9:44
Experiments 4.1 : Applications - The 555 Timer Sequence
This is an experiment to set up a low frequency clock signal that we can use to drive our ...
published: 14 Jun 2010
author: Derek Molloy
Experiments 4.1 : Applications - The 555 Timer Sequence
This is an experiment to set up a low frequency clock signal that we can use to drive our logic gate circuits. The clock will have a frequency of 1Hz, which will allow us to see the changes to our circuit as the clock cycles. This is one of the experiments related to EE223, an introductory module to digital and analogue electronics at Dublin City University. The associated details are at: www.eeng.dcu.ie
published: 14 Jun 2010
views: 45367
11:28
Program 7-Segment LED by Clock Signals, Verilog/FPGA (TestClockLED)
The built-in 32MHz clock can be used to generate a slower clock signal in order for testin...
published: 10 Nov 2010
author: Weide C
Program 7-Segment LED by Clock Signals, Verilog/FPGA (TestClockLED)
The built-in 32MHz clock can be used to generate a slower clock signal in order for testing purposes. Here's a demo Verilog code tells you how this can be done simply. A 7-segment LED character display displays decimal digits one second at a time with the help of the slowed-down clock signals. weidesvideo
published: 10 Nov 2010
author: Weide C
views: 4360
2:40
Analog Sequencer Swing Time MFOS MFOS Music From Outer Space
Have you ever wanted to add "swing time" to your modular sequences? I have! Typically I ha...
published: 24 Feb 2009
author: djthomaswhite
Analog Sequencer Swing Time MFOS MFOS Music From Outer Space
Have you ever wanted to add "swing time" to your modular sequences? I have! Typically I have used MIDI, or a swung clock signal from my 909 or other Roland drum machines to achieve it. But, on a plane ride back from Portland I realized what I needed to do in order to get it going in my synth. The equipment needed is, most importantly, a VC-LFO and a Frequency or Pulse Divider. The clock signal is sent to the sequencer. The clock signal is also sent via a multiple or y-cable to the pulse divider. Dividing the clock signal by 2 allows you to have a pulse on every other step of the main clock signal. Take that half-time clock signal and patch it to an Envelope Generator. The output of the EG goes to the FM input of the VC-LFO. By setting the decay/sustain time on the EG and the FM time on the LFO right you can offset every "up beat" to get the swing going. It will take a bit of dialing in to get it right, but hey, it's a great lesson for me either way. Now I have a whole new world of possibilities opened up with my same old modular synth. Thanks for stopping by! Now go and check out synthtech.com and musicfromouterspace.com to buy these great modules!
published: 24 Feb 2009
author: djthomaswhite
views: 4718
2:41
Minecraft Redstone Tutorial | Lever act like a Button | Dual Edge Trigger | Rising/Falling Signal
This little Circuit will make your Lever act like a button. It will Transform your Steady ...
published: 03 Dec 2011
author: CrucialCrafTTTT
Minecraft Redstone Tutorial | Lever act like a Button | Dual Edge Trigger | Rising/Falling Signal
This little Circuit will make your Lever act like a button. It will Transform your Steady Signal into a Quick Pulse, and the Timing is Customizable. When a double edge detector's input switches states, the output sends a short pulse. this happens on the rising and falling edge. Hence Dual Edge. This Design is 2, 1 wide Single Edge triggers placed side by side, one being inverted, and both attatched with an OR gate. Edge Trigger: A process that stores an event at the start of the event, not during the duration of time that the sensor is on. Signal Edge: A signal edge is a transition in a digital signal from either low to high (0 to 1) or high to low (1 to 0). It is called an "edge" because the square wave which represents a signal has edges at those points. A rising edge is the transition from low to high. It is also named positive edge. When a circuit is rising edge-triggered, it becomes active when its clock signal goes from low to high, and ignores the high-to-low transition. A falling edge is the high to low transition. It is also known as the negative edge. When a circuit is falling edge-triggered, it becomes active when the clock signal goes from high to low, and ignores the low-to-high transition A leading edge is an event that is triggered on the front edge of a pulse. Assuming a clock begins at t = 0, the first position would be triggered at t = 1. A trailing edge is the opposite of a leading edge. It is triggered on the back edge of a pulse. Assuming the clock ...
