the Xiangyin BSB Factory. Another 10 Chinese & international potential partners are in negotiation.
BROAD envisions in the near future, there will be one BSB among three buildings worldwide, allowing all men and women to share BSB's solace. Proving that by responsible use of technology, earth's environment and human living can be elevated simultaneously.
Lin Gang Industrial Zone, Xiangyin County, Hunan Tel: 86-731-84086266 Email: bsbs@broad.net www.broad.com/bsb
- published: 07 Jan 2012
- views: 5419801
9:22
Tonka Construction (Part 1)
This walkthrough has been redone into much better quality and only one part, as well as co...
published: 10 Oct 2010
Tonka Construction (Part 1)
This walkthrough has been redone into much better quality and only one part, as well as covering more. See the redone version here: http://www.youtube.com/watch?v=87xyRVHvSmw
No, I did not download this game. I have the original CD and bought it off Amazon. Anyone asking where to download it is getting their comment removed for having poor judgement.
Here's Tonka Construction, probably my favorite non-Humongous Entertainment game growing up. This video shows the intro, signing in, and the Tonka Garage.
I think I'm also the first to show this whole game. There was one other video but it showed you almost nothing about the game. I will also go on record by saying this - THIS GAME IS SOMEWHAT GLITCHY ON A MODERN PC. I'm warning you ahead of time. This video already shows you quite a bit. I'll list them here:
While the cursor problem is obvious, it's actually HyperCam's fault.
In the garage, when painting, even if you have a different color selected, it stills looks like you have yellow selected. It still comes off as the right color though.
There's a "shining" glitch that bothers me the most. For some reason HyperCam didn't record it well though. I'll try to explain this the best I can - Whenever there's an arrow or waterfall that animates (like the ones in the Quarry and the City that follow the road to call vehicles in), anything in the background that's the same color flashes along with it. In most places this isn't a big problem, but in the snow, since there's a white waterfall, all of the snow flashes too. It's very annoying, I know, but HyperCam didn't pick it up very well. It's a lot worse in the actual game.
When the characters are explaining what to do, only the first page is shown. I don't know what that's about.
In the Quarry, when you dump the different colored rocks into the crusher, it doesn't change color.
- published: 10 Oct 2010
- views: 4799687
6:51
Bridge construction - Incremental Launching - 3D Animation
This animation simulates the construction of a bridge by incremental launching method.
ht...
published: 11 May 2009
Bridge construction - Incremental Launching - 3D Animation
This animation simulates the construction of a bridge by incremental launching method.
http://www.octaviomartins.com/incrementalLaunching/
- published: 11 May 2009
- views: 129568
7:34
Longfellow Bridge Construction Animation
Massachusetts Department of Transportation (MassDOT) contractors will begin the rehabilita...
published: 04 Mar 2013
Longfellow Bridge Construction Animation
Massachusetts Department of Transportation (MassDOT) contractors will begin the rehabilitation of the historic Longfellow Bridge, which links Boston and Cambridge in the spring of 2013. The project will be completed in six phases.
This seven and a half minute animation with music vividly portrays the process of reconstructing the bridge serving vehicles, the MBTA Red Line, pedestrians and bicyclists.
- published: 04 Mar 2013
- views: 9557
9:39
Bitches and Ice Cream!!! Construction Nation (Ep. 15)
http://www.youtube.com/watch?v=0hcke6yxPZA
Click here to watch Alcoholic Minecrafter!? Con...
published: 26 Feb 2013
Bitches and Ice Cream!!! Construction Nation (Ep. 15)
http://www.youtube.com/watch?v=0hcke6yxPZA
Click here to watch Alcoholic Minecrafter!? Construction Nation (Ep. 14)
Bitches and Ice Cream!!! Construction Nation (Ep. 15)
Make sure to enjoy and if you did leave a like it makes my special place get warm :D
DIRECTOR:
http://www.youtube.com/user/BurtGasm
Visit the NEW Inside Gaming Blog
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- published: 26 Feb 2013
- views: 21912
29:26
Smart Building: Pioneering Sustainable Design & Construction
The new SF Public Utilities Commission Headquarters, located at 525 Golden Gate Avenue, is...
published: 16 Nov 2012
Smart Building: Pioneering Sustainable Design & Construction
The new SF Public Utilities Commission Headquarters, located at 525 Golden Gate Avenue, is possibly the greenest office building in America. Applying evolving water and power technologies with new light management and computer controlled environment, the SFPUC has created a building which looks towards the future of environmental building construction, and reaches for the ultimate engineering accolade, the LEED rating of "Platinum".
