Runner: Zero-Master
Date: 2015-08-11
IWAD:
DOOM2.
WAD
Category: UV-Speed
Map:
Movie 1-30
Source Port:
Competition Doom v2.0.3.2
Time: 19:59 (20:13.71)
Map
... Time
01.... 00:06.... :)
02.... 00:40.... :|
03.... 00:32.... :)
04.... 00:29.... :)
05.... 00:27.... :)
06.... 00:58.... :(
07.... 00:14.... :|
08.... 00:24.... :))
09...
. 01:01.... :)
10.... 00:39.... :(
11.... 00:35.... :|
12.... 00:47.... :)
13.... 01:08.... :)
14.... 00:21.... :(
15.... 00:32.... :)
31.... 00:31.... :)
16.... 00:14.... :))
17.... 01:48.... :)
18.... 00:24.... :)
19.... 00:39.... :))
20.... 00:36.... :)
21.... 00:20...
. :)
22.... 00:30.... :|
23.... 00:41.... :))
24.... 00:40.... :))
25.... 00:44.... :)
26.... 00:43.... :(
27.... 00:19.... :)))
28.... 00:52.... :(
29.... 01:33...
. :))))
30.... 00:32.... :)
Description:
Big thanks to
Looper, this would never have happened if it wasn't for his efforts in the 30uv category.
This took a lot of effort to complete, I even had a time of 20:00, a single second away from my goal.
Thankfully this time I was 1 second under the 20 minute mark.
The run isn't perfect, there are some obvious mistakes on map 06, 14 and 22. It is simply not possible to get a run in doom where you are happy with every map, but in these cases the mistakes were rather small, around 3 seconds or so each. Just having bad luck with for example map 08 or map 27 can cost you 10+ seconds each. Of course there are smaller 1 second mistakes all over the place, you are always going to lose a lot of time to monsters blocking your way.
To show you some of the trouble
I've had with this run I put together some failed attempts in this video:
http://youtu.be/2wPK9I_4BhU
All of them except the last one were over, even the ones where I fall down from some platform
. In the last part you can see how close I was in another attempt. A single frame was the
difference between 19:53 and 20:06, I pressed fire 1 frame before I pressed move forward, this could have still worked I think if I was standing closer to the edge of the platform like I usually try to do. So unfortunately 2 very small mistakes at the very end was enough to fail the entire thing.
For more information about this run you can download the demo and read the 30uv1959.txt
If you liked this video, I would recommend you watch the
nightmare run found here: https://www.youtube.com/watch?v=0T8-NovVCP4
or for a different wad you can find
Final Doom:
The Plutonia Experiment on
Nightmare difficulty here: https://www.youtube.com/watch?v=EUBUYWIZUpE
My other demos (that are not on youtube) can be found here: http://doomedsda.us/player508lmps
.html
FAQ:
Q: How do you go through gaps in the wall like map 02, 16, 19, 21 and 22 ?
A: This is called a glide, you can go through a gap that is 32 units or larger. If you try yourself to do a glide it's unlikely you'll achieve it by simply trying to walk through yourself without having read some sort of guide on this particular trick.
You can find a list of tricks done in ultimate doom and doom 2 here: http://www.doom.com.hr/index
.php?page=tricks
Q: Are you using any modified version of Doom?
A: I don't use any modified WAD, for Doom 2 I use the DOOM2.WAD, which you can now buy on
Steam. You can download the demo file (.lmp) and play it using your own copy of the original WAD (DOOM2.WAD), if any modified version was used the demo would have to desync when you play it. Keep in mind that the Doom
BFG edition WAD's for
Ultimate Doom and Doom 2 are modified, so avoid using those.
Q: Are you using any tools etc?
No tools are used, the demo\recordings are done in Competition Doom v2.0.3.2, the video is made by playing the demo in prboom-plus-2.
5.1.3-win32
Q: I have seen a faster run by several minutes etc.
A: You might have seen the
TAS run.
Q:
What is UV-Speed?
A: UV stands for
Ultraviolence, which is the 4th difficulty of doom, and which is most commonly used for speedrunning.
Speed is the category where the objective is to finish the level as quickly as possible, in the case of a movie\d2all\single segment run the objective is to start at map 01 and finish map 30, that means that map 31 and map 32 are optional
.
In the case for doom 2 it is faster to do map 31 than to do map 15 normally, map 32 is skipped because it does not save time, though it might be included on nightmare since it's an easy map with megasphere (
200\200 health\armor) and plasma ammo.
There are many other categories, for example UV-Max requires
100% secrets and 100% kills when possible (and also map 31-32 in a full run). Another difficulty sometimes used is Nightmare.
More info about doom speedrunning categories can be found here: http://doom.com.hr/?page=compet-n_rules
- published: 11 Aug 2015
- views: 44832