published: 03 Dec 2011
author: CrucialCrafTTTT
views: 7381
5:07
Positive Edge Triggered D Flipflop
teahlab.com: In this particular design, three basic Set-Reset Nand Latches are used to imp...
published: 15 Nov 2009
author: TEAHLAB
Positive Edge Triggered D Flipflop
teahlab.com: In this particular design, three basic Set-Reset Nand Latches are used to implement the D Flipflop. If the D input signal is 0, when the clock signal changes from 0 to 1, then both the lower RS latch and the upper RS latch will RESET -- causing the output RS latch to RESET so that the output Q is 0. If the D input signal is 1, when the clock signal changes from 0 to 1, then both the lower RS latch and the upper RS latch will SET -- causing the output RS latch to SET so that the output Q is 1. For full analysis, Boolean expression, truth table, etc., visit teahlab.com
published: 15 Nov 2009
author: TEAHLAB
views: 4621
4:09
Alan Wake - DLC The Signal - Alarm Clock & Cardboard Cut Outs Locations
I know it's late but oh well. Hope this helped. The funny thing is, I don't even have thes...
published: 31 Jul 2010
author: iXepher58
Alan Wake - DLC The Signal - Alarm Clock & Cardboard Cut Outs Locations
I know it's late but oh well. Hope this helped. The funny thing is, I don't even have these achievements on my main gamertag XD I used my old gamertag to make this video..
published: 31 Jul 2010
author: iXepher58
views: 4454
5:22
Rolf-David's Pendulum Minecraft Clock Generator Tutorial (Minecraft)
The blog is up and running at rolf-david.blogspot.com This is a different kind of clock ge...
published: 12 Dec 2010
author: sirdavva
Rolf-David's Pendulum Minecraft Clock Generator Tutorial (Minecraft)
The blog is up and running at rolf-david.blogspot.com This is a different kind of clock generator that a friend of mine told me about. It uses a pendulum motion of the minecarts to send a generated clock signal every time the cart rides over a wooden preassure plate. This kind of generator is especially good when in need of a generator that has a long time interval between ON and OFF. There are several different ways to build it. The obvious thing to make the clock slower is to make the pendulum motion bigger. And the other way is to put the preassure plate at the end of the track. That way you will only get one "tic" (as in Tic-Toc) per cycle while if you put the plate anywhere else but the ends you will get two tics per cycle. If you have seen my Time Trial Labyrinth (if you have not, go check it out) I am using a really big redstone only clock generator with about 50 NOT-gates(inverters). This is very space consuming, and this Pendulum minecart generator would be a much better choice.
published: 12 Dec 2010
author: sirdavva
views: 22623
6:16
DCF77 Frankfurt Radio Controlled Atomic Time Signal LCD
My home brewed DCF77 Radio Controlled Clock, incorporating 16F873 PIC and 20 MHz stability...
published: 31 Jul 2009
author: brekaman
DCF77 Frankfurt Radio Controlled Atomic Time Signal LCD
My home brewed DCF77 Radio Controlled Clock, incorporating 16F873 PIC and 20 MHz stability crystal using veroboard, decoupling caps etc, Red LED=Parity Error, Yellow LED= 0 bit, Green LED=1 bit , A=no pulses received for 2 seconds, LED display=16x2 HD44780 Hitachi. The jumper switch is for plus or minus hours. I will try to answer questions but expect a delay due to commitments. Thanks to my friend Tony who did all the hard work.
published: 31 Jul 2009
author: brekaman
views: 6031
2:05
Minecraft - Dispenser Hallway trap
Here I continue using dispensers to shoot arrows when a stone pressure plate is pressed. T...