- published: 16 Nov 2012
- views: 2518
2:01
World's 5 Mega Construction Projects
World's 5 Mega Construction Projects - as part of the travel series by GeoBeats.
Around ...
published: 03 Sep 2012
World's 5 Mega Construction Projects
World's 5 Mega Construction Projects - as part of the travel series by GeoBeats.
Around the world, we keep building structures that are taller and bigger than the existing ones. Here are 5 current mega constructions projects.
Number 5 is the Kingdom Tower in Saudi Arabia. Upon its expected completion in 2017, it will have an approximate height of 3,280 feet, making it the tallest building in the world. With a budget of nearly $1.2 billion, the tower will have more than 160 floors, including apartments, office space, and condos.
Number 4 - The Falconcity of Wonders in Dubai. With an area of 400,000 sq feet, this mega construction project would host the replicas of 7 wonders of the world such as Taj Mahal, Effiel Tower, and The Great Wall. In addition, it will feature a theme park, educational institute, sports facilities, and approximately 5,500 residential units. The project is expected to complete between 2015 and 2017.
Number 3 is the Shanghai Tower in Shanghai, China. Upon its completion in 2014, this 2074 feet structure would be the second tallest building in the world. The 121-story tower will have plenty of dinning, entertainment, and office space options. The mega construction project has a budget of $1.9 billion.
Number 2 is the Crystal Island in Moscow, Russia. With an approximate height of 1500 feet, this "tent-like" structure will comprise of apartment buildings, hotel, office, shopping, exhibition & performance space.
Number 1 is the 1 World Trade Center, which is part of the new World Trade Center complex in New York City. Upon its completion in 2015, the 1,776 feet tall building would not only be the tallest building in New York City but also in the US.
Which one of these is your favorite?
- published: 03 Sep 2012
- views: 30364
25:04
Let's Play: SimCity 5 (2013) - Part 1 - CONSTRUCTION!
● Next Part (#2) - http://youtu.be/Tad7L8xLJr4
Be sure to like if you enjoyed the video! ...
published: 08 Mar 2013
Let's Play: SimCity 5 (2013) - Part 1 - CONSTRUCTION!
● Next Part (#2) - http://youtu.be/Tad7L8xLJr4
Be sure to like if you enjoyed the video! Really helps the channel grow and I thank you :3
• Twitter: https://twitter.com/TheGamingLemon
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Extra Tags: simcity sim city 5 2013 mew today this week let's play lets play walkthrough playthrough part 1 #1 episode 1 ep.1 ep. "Let's Play SimCity" "Let's Play SimCity Part 1"
- published: 08 Mar 2013
- views: 17600
Vimeo results:
6:22
OFFF Barcelona 2011 Main Titles
Still shocked and excited from last night, it's an honor for us to show you this absolutel...
published: 12 Jun 2011
author: OFFF, let's feed the future
OFFF Barcelona 2011 Main Titles
Still shocked and excited from last night, it's an honor for us to show you this absolutely MINDBLOWING TITLES made for OFFF by PostPanic.
Thank you so much to PostPanic, and specially to Mischa Rozema, Ania Markham and Si Scott, simply epic!!!
Written by Mischa Rozema and British graphic designer, Si Scott, the opening titles reflect their dark thoughts on a possible future. Directed by Mischa and shot on location in Prague, the film guides the viewer through a grim scenario embedded with the names of artists appearing at this year’s OFFF festival. The live action was brought back to Amsterdam for post, primarily carried out by PostPanic’s in-house team of artists but also with the additional help of freelancers and partner companies that we have enjoyed strong creative relationships with over the years. It’s really fair to say that this was a labour of love by a passionate crew of people.
Says Ania Markham, Executive Producer at PostPanic:
“The images created by the crew of people working on the titles has been unbelievable, with nationalities represented including Dutch, Czech, English, American, Polish, German, Swedish and Belgian. It’s been a great opportunity for all of us to work together on a non-commercial project we’re passionate about and we’re so proud of the combined effort and final result.”
