- published: 16 Sep 2009
- views: 31286
- author: kuikuisven
4:07
OpenCL
OpenCL demo, taken from macresearch.org tutorial. this is the fun part, where a single thr...
published: 16 Sep 2009
author: kuikuisven
OpenCL
OpenCL demo, taken from macresearch.org tutorial. this is the fun part, where a single threaded C program is compared to multithreaded and openCL versions.
- published: 16 Sep 2009
- views: 31286
- author: kuikuisven
68:08
Day 2 - 4. GPU, CUDA, OpenCL Programming - PARLAB 2011
GPU, CUDA, OpenCL Programming (Bryan Catanzaro, NVIDIA Research) GPUs (Graphics Processing...
published: 25 Aug 2011
author: citrisuc
Day 2 - 4. GPU, CUDA, OpenCL Programming - PARLAB 2011
GPU, CUDA, OpenCL Programming (Bryan Catanzaro, NVIDIA Research) GPUs (Graphics Processing Units) have evolved into programmable manycore parallel processors. We will discuss the CUDA and OpenCL programming models, GPU architecture, and how to write high performance code on GPUs, illustrating with case studies from application domains such as image and video processing. Slides: parlab.eecs.berkeley.edu
- published: 25 Aug 2011
- views: 6376
- author: citrisuc
7:45
ATI Stream OpenCL™ Technical Overview [Part 1] - What is OpenCL™?
In this video, you learn what OpenCL™ is and why it was designed the way it is. We go thro...
published: 01 Feb 2010
author: AMDUnprocessed
ATI Stream OpenCL™ Technical Overview [Part 1] - What is OpenCL™?
In this video, you learn what OpenCL™ is and why it was designed the way it is. We go through design goals and the execution model of OpenCL™. Topics covered include basic terminology, data-parallelism, execution domains and synchronization. For the next video in the series visit: www.youtube.com You can also view the entire video series here: links.amd.com
- published: 01 Feb 2010
- views: 17756
- author: AMDUnprocessed
3:41
OpenCL for CPU Scales Applications Easily on Four Six-Core AMD Opteron Processors
AMD demos its OpenCL for CPU beta on Six-Core AMD Opteron Processors. See how easily the P...
published: 03 Aug 2009
author: AMDUnprocessed
OpenCL for CPU Scales Applications Easily on Four Six-Core AMD Opteron Processors
AMD demos its OpenCL for CPU beta on Six-Core AMD Opteron Processors. See how easily the Powder Toy physics simulation application scales across 24-cores with OpenCL without making changes to the application.
- published: 03 Aug 2009
- views: 55807
- author: AMDUnprocessed
1:51
OpenCL Flocking Demo
A demo showing the performance difference between the CPU and GPU in calculating the movem...
published: 01 Jun 2011
author: Mark Arnott
OpenCL Flocking Demo
A demo showing the performance difference between the CPU and GPU in calculating the movement of a flock of boids and predator. The program is multithreaded for up to 32 threads when using the CPU. OpenCL is used when in GPU mode enable processing on the video card. This demo was run on an AMD 1090T and ATI HD 5850. Also tested on my i7 laptop with a Geforce 425M card and it ran fine at about half the performance as my desktop. The upper left shows the frames per second, if it is was using the CPU or GPU and how many nodes or particles are in the flock. The number of threads is also displayed and changeable when operating under the CPU mode. The demo was programmed in C#. SlimDX was used for the graphics interface. OpenCLTemplate and Cloo was used to enable OpenCL acceleration.