published: 15 Jan 2011
author: wmpmills
Minecraft - Dispenser Hallway trap
Here I continue using dispensers to shoot arrows when a stone pressure plate is pressed. The whole hallway is lined with a grid of stone pressure plates and a grid of Redstone beneath. When the pressure plate is activated it allows a clock signal from a clock circuit to repeatedly fire arrows out of several dispensers hidden behind the wall. When many arrows are shot the game can get a bit laggy.
published: 15 Jan 2011
author: wmpmills
views: 24920
4:34
What is Jitter in Fiber Optic Telecom Systems?
www.fiberoptics4sale.com Hello, everyone. This is Colin from Fiber Optics For Sale. In thi...
published: 23 Nov 2011
author: Colin Yao
What is Jitter in Fiber Optic Telecom Systems?
www.fiberoptics4sale.com Hello, everyone. This is Colin from Fiber Optics For Sale. In this video, I will explain what is jitter in fiber optic telecom systems, why jitter is bad, what causes jitter, and three types of jitter testing. So let's get started. What is jitter? Let's look at this illustration first. The solid line signal is the ideal clock. It has a perfect period. The dashed line signal is jittered clock. We can see that the rising edges of the jittered clock have a displacement from the ideal clock. The timing difference is marked as J1, J2, J3, J4, and J5. This phenomenon of timing displacement from its ideal position is called jitter. The amount of jitter varies periodically. The jitter period is the interval between two times of maximum effect or minimum effect. Jitter frequency is jitter period's inverse. According to ITU-T G.810, jitter frequencies below 10 Hz is called wander, and at and above 10 Hz is called jitter. The bottom figure shows the plot of the relative displacement versus time, this is called the jitter's time function. So why is jitter bad for a fiber optic communication system? Here is an eye diagram that shows the distortions caused by jitter. In order to accurately determine whether a given bit is a one or a zero, the signal should be sampled at the point where the vertical eye opening is maximum. This decision point is set by the recovered clock signal from the data bits. But a jitter causes this decision point to move away from the ...
published: 23 Nov 2011
author: Colin Yao
views: 2692
2:53
Minecraft Digital Clock (60sec)
Watch my newest minecraft clock with hours and minutes! www.youtube.com Explanation: This ...
published: 09 Mar 2011
author: MrHeinzelnisse
Minecraft Digital Clock (60sec)
Watch my newest minecraft clock with hours and minutes! www.youtube.com Explanation: This is a 60sek clock made in Minecraft using readstone. The clock is made by a 4 bit counter and a 3bit counter. The 4bit counter is basicly 4 T-flipp flopps connected in series. The 4bit counter resets itself when the counter count's to 8("1000" in binary number, and 8 not 9 because the readstone delay). To reset the counter from 9(1001) to "0"(0000) I needed to convert two of the T-flipp flop's to a JK-flipp flopp. When it counts to 9(1001) the 3bit counter gets a signal. The 3bit counter resets itself to "0" when it reach "6"(0110). The 4 bit signal gets transformed into 10 different signals(0-9), that send out 7 signal each. The signal gets transferred to the display(the same is happening in the 3bit display, but ony 6 different signals(0-5)). A clock generator(using 2 redstone repeaters), the clock is connected to the first T-flipp flopp in the 4binary counter. The clock kan be turned on and off using a switch. (I know my English is horrible, I'm from Norway...)
published: 09 Mar 2011
author: MrHeinzelnisse
views: 6559
2:16
Alan Wake: DLC: The Signal: Tick Tock - Achievement Guide
Alan Wake: DLC: The Signal: Tick Tock - Achievement Guide Alarm Clock Collectibles Hey eve...