DIRECTORS NOTES (Mischa Rozema)
This project started out as a collaboration between myself and Si Scott. Right from the start, we decided that it should be the darkest thing we could make. I think it just felt natural to the both of us; if we had to nail the future, it would not be a nice place.
This idea evolved into a clash of times. Inspired by an idea from the late Arthur C. Clarke. He wrote about different historical civilizations meeting in a single point in time. So what happens when civilizations meet? The 'weaker' one gets eaten by the 'stronger'. You only have to look at history to see the destructive power of civilizations.
So the main underlying idea is: what would happen if the future lands on our doorstep today? Let's take mankind, add perhaps 100 years and then let them show up on our doorstep today. The future would pretty much devour the present. Probably in a matter of, let's say, 7 days… So that's what we're looking at. But every ending also means a new beginning, hence Year Zero.
There's all kinds of hidden messages in there. Like the virus eating away at reality, buildings and people, even at the viewers brain. It's behaving off course much like a computer virus. And the network of wires represents the future of social networking. I just made it physical and let it 'catch' the city and it's people like a net. All these ideas just serve as inspiration for us to create a future that worked for this concept. They're not meant to be deciphered by the audience. It's still meant to be just a title sequence and not an actual movie.
Now what makes a good title sequence? Personally, I think it's something that gets you in the mood, warms you up for what you're about to experience, be it a film, tv series or in our case, the OFFF festival. We decided to treat the OFFF festival as a feature film experience. So all we had to do was get the viewer into the right state of mind. Without, of course, being too narrative led. The best title sequences out there are nothing but a random collection of images/scenes that don't tell a lot if you watch them on their own. But edit them together and a new context is created. A context that matters, a feeling that gets the viewer ready for the main event, in our case, the festival.
To get started, the next thing we did was make a collection of ideas that would scare me and Si. So, anything drawn from our youth, right through to stuff that's inspired us over the years as well as seemingly random compositions that trigger the imagination of the viewer. For example, when we show you the aesthetics of a car explosion, it's carefully constructed. Why a car and not something else? Because an exploding car brings extra content to an otherwise simple aesthetic display of violence. A car doesn't explode by itself so instantly the brain tries to formulate the background behind it. It adds an either political or criminal edge to the violence. To me it felt appropriate because of the sense of protest and rebellion the shot has. And maybe the biggest question; was there someone in the car and if so, who was it? For me, every idea should provoke these kind of questions; from a girl in a prom dress holding a rocket launcher to a riot cop standing in the kitchen. All scenes have a pre and post story to them. In no time you're actually trying to connect these seemingly random scenes and boom; you've just created your own strange context. You now have a feeling, a taste and lots of questions probably. Questions that normally would be answered by watching the actual movie. But since there's no actual movie here we'll leave stranded with, hopefully,
18:49
Zimoun : Compilation Video V3.0 | Sound Sculptures & Installations, Sound Architectures
Zimoun : Sound Sculptures & Installations, Sound Architectrues
Compilation Video V.3.0 / L...
published: 24 Oct 2009
author: STUDIO ZIMOUN
Zimoun : Compilation Video V3.0 | Sound Sculptures & Installations, Sound Architectures
Zimoun : Sound Sculptures & Installations, Sound Architectrues
Compilation Video V.3.0 / Last update: February 18, 2013
Using simple and functional components, Zimoun builds architecturally-minded platforms of sound. Exploring mechanical rhythm and flow in prepared systems, his installations incorporate commonplace industrial objects. In an obsessive display of simple and functional materials, these works articulate a tension between the orderly patterns of Modernism and the chaotic forces of life. Carrying an emotional depth, the acoustic hum of natural phenomena in Zimoun's minimalist constructions effortlessly reverberates.
