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Title | Ninja Gaiden |
---|---|
Platform of origin | Nintendo Entertainment System, arcade |
Platforms | Nintendo Entertainment System, arcade, PC Engine, Game Boy, Game Gear, Sega Master System, Super NES, mobile phones, Xbox, Nintendo DS, Xbox 360, PlayStation 3, Virtual Console |
Developer | Tecmo |
Publisher | Tecmo |
Genre | Platform, beat 'em up, action-adventure, hack and slash |
Creator | Hideo Yoshizawa (original series) Tomonobu Itagaki, Team Ninja (modern series) |
Artist | Masato Kato (original series) |
First release version | Ninja Gaiden (arcade, NES) |
First release date | 1988 |
Latest release version | Ninja Gaiden Sigma 2 |
Latest release date | 2009 |
The series gained popularity on the 8-bit Nintendo Entertainment System for its tight action-platform gameplay, catchy music and, according to G4's X-Play, was also the first console game to have the story presented in cinematic cutscenes. The 8-bit trilogy was enhanced for the 16-bit Super NES in 1995. A new game, titled Ninja Gaiden, was released in 2004 as a 3D action game on the Xbox, developed by Team Ninja, the makers of Dead or Alive. The Ninja Gaiden franchise is well-known for its high degree of difficulty, particularly the original NES version and the Xbox revival.
{| style="float:right; margin:0 0 0.5ex 1em; font-size:80%; line-height:90%;" cellspacing="0" cellpadding="1"
|+Timeline of release years
Original series in green
Modern series in yellow
|-
| 1988 –
! width="10px" style="background:#0cc90c; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden (arcade)
|-
| 1988 –
! width="10px" style="background:#0cc90c; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden (NES)
|-
| 1989 –
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|
|-
| 1990 –
! width="10px" style="background:#0cc90c; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| –
|-
| 1991 –
! width="10px" style="background:#0cc90c; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| –
|-
| 1991 –
! width="10px" style="background:#0cc90c; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden (Game Gear)
|-
| 1991 –
! width="10px" style="background:#0cc90c; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden Shadow
|-
| 1992 –
! width="10px" style="background:#0cc90c; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden (Master System)
|-
| 1993 –
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|
|-
| 1994 –
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|
|-
| 1995 –
! width="10px" style="background:#0cc90c; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden Trilogy
|-
| 1996 –
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|
|-
| 1997 –
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|
|-
| 1998 –
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|
|-
| 1999 –
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|
|-
| 2000 –
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|
|-
| 2001 –
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|
|-
| 2002 –
! width="10px" style="background:black; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
|
|-
| 2003 –
! width="10px" style="background:black; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
|
|-
| 2004 –
! width="10px" style="background:yellow; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden
|-
| 2005 –
! width="10px" style="background:yellow; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
|
|-
| 2006 –
! width="10px" style="background:yellow; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
|
|-
| 2007 –
! width="10px" style="background:yellow; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden Sigma
|-
| 2008 –
! width="10px" style="background:yellow; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden Dragon Sword
|-
| 2008 –
! width="10px" style="background:yellow; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden II
|-
| 2009 –
! width="10px" style="background:yellow; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden Sigma 2
|-
| TBA –
! width="10px" style="background:yellow; border-top:1px solid black; border-right:1px solid black; border-bottom:1px solid black; border-left:1px solid black;" |
| – Ninja Gaiden 3
|}
The arcade version of Ninja Gaiden (released in 1988 in North America and Europe, and 1989 in Japan) was a Double Dragon-style beat 'em up, in which the player controls a nameless blue ninja as he travels to various regions of the United States (such as San Francisco, New Jersey and Las Vegas) to defeat an evil cult led by a fictional descendant of Nostradamus, who is trying to personally fulfill his ancestor's prophecy of the rise of an evil king in 1999. The player has a variety of techniques, such as a flying neck throw and a back-flip. The player can obtain power-ups by throwing enemies into background objects, such as street lights and dumpsters. The player fights primarily with his bare hands, although a sword can also be used for a limited time as a power-up; he can also use environmental objects as a prop from which he can deliver more powerful kicking attacks. Although the game takes place in different environments, there are primarily only five kinds of enemies, all of which appear in every level (although some levels have extra enemy types). The game is mostly remembered for its infamous continue screen (where the player character is tied to the ground underneath a descending circular saw).