published: 27 Jul 2010
author: GAM3VIDZ
Alan Wake: DLC: The Signal: Tick Tock - Achievement Guide
Alan Wake: DLC: The Signal: Tick Tock - Achievement Guide Alarm Clock Collectibles Hey everyone I'm showing you how to get the achievement Tick Tock on Alan Wake's DLC The Signal. which is to collect all 10 hidden alarm clocks Enjoy! 1. In the kitchen of the Oh Deer Diner 2. On a bench in the playground 3. In the church basement on a white chair (under the steps you came down) 4. In the forest of the invisible taken, by the train tracks right before number 5 5. In the tent where it says boom 3 times 6. In the middle of the street light forest on a rock 7. In the derby area, far right by a truch on the wall 8. after the ambush under the pier climb the ladder go left and go towards the edge of the pier 9. After the chainsaw guy go left, by the fence. 10. In your house before going into the living room go in the first door on your right (you're room) and it's on the chair. More achievement guides coming soon so keep coming back! TAGS: GAM3VIDZ Alan Wake DLC The Signal tick tock achievement guide collect all 10 hidden alarm clocks video games xbox 360 ps3 gameplay trophy guide Alan Wake Collectibles
published: 27 Jul 2010
author: GAM3VIDZ
views: 20747
1:56
Catgirl CGS Analog Gate Sequencer 1 of 2
Catgirl Synth Analog Gate Sequencer built by Thomas White (www.naturalrhythmmusic dot com)...
published: 19 Feb 2008
author: djthomaswhite
Catgirl CGS Analog Gate Sequencer 1 of 2
Catgirl Synth Analog Gate Sequencer built by Thomas White (www.naturalrhythmmusic dot com) from pcb's designed by Ken Stone. "Dual" Gate Sequencer design with 4 x Gate/Pulse Outs. You will hear that Gate outs are a full duplication of the incoming clock signal while pulse outputs are half the length of the incoming gate signal. You can have all 8 pulse outs on for a given channel and hear 8 separate pulses. If you set one channel to 8 "gates" you will hear one long held note. This allows for really cool patterns with VCO's and the like, but even cooler sounds with drum patches. Imagine choosing between two note lengths on your 808 or 909 for snares or claps or whatever... imagine no more, this thing can do it with modular sound sources. Enjoy!
published: 19 Feb 2008
author: djthomaswhite
views: 7769
1:52
Catgirl CGS Analog Gate Sequencer 2 of 2
Catgirl Synth Analog Gate Sequencer built by Thomas White (www.naturalrhythmmusic dot com)...
published: 19 Feb 2008
author: djthomaswhite
Catgirl CGS Analog Gate Sequencer 2 of 2
Catgirl Synth Analog Gate Sequencer built by Thomas White (www.naturalrhythmmusic dot com) from pcb's designed by Ken Stone. "Dual" Gate Sequencer design with 4 x Gate/Pulse Outs. You will hear that Gate outs are a full duplication of the incoming clock signal while pulse outputs are half the length of the incoming gate signal. You can have all 8 pulse outs on for a given channel and hear 8 separate pulses. If you set one channel to 8 "gates" you will hear one long held note. This allows for really cool patterns with VCO's and the like, but even cooler sounds with drum patches. Imagine choosing between two note lengths on your 808 or 909 for snares or claps or whatever... imagine no more, this thing can do it with modular sound sources. Enjoy!
published: 19 Feb 2008
author: djthomaswhite
views: 34980
Youtube results:
1:57
8 step sequencer
This is the second sequencer I have designed and created. It is an eight step sequencer bu...
published: 06 Feb 2009
author: Nathaniel Scott
8 step sequencer
This is the second sequencer I have designed and created. It is an eight step sequencer built around a 4017 decade chip. It has a toggle switch that can switch between a full gated step or a pulsed trigger. Each step can be switched on or off and each step also has a voltage control that can be sent to a VCO. The step repeat can be varied between 2, 3, 4, 5, 6, 7, and 8 steps. I shot this video before I had the knobs for the voltage control pots, which is why they are missing. Also, I am only demonstrating the trigger control on the Casio-SK1's sequencer. I sequenced a little tune and then let the sequencer trigger the sequence via the one note playback hack I did on the SK1. The sequencer does not have its own clock. Instead it is gets its clock signal from an external source, in this case from my for step sequencer on the left. I economically purchased the parts from the Reuseum in Boise. Here is their site: www.reuseum.com The edges are a bit rough as I cut all the openings into the project box with a cheap switch blade. Just recently I took the sequencer over to my friends palce and he shot some video as I showed him this sequencer. Here is his youtube post www.youtube.com
published: 06 Feb 2009
author: Nathaniel Scott
views: 16844
9:46
Future of Forestry Fall Tour Gear Setup
Follow me on Twitter at www.twitter.com and on Instagram (andyothling) for lots of updates...