- published: 01 Jun 2011
- views: 15465
- author: Mark Arnott
3:44
OpenCL gpu rigidbody pipeline, 110k bodies in real-time on a Radeon 7970
This is our work-in-progress GPU rigid body pipeline. The simulation runs between 15 and 3...
published: 28 Jan 2012
author: Erwin Coumans
OpenCL gpu rigidbody pipeline, 110k bodies in real-time on a Radeon 7970
This is our work-in-progress GPU rigid body pipeline. The simulation runs between 15 and 30 FPS on a AMD 7970 GPU. You can download a Windows 7 executable from github.com The simulation is fully running on GPU and with the use of OpenCL/OpenGL interop, the data is never copied back to main memory. The constraint solver by Takahito Harada is described here: dl.acm.org The Windows executable also runs on NVIDIA GPUs, when using the very latest 290.53 beta drivers (tested on a GTX 470).
- published: 28 Jan 2012
- views: 19085
- author: Erwin Coumans
1:34
First OpenCL demo on a GPU
The first public demonstration of OpenCL running on a GPU was done by NVIDIA on December 1...
published: 12 Feb 2009
author: nvidiacuda
First OpenCL demo on a GPU
The first public demonstration of OpenCL running on a GPU was done by NVIDIA on December 12, 2008 at Siggraph Asia. This demo of OpenCL on NVIDIA GPU was based on early non-released OpenCL API/driver interface. The nbody simulation shown was a simulation of massive particles under the influence of physical forces. Nbody simulation is known to be computationally intensive. The demo shows how OpenCL can deliver high performance computing using the parallel cores of the CUDA architecture on NVIDIA GPUs. This demo also illustrates the idea that core computational code can be written in OpenCL and will scale to whatever number of cores are available. The demo shown in Siggraph used the 32 parallel cores available on the NVIDIA Quadro FX 570M GPU that it ran on.
- published: 12 Feb 2009
- views: 169156
- author: nvidiacuda
1:59
Over 32000 planks ;-) Blender / Bullet Physics / SmallLuxGPU OpenCL
Testing Blender physics bake to disk cache for large scale rigid body simulations (instead...
published: 08 Mar 2012
author: Phymec
Over 32000 planks ;-) Blender / Bullet Physics / SmallLuxGPU OpenCL
Testing Blender physics bake to disk cache for large scale rigid body simulations (instead of baking to f-curve keyframes); partly in anticipation of the massive power of the OpenCL accelerated Bullet Physics engine. Total number of rigid bodies: 32200 planks + 1 sphere + 1 ground. Same simulation from different viewpoints. Fun Physics news: Version 2.80 of Bullet Physics library (for developers) has just been released and it includes (amongst other new features) a preview of the GPU OpenCL accelerated rigid body pipeline which should be finalised for the upcoming version 3.0. Erwin has put up on his YouTube channel some real-time (!) technical tests with tens and even hundreds of thousands of rigid bodies. (btw 2.80 also includes my voronoi shatter demo extended by Erwin with full breakable constraints) Open source software: bulletphysics.org www.youtube.com This animation was created using Blender 2.62; physics simulation performed by the built-in Bullet Physics game engine. Open Source software: www.blender.org Animation rendered using the fast 100% OpenCL multi-core, multi-xPU (CPU, GPU, APU) accelerated path tracer SmallLuxGPU 2 SLG 2 (using latest v2.0devel5); built-in procedural sun and sky environment lighting; using real-time interactive SLG Live! mode in Blender. Open Source software (part of LuxRays): www.luxrender.net BTW it's fun too see how many people have been inspired to make their own plank physics simulation animations considering I couldn't find any ...
- published: 08 Mar 2012
- views: 110864
- author: Phymec
2:20
PowerVR OpenCL demo from CES 2012
Imagination demonstrates the power saving potential of GPGPU applications using OpenCL on ...
published: 20 Jan 2012
author: Imgtec
PowerVR OpenCL demo from CES 2012
Imagination demonstrates the power saving potential of GPGPU applications using OpenCL on PowerVR GPUs.