More works & information:
http://www.zimoun.ch
Next Events:
http://zimoun.ch/events.html
Newsletter:
http://www.zimoun.ch/newsletter.html
Facebook:
http://www.facebook.com/pages/Zimoun/134817185765
HD Video Archive:
http://vimeo.com/zimoun/videos/sort:plays
Galleries:
bitforms gallery nyc
http://www.bitforms.com
Galerie Denise René Paris
http://www.deniserene.com
_
«The sound sculptures and installations of Zimoun are graceful, mechanized works of playful poetry, their structural simplicity opens like an industrial bloom to reveal a complex and intricate series of relationships, an ongoing interplay between the «artificial» and the «organic». It‘s an artistic research of simple and elegant systems to generate and study complex behaviors in sound and motion. Zimoun creates sound pieces from basic components, often using multiples of the same prepared mechanical elements to examine the creation and degeneration of patterns.» Tim Beck
«Zimoun is best compared to a watchmaker of a self-reproducing time constructing his own gauging station.» Radjo Monk
«The clean, elegant sound sculptures combine visual, sonic, and spatial elements in an organically balanced entirely artwork. Using simple and well- conceived mechanical systems, Zimouns‘s work transforms and activates the space.» Jury Prix Ars Electronica 2010
«Zimoun creates complex kinetic sound sculptures by arranging industrially produced parts according to seemingly simple rules. Using motors, wires, ventilators, etc.., he creates closed systems that develop their own behavior and rules similarly to artificial creatures. Once running, they are left to themselves and go through an indeterminable process of (de)generation.
These quasi autonomous creatures exist in an absolutely synthetic sphere of lifeless matter. However, within the precise, determinist systems creative categorioes suddenly reappear, such as deviation, refusal and transcience out of which complex patterns of behavior evolve.» Node10
«It is a poetic and humorous absurdity we find in Zimoun’s work, which opens up a wide, refreshing and enriching space for discoveries, associations and a multitude of approaches.» Nina Terry
«The components used in Zimoun’s work are simple, functional and raw, whereas only aesthetically high-level and purposefully chosen elements and materials are used in minimalist fashion. Through radical reduction, Zimoun creates works of art which allow for a plethora of associations without being pinned down to a specific direction. Radical abstraction functions rather like a code in the background of things, thus elegantly avoiding an insinuation of direct, concrete attribution. Thanks to the abundance of mechanical activity, the range of perception, possibilities and interpretations is wide open.» Amanda Neumann
«Indeed, one of the refreshing elements of this work is the immediacy with which one can understand the sound-making process, where each micro-event is present, visible, and concrete. Yet at the same time the resulting complexity of the total system, conjured before your eyes, defies any attempt to dissect it. You might find yourself feeling there is a «prime mover» at work behind the scenes, but in fact it is just the characteristic reaction of materials behaving together and in unison with the space of their activity. A magic of the real.» Xymara
_
Website:
http://www.zimoun.ch
_
6:22
Year Zero - OFFF Barcelona 2011 Main Titles
Following in the footsteps of Prologue Films and The Mill, PostPanic have created this yea...
published: 09 Jun 2011
author: PostPanic
Year Zero - OFFF Barcelona 2011 Main Titles
Following in the footsteps of Prologue Films and The Mill, PostPanic have created this year’s prestigious opening titles 'Year Zero' for OFFF Festival 2011 in Barcelona http://offf.ws/bcn2011/
Written by Mischa Rozema and British graphic designer, Si Scott, the opening titles reflect their dark thoughts on a possible future. Directed by Mischa and shot on location in Prague, the film guides the viewer through a grim scenario embedded with the names of artists appearing at this year’s OFFF festival. The live action was brought back to Amsterdam for post, primarily carried out by PostPanic’s in-house team of artists but also with the additional help of freelancers and partner companies that we have enjoyed strong creative relationships with over the years. It’s really fair to say that this was a labour of love by a passionate crew of people.
DIRECTOR'S NOTES (By Mischa Rozema)
This project started out as a collaboration between myself and Si Scott. Right from the start, we decided that it should be the darkest thing we could make. I think it just felt natural to the both of us; if we had to nail the future, it would not be a nice place.
This idea evolved into a clash of times. Inspired by an idea from the late Arthur C. Clarke. He wrote about different historical civilizations meeting in a single point in time. So what happens when civilizations meet? The 'weaker' one gets eaten by the 'stronger'. You only have to look at history to see the destructive power of civilizations.
So the main underlying idea is: what would happen if the future lands on our doorstep today? Let's take mankind, add perhaps 100 years and then let them show up on our doorstep today. The future would pretty much devour the present. Probably in a matter of, let's say, 7 days… So that's what we're looking at. But every ending also means a new beginning, hence Year Zero.
There's all kinds of hidden messages in there. Like the virus eating away at reality, buildings and people, even at the viewers brain. It's behaving off course much like a computer virus. And the network of wires represents the future of social networking. I just made it physical and let it 'catch' the city and it's people like a net. All these ideas just serve as inspiration for us to create a future that worked for this concept. They're not meant to be deciphered by the audience. It's still meant to be just a title sequence and not an actual movie.
