Dream House is a 2011 American psychological thriller directed by Jim Sheridan and starring Daniel Craig, Rachel Weisz, Naomi Watts and Marton Csokas. It was released on September 30, 2011, in the United States and Canada by Universal Pictures and Morgan Creek Productions to mostly negative reviews and low box office results.
The film begins in Manhattan with Will Atenton (Daniel Craig) leaving his job as a successful editor in the city in order to spend more time in the suburbs with his wife, Libby (Rachel Weisz), and their two daughters and write a book. At first, they appear to be living the American dream in an idyllic small-town home they have just moved into. Early in his time at the house, Will notices tension between his neighbor, Ann Patterson (Naomi Watts), and her ex-husband, Jack, who is picking up their teenage daughter. Despite the seemingly perfect house, it soon becomes apparent to Will that something isn't right.
After asking around, Will learns of terrible murders that occurred there five years earlier–a man, named Peter Ward, the previous owner of the house, shot and killed his wife and two daughters. What's more, Will's young daughters claim to begin seeing a man watching them through the windows at night. Will and his wife begin to uncover more information about the murders, despite the local police refusing to help them. Even his neighbor, Ann, who he has talked to on a few occasions, remains strangely distant and won't tell him anything. However, after uncovering some old things in a hidden attic space, they find out that Peter Ward had already been released from custody (as there was no concrete evidence that he actually killed his family) and is living in a half-way house–to much public controversy.
Dream House may refer to:
Dream trance is an early subgenre of trance music that peaked prominently on the international dance scene between 1995 and 1998 (colliding with the first time for trance to reach mainstream). The "dream" term has been known to largely influence house music in general, and therefore the subgenre is also known as dream house or dream dance on some occasions.
Today, dream trance is considered to be the first and the most primitive derivative of the progressive electronic movement that started around 1992. Many psytrance producers emergent at the time (notably Infected Mushroom) were also influenced by it.
The key element of dream trance resides in catchy and deep melodies of such tracks, typically played on an acoustic instrument (piano, violin, saxophone, etc.) that are mastered and then sampled onto an electronic beat structure. The melodies are considered "dreamy", i.e. tending to alter the listener's mind, hence the name.
The creation of dream trance was a response to social pressures in Italy during the early 1990s; the growth of rave culture among young adults, and the ensuing popularity of nightclub attendance, had created a weekly trend of deaths due to car accidents as clubbers drove across the country overnight, falling asleep at the wheel from strenuous dancing as well as alcohol and drug use. In mid-1996, deaths due to this phenomenon, called strage del sabato sera ("Saturday night slaughter") in Italy, were being estimated at around 2000 since the start of the 1990s. "Children" by Robert Miles is one of the pioneering tracks of the genre and was created due to these accidents. The move by DJs such as Miles to play slower, calming music to conclude a night's set, as a means to counteract the fast-paced, repetitive tracks that preceded, was met with approval by authorities and parents of car crash victims.
Dream House was a Commodore 64 game created by Joyce Hakansson Associates, released in 1984 by CBS Electronics.
Dream House was an unusual game for its time: the player was designing and, afterwards, testing the house of his dreams.
From the sinks to the wall colors, from the roof to the various amounts of home appliances like dishwashers and dryers, nearly everything was a choice for the player. One of the rooms even featured a secret passageway. Players can choose from a colonial farmhouse and other realistic properties. Every house had a living room, a kitchen, two bedrooms, and a bathroom. The game had realistic features for the era including a weather vane and a windmill on the barns.