- published: 20 Jan 2012
- views: 3607
- author: Imgtec
2:27
Dysis Infinite Terrain Generation: openCL
I've modified Dysis terrain generation so that it can be done via openCL (it still can use...
published: 02 Aug 2012
author: DysisArktos
Dysis Infinite Terrain Generation: openCL
I've modified Dysis terrain generation so that it can be done via openCL (it still can use the old terrain generation for computers that are not openCL compatible), but this means it is running C99 code on the GPU (or CPU, though this test is only running on the GPU at the moment) to generate new procedural terrain on the fly. First section is 2D simplex noise flushed out to 3D terrain, second section is full 3D simplex noise. This is all realtime, nothing is precomputed, noise is generated via a random seed at runtime. Hexagonal blocks are display in chunks which are displayed as VBOs. Infinite terrain will be used for adventure and creative modes of Dysis. Music by Harry Rowell: www.soundcloud.com/harryp2000 For more information, visit: Dysis.net http
- published: 02 Aug 2012
- views: 3732
- author: DysisArktos
3:28
SmallLuxGPU 3.0 Preview (OpenCL)
SmallLuxGPU (www.luxrender.net is a LuxRays (www.luxrender.net demo and a LuxRender (www.l...
published: 26 Nov 2012
author: Dade916
SmallLuxGPU 3.0 Preview (OpenCL)
SmallLuxGPU (www.luxrender.net is a LuxRays (www.luxrender.net demo and a LuxRender (www.luxrender.net) "proof of concept". The video was recorded on a i7 3930k + 2xHD5870. SmallLuxGPU and LuxRays are released under GPL license and the sources are available at http Precompiled binaries are available on LuxRender forums (check the section dedicated to GPU acceleration). The first part of the video shows a comparison between several features: - Native Code (CPU-only) - OpenCL (CPU+GPUs, www.khronos.org - Metropolis sampler (en.wikipedia.org - Bidrectional path tracing with Vertex Merging (iliyan.com The last part shows an interactive session with Blender and SLG3 running in "Live Mode" and using the new Bidirectional path tracing with Vertex Merging rendering engine. NOTE: music "The Four Seasons - Winter" played by US Air Force Band and available under Creative Commons license at musopen.org
- published: 26 Nov 2012
- views: 2680
- author: Dade916
160:47
HC21-T2: OpenCL Tutorial
Afternoon Tutorial, Hot Chips 21 (2009). Sunday, August 23, 2009. Khronos and the OpenCL S...
published: 03 Apr 2012
author: hotchipsvideos
HC21-T2: OpenCL Tutorial
Afternoon Tutorial, Hot Chips 21 (2009). Sunday, August 23, 2009. Khronos and the OpenCL Standard Neil Trevett, Khronos Overview of the OpenCL 1.0 Specification Aaftab Munshi, Khronos AMD and OpenCL Mike Houston, AMD OpenCL, Heterogeneous Computing, and the CPU Tim Mattson, Intel OpenCL for Nvidia GPUs Chris Lamb, Nvidia Game Developers' Perspective on OpenCL Eric Schenk, Electronic Arts OpenCL in Handheld Devices Kari Pulli, Nokia Panel Q&A; Session All Presenters
- published: 03 Apr 2012
- views: 2859
- author: hotchipsvideos
22:33
OpenCL Einstiegs Tutorial
In diesem Video geht es um einen schnellen Einstieg in OpenCL mittels Python. Es wird hier...
published: 03 Sep 2012
author: IncentiveLabs
OpenCL Einstiegs Tutorial
In diesem Video geht es um einen schnellen Einstieg in OpenCL mittels Python. Es wird hier Python benutzt, da es wenig overhead hat und klar macht um was es hier wirklich geht: OpenCL
- published: 03 Sep 2012
- views: 472
- author: IncentiveLabs
2:15
Blender Cycles GPU: OpenCL vs. CUDA
It is a test of two Blender releases, one with GPU OpenCL and one with GPU CUDA. Blender i...