While the game itself bears little or no connection to the later NES trilogy or Xbox revival (although the Xbox version does feature the same flying neck throw from the arcade game), certain aspects of it were carried over to the first NES title. The first stage in the NES game is a loose adaptation of the first stage in the arcade game and the opening cutscene in the NES game vaguely resembles the intro in the arcade version. Both games also feature Jason Voorhees look-alikes and the final boss in the arcade game vaguely resembles Bloody Malth from the NES game.
An emulated version of the arcade game exists in the Xbox version's update, Ninja Gaiden Black, as a bonus feature.
The game introduced many of the series' staples, including the cinematic cutscenes, the boomerang-like Windmill Shuriken and the magical techniques called Ninja Arts (or Ninpo). Like all games in the series, it is noted for its difficulty, particularly the infamous Stage 6-2. To use the ninja arts, users had to collect power-ups. Each art used up a certain number of power-ups.
This game was the first to feature Spirit Clones, invincible copies of Ryu which would mimic his movements and fight by his side. Also introduced was the ability to scale walls without the need to constantly jump upwards.
New innovations in the third installment included a sword extension power-up that increased the range of the player's attack until the end of the level or until death, new types of surfaces from which the player could hang, and automatically scrolling areas.
is a 1995 SNES collection featuring all three games. Few improvements were made, but passwords were included and the cinematic sequences were improved. The graphics were retouched and the soundtrack was updated. The third game was also made more playable by reverting the difficulty level to that of the Japanese version, with infinite continues and more reasonable damage from enemy attacks. Unfortunately, the ports suffered from slowdown, unresponsive controls and no closing credits. Some graphical changes were made that removed parallax scrolling from the backgrounds of the levels. Other graphical changes were made to comply with Nintendo's "Family Friendly" censorship policy at the time (i.e. a pool of blood changed from red to green, and the removal of pentagrams). Fans also complained about the omission of some music tracks (including removing two pieces of music from Ninja Gaiden III), and replacing the use of the stage 1-1 music in the Ninja Gaiden II pursuit cutscenes with a repeating footstep sound). Conversely, a degree of censorship was actually removed from certain parts of the script (for example, Jaquio's "Argh! He's awake" is replaced with "Damn, he's awake."), though the retooled scripts also featured new typographical errors not found in the original translations. Despite these shortcomings, Ninja Gaiden Trilogy is a bit of a collectors item and sells for nearly $200 if still sealed. Ninja Gaiden Trilogy was included as a bonus unlockable in Ninja Gaiden for Xbox.
The game was never released commercially due to poor development and bad pre-release critics. A near finished version of the game was leaked illegally through emulation, having all the levels available for playing but also featuring programming bugs like odd moving controls and unfinished game sections.
The original Ninja Gaiden arcade game received several ports for the Amstrad CPC, Commodore 64, Commodore Amiga and ZX Spectrum computers. The Amiga version in particular, retained almost all of the graphics and functionality of the original game, including the two-player cooperative gameplay and the introduction. All these versions, developed by Ocean Software, were only released in Europe as Shadow Warriors.
A PC (MS-DOS format) port of the original Ninja Gaiden was also developed by Hi Tech Expressions, this time for its release in North America as Ninja Gaiden, as opposed to the other computer versions. However, it featured shoddy gameplay and a low, 16 colour palette at best.
There is port of the first NES Ninja Gaiden developed by Hudson for the PC Engine and released only in Japan, although the game features an unlockable English mode (with a different translation than the NES game). Other differences include enhanced graphics, reworked music and rebalanced difficulty.
received computer ports developed by GameTek for the PC (MS-DOS format) and the Commodore Amiga, both for their release in North America. They featured a 256 colour palette (32 on Amiga) and were translated faithfully (though animation and movement were choppier) and also offered a save-and-load function, where your exact position in the game could be saved at any given moment.
Lastly, the arcade game Ninja Gaiden and the NES game , were both ported to the Atari Lynx handheld system. The original title was a solid port of the arcade title and is a more sought-after title for the Lynx. Part III was a very-faithful port of the NES game and is virtually identical from beginning to end, albeit with a more distorted-sounding soundtrack and slightly-jumbled visuals due to the lower in-game video resolution.
The story along with its sequels Ninja Gaiden: Dragon Sword and Ninja Gaiden 2 have been established as a retcon, taking place before the NES Ninja Gaiden Series.. The main story of the game involves Ryu Hayabusa setting out on a quest to retrieve the Dark Dragon Blade from the hands of evil after most of his clan was wiped out.
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