Now what makes a good title sequence? Personally, I think it's something that gets you in the mood, warms you up for what you're about to experience, be it a film, tv series or in our case, the OFFF festival. We decided to treat the OFFF festival as a feature film experience. So all we had to do was get the viewer into the right state of mind. Without, of course, being too narrative led. The best title sequences out there are nothing but a random collection of images/scenes that don't tell a lot if you watch them on their own. But edit them together and a new context is created. A context that matters, a feeling that gets the viewer ready for the main event, in our case, the festival.
To get started, the next thing we did was make a collection of ideas that would scare me and Si. So, anything drawn from our youth, right through to stuff that's inspired us over the years as well as seemingly random compositions that trigger the imagination of the viewer. For example, when we show you the aesthetics of a car explosion, it's carefully constructed. Why a car and not something else? Because an exploding car brings extra content to an otherwise simple aesthetic display of violence. A car doesn't explode by itself so instantly the brain tries to formulate the background behind it. It adds an either political or criminal edge to the violence. To me it felt appropriate because of the sense of protest and rebellion the shot has. And maybe the biggest question; was there someone in the car and if so, who was it? For me, every idea should provoke these kind of questions; from a girl in a prom dress holding a rocket launcher to a riot cop standing in the kitchen. All scenes have a pre and post story to them. In no time you're actually trying to connect these seemingly random scenes and boom; you've just created your own strange context. You now have a feeling, a taste and lots of questions probably. Questions that normally would be answered by watching the actual movie. But since there's no actual movie here we'll leave stranded with, hopefully, an uncomfortable feeling and lots of questions - some might feel unsatisfied and wondering why. Just like a nightmare.
We also wanted the actual titles to be different this time. Most of the time festival titles are driven by the idea on how to show titles. A mechanism that displays titles in a creative way. We actually thought to bring the festival theme to the foreground and have the titles play a part in it. Incorporate them so they become the actual fiber/texture of the
11:27
Percebeiros (Sea Bites) 1920x1080
http://www.enpiedeguerra.tv/percebeiros/
(12 min) Corto documental dirigido por David Ber...
published: 03 Dec 2011
author: enpiedeguerra
Percebeiros (Sea Bites) 1920x1080
http://www.enpiedeguerra.tv/percebeiros/
(12 min) Corto documental dirigido por David Beriain sobre la historia de Serxio Ces, percebeiro de Cedeira, Galicia.
Preseleccionado para los Premios Goya 2012.
Sinopsis:
Ruge el viento. El mar golpea los acantilados. Dos metros de roca, ésa es la franja de agua y oxígeno en la que crece el percebe. Dos metros donde el mar se ensaña, donde bate con fuerza milenaria. Una frontera de olas y espuma en la que Serxo y sus compañeros luchan por un bocado de mar.
Una frontera de valor y miedo. De temeridad y sentido común. Dos metros sin margen de error. Ahí vive el percebe. Ahí vive Serxo.
Percebeiros es la batalla contra el mar de unos guerreros que no se consideran héroes.
___
CREDITS
DAVID BERIAIN Director
David Beriain is a Spanish war correspondent that has covered conflicts in Iraq, Afghanistan, Congo, Colombia and Kashmir, among others. He is currently in charge of coordinating the fea- ture section at Medina Media, a production com- pany based out of Spain.
Beriain is one of the few reporters in the world that has managed to infiltrate the FARC guerrilla camps in Colombia. His work there made him a finalist for the Bayeux-Calvados, the most pres- tigious international award for war correspon- dents. He has interviewed the Taliban command- ers who killed Spanish soldiers, met with the twelve-year-old hitmen that Colombian druglords exploit as child soldiers, and even accompanied the American Army on some of their most danger- ous military operations in Iraq and Afghanistan. His latest TV documentary took him to Eastern Congo, where he covered the conflict between the Congolese Army and the rebels who fight, kill and rape in order to gain the control of the Coltan and Cassiterite mines.
During his time at Sea Bites, Beriain was in charge of producing the story and coordinating all the members in the team. He was the one who convinced everyone to get on board and as a true leader, he turned a group of people who did not know each other into a real team.