published: 27 Mar 2012
author: Paolo Del Ponte
Blender Cycles GPU: OpenCL vs. CUDA
It is a test of two Blender releases, one with GPU OpenCL and one with GPU CUDA. Blender is 2.61, second one, with CUDA enabled, is also 64-bit version. Software: Blender 2.61 with Cycles add-on CPUID HWMonitor Camtasia Studio 6 Hardware: CPU used: AMD Phenom II 1100T BE CPU cooler: Xigmatek Agier GPU used: Gigabyte GTX460 OC RAM: 8GB
- published: 27 Mar 2012
- views: 11766
- author: Paolo Del Ponte
Vimeo results:
10:23
SmallLuxGPU v1.6 (OpenCL)
SmallLuxGPU is a LuxRays (http://luxrender.net/wiki/index.php?title=LuxRays) demo and a Lu...
published: 27 Jun 2010
author: David Bucciarelli
SmallLuxGPU v1.6 (OpenCL)
SmallLuxGPU is a LuxRays (http://luxrender.net/wiki/index.php?title=LuxRays) demo and a LuxRender v0.8 "proof of concept" (http://luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL).
Real-time sequences were recorded on a i7 860 + HD5870 + HD5850 at the resolution of 800x450. Off-line sequences were rendered with a i7 860 + HD5870 + HD5850 at the resolution of 1280x720.
SmallLuxGPU and LuxRays are released under GPL license and the sources are available here http://src.luxrender.net/luxrays/. Precompiled binaries are available on LuxRender forums (check the section dedicated to GPU acceleration).
9:22
Particles in BGE: Real-Time Fluids with OpenCL
Demoing my Real Time Particle System library in the Blender Game Engine
Description and m...
published: 16 Dec 2010
author: Ian Johnson
Particles in BGE: Real-Time Fluids with OpenCL
Demoing my Real Time Particle System library in the Blender Game Engine
Description and more information (including code)
http://enja.org/2010/12/16/particles-in-bge-fluids-in-real-time-with-opencl
Department of Scientific Computing at Florida State University
http://www.facebook.com/FSUSciComp
Visualization Lab @ DSC
http://fsuvizlab.blogspot.com/
2:10
ofxMSAFluid for openFrameworks
Demo of ofxMSAFluid addon for openFrameworks, a C++ Jos Stam fluid solver. Source for the ...
published: 02 May 2009
author: Memo Akten
ofxMSAFluid for openFrameworks
Demo of ofxMSAFluid addon for openFrameworks, a C++ Jos Stam fluid solver. Source for the demo is included with the addon, and includes tuio support.
Info and source at http://www.memo.tv/ofxmsafluid
Java / Processing version at http://www.memo.tv/msafluid_for_processing.
Many thanks to Maa (http://www.lagraine.com ) for some serious optimizations.
Next version will be openCL ;)
http://www.msavisuals.com/msafluid
1:11
ofxOpenCL for openFrameworks 1M Particle Demo
NOTE: The Vimeo compression destroys most of the particles, so I suggest downloading the q...
published: 29 Oct 2009
author: Memo Akten
ofxOpenCL for openFrameworks 1M Particle Demo
NOTE: The Vimeo compression destroys most of the particles, so I suggest downloading the quicktime from the bottom right.
--------------------
This is a demo of an OpenCL particle system based on Rui's original example at http://vimeo.com/7298380.
This is 1,000,000 particles being interacted on by mouse, updated on GPU (with springy behaviours ) via an OpenCL kernel, data written straight to a VBO and rendered - without ever coming back to host (i.e. main memory + cpu etc.)
Frame-rate is around 100-200fps running on a macbook pro with GF 9600GT. That's 100-200fps on a laptop! (albeit a pretty decent one), but I'm dying to try this on a GF 285 GTX - which has 7.5x the number of cores, 2.5x the fillrate and 3.5x the memory bandwidth - for only £250!!
Written using ofxOpenCL addon for openframeworks, C++ (though most of the critical stuff is just OpenCL).
Source code and more info at http://www.memo.tv/opencl_in_openframeworks_example_1_milion_particles
Youtube results:
5:01
Kindle Fire HD Running OpenCL: Engadget Eyes On Review!
As neat as the Kindle Fire HD already is, just a few dinky tweaks could turn it into so mu...
published: 06 Jan 2013
author: engadget
Kindle Fire HD Running OpenCL: Engadget Eyes On Review!
As neat as the Kindle Fire HD already is, just a few dinky tweaks could turn it into so much more -- a platform for true physics-based gaming, for example, or even for surprisingly fast photo manipulation. How come? Because both the 8.9-inch and 7-inch versions of the Android-based slate come with a graphics engine that can handle OpenCL acceleration. It certainly won't work out of the box, but Amazon has been working quietly with Imagination Technologies -- the folks behind the tablet's PowerVR GPU -- to try it out. Read more here: goo.gl Subscribe To Engadget Today: goo.gl Engadget provides the web's best consumer electronics & gadgets coverage. Launched in 2004 by former Gizmodo editor and co-founder Peter Rojas, Engadget now covers the latest mobile devices, computers, TVs, laptops, personal electronics, hardware, tablets, and cameras. Engadget's video property is a part of the AOL On Network. Get more Engadget: Read: www.engadget.com Like: www.facebook.com Follow: twitter.com
- published: 06 Jan 2013
- views: 4963
- author: engadget
5:02
OpenCL mod for the Kindle Fire HD reveals untapped graphics potential
As neat as the Kindle Fire HD already is, just a few dinky tweaks could turn it into so mu...
published: 04 Jan 2013
author: NewElectricalGadget
OpenCL mod for the Kindle Fire HD reveals untapped graphics potential
As neat as the Kindle Fire HD already is, just a few dinky tweaks could turn it into so much more -- a platform for true physics-based gaming, for example, or even for surprisingly fast photo manipulation. How come? Because both the 8.9-inch and 7-inch versions of the Android-based slate come with a graphics engine that can handle OpenCL acceleration. It certainly won't work out of the box, but Amazon has been working quietly with Imagination Technologies -- the folks behind the tablet's PowerVR GPU -- to try it out. The demo after the break is subtle, perhaps, but it's fluid, detailed and goes far beyond anything that a stock device can achieve. It also proves that, in certain circumstances, OpenCL has the power to boost frame rates by 50 percent while simultaneously lowering power consumption by the same proportion. Read on for more.
- published: 04 Jan 2013
- views: 2853
- author: NewElectricalGadget
3:57
New Intel® SDK for OpenCL* Applications 2012
Learn how the Intel® SDK for OpenCL* Applications 2012 now supports 3rd generation Intel® ...
published: 23 Apr 2012
author: intelswnetwork
New Intel® SDK for OpenCL* Applications 2012
Learn how the Intel® SDK for OpenCL* Applications 2012 now supports 3rd generation Intel® Core™ processors on both Intel® Processors and Intel® HD graphics 4000/2500. Join Suresh Rangarajulu, Marketing Manager for Intel® HD Graphics as he explains
- published: 23 Apr 2012
- views: 968
- author: intelswnetwork
0:05
Parallella: OpenCL Based N-Body Simulation (Rev0)
The following video shows an OpenCL based 512 star galaxy simulation running on the Parall...
published: 12 Nov 2012
author: adapteva
Parallella: OpenCL Based N-Body Simulation (Rev0)
The following video shows an OpenCL based 512 star galaxy simulation running on the Parallella prototype board. As far as we know, this is one of the first demonstrations of an OPEN OpenCL SDK running on an ARM platform. An N-Body simulation models the motion of particles subject to a force due to the particle-particle interactions between all particles in the system. A typical example is the simulation of stars in a galaxy subject to the gravitational force. Brown Deer has developed an N-Body simulation code accelerated using OpenCL™. More information about the open source OpenCL compiler and N-body code can be found at: www.browndeertechnology.com
- published: 12 Nov 2012
- views: 1947
- author: adapteva