(+34) 609 72 71 61 beriain.david@gmail.com enpiedeguerra.tv/


FERNANDO UREÑA Script Writer
Fernando Ureña is a Spanish editor and script writer. For the past three years, he has worked as a script analyst for Cuatro’s national fiction shows. He has also supervised the scripts for several other Spanish networks such as Canal+, Digital+, TVE or Audiovisual Sport. He is currently writing the scripts for various Spanish movies, a work he combines with his editorial tasks at some of Spain’s most prestigious publishing compa- nies.
Ureña gave birth to the idea of Sea Bites.
He conceived the story and was David Beriain’s second hand in the team. They wrote the script together and Ureña followed the entire process of video-editing, post-production and sonorization.
(+34) 655 01 89 80 fmumary@gmail.com
SERGIO CARO Director of photography
Sergio Caro is a Spanish photographer and cam- eraman. He is specialized in international con- flicts and illegal immigration in Europe. His 2005 photographs of Sub-Saharan immigrants being hauled away by bus to be abandoned in the desert won him the Visa D’Or at the International Photo- journalists Awards in Perpignan, one of the most prestigious ceremonies in the world. His photo- graphs have been published in renowned media such as Newsweek, Le Figaro or the Financial Times. As a television cameraman, he has cov- ered Iraq, Afghanistan and Congo together with David Beriain.
Together with Ernesto Villalba, he created Once Upon a Time, a multimedia company that por- trays unique characters from a very artistic point of view.
In Sea Bites, Caro’s ten years of experience al- lowed him to hang himself from the rocks just as the barnacle fishermen did and taking as many risks as they do. He also played the role of direc- tor of photography coordinating all the camera- men at work.
(+34) 656 55 06 57 sergio@sergiocaro.com sergiocaro.com/

ERNESTO VILLALBA Cameraman
Ernesto Villalba is a Spanish multimedia journal- ist. He is a co-founder of Once Upon a Time, a pioneer online production company that makes short films and other multimedia materials for the web. The company’s first work, “Time to Time”, was selected by Innovative Interactivity as one of the fifty best multimedia packages of the year. Since 2008, he has directed all graphic design- and social media-related strategies for REC, the main feature aired by Cuatro, one of Spain’s “Big Five” TV networks.
Villalba is currently focused on his work at Once Upon a Time developing several documentary projects and combines them with his role as a teacher for several innovative seminars.
In Sea Bites, he was the cameraman that followed Serxo, our protagonist, outside the sea. Villalba’s particular sensitivity made our protagonist feel so comfortable with him that he even got the nick- name “Sombra”, shadow in Spanish.
(+34) 667 55 56 10 ernestovillalba.photo@gmail.com e
Youtube results:
19:58
Construction Simulator 2012: Average Commentary w/ Wowcrendor
I'll soon be qualified for every job in the world.
---wowcrendor links---
Go Go Go Get Me...
published: 13 Nov 2012
Construction Simulator 2012: Average Commentary w/ Wowcrendor
I'll soon be qualified for every job in the world.
---wowcrendor links---
Go Go Go Get Merch: http://www.districtlines.com/wowcrendor
My Facebook Page: http://www.facebook.com/crendor
My Twitter: http://twitter.com/wowcrendor
My Website: http://www.wowcrendor.com
- published: 13 Nov 2012
- views: 99225
3:20
Construction Simulator - Infomercial (HD)
This Infomercial lets you know what it's like to don a hardhat in the upcoming PC title Co...
published: 27 Jan 2012
Construction Simulator - Infomercial (HD)
This Infomercial lets you know what it's like to don a hardhat in the upcoming PC title Construction Simulator for the PC. From Astragon and published by Excalibur Publishing Construction Simulator will be out on the 17th of February 2012
- published: 27 Jan 2012
- views: 330751
7:23
Earthbag/SuperAdobe House Construction
http://www.mylittlehomestead.com/superadobestructure.html
https://www.facebook.com/TheReal...
published: 05 Jan 2012
Earthbag/SuperAdobe House Construction
http://www.mylittlehomestead.com/superadobestructure.html
https://www.facebook.com/TheRealMyLittleHomestead
"Moving from the City to the Country"
Building a room/structure with continuos sandbags.
Thanks for watching :)
Other Resources:
http://www.greenhomebuilding.com
http://www.dreamgreenhomes.com
http://www.earthbagbuilding.com
- published: 05 Jan 2012
- views: 100990