published: 28 Aug 2012
author: tubescreamer
Future of Forestry Fall Tour Gear Setup
Follow me on Twitter at www.twitter.com and on Instagram (andyothling) for lots of updates during the tour! To see the dates go here: futureofforestry.blogspot.com Follow my blog at www.andyothling.com. Just to recap, my laptop is running Mainstage for tracks, click, and keyboard sounds. I'm using a Motu Ultralite mk3 interface to send the audio and also the midi clock signal. Pedals Diamond Compressor Malekko Vibrato Boss TU-3 EHX Micro POG Walrus Audio Voyager Walrus Audio Mayflower Diamond Tremolo ZVEX SHO Clone Strymon El Capistan Strymon Timeline Neunaber Stereo Wet Reverb Strymon Blue Sky Boomerang III Looper w/ Sidecar Guitars: Parts Telecaster with Duncan Antiquity Pickups 2001 Gretsch Country Classic Jr 1978 Fender Telecaster Deluxe Amp is a Matchless Chieftain. Let me know if you have any questions! Looking forward to seeing some of you on the tour!
published: 28 Aug 2012
author: tubescreamer
views: 6639
12:17
TISHITU (Serial Port Rs232 Protocol Simulation In Keil Compiler ) Output Through 232 Port --Part 1/2
RS232 is a asynchronous serial communication protocol widely used in computers and digital...
published: 17 Feb 2011
author: taruntishitu
TISHITU (Serial Port Rs232 Protocol Simulation In Keil Compiler ) Output Through 232 Port --Part 1/2
RS232 is a asynchronous serial communication protocol widely used in computers and digital systems. It is called asynchronous because there is no separate synchronizing clock signal as there are in other serial protocols like SPI and I2C. The protocol is such that it automatically synchronize itself. We can use RS232 to easily create a data link between our MCU based projects and standard PC. Excellent example is a commercial Serial PC mouse (not popular these days, I had got one with my old PC which I bought in year 2000 in those days these were famous). You can make a data loggers that reads analog value(such as temperatures or light using proper sensors) using the ADC and send them to PC where a special program written by you shows the data using nice graphs and charts etc.. actually your imagination is the limit! In serial communication the whole data unit, say a byte is transmitted one bit at a time. While in parallel transmission the whole data unit, say a byte (8bits) are transmitted at once. Obviously serial transmission requires a single wire while parallel transfer requires as many wires as there are in our data unit. So parallel transfer is used to transfer data within short range (eg inside the computer between graphic card and CPU) while serial transfer is preferable in long range. As in serial transmission only one wire is used for data transfer. Its logic level changes according to bit being transmitted (0 or 1). But a serial communication need some way of ...
published: 17 Feb 2011
author: taruntishitu
views: 2749
11:07
Minecraft "Toggleable button" tutorial [commentary]
Ever wanted to make a button work like a lever so that when you push it once a door opens ...
published: 10 Oct 2010
author: Misacorp
Minecraft "Toggleable button" tutorial [commentary]
Ever wanted to make a button work like a lever so that when you push it once a door opens and when you push it again the door closes? This video will guide you through one of the ways of doing that! The difference with a toggleable button and a lever is that unlike with a lever, you will have no way of knowing whether or not the button is "on" or "off" just by looking at it. The uses for this functionality are in your hands, but a lock may benefit from this, for example! For this tutorial you will need something along the lines of: 1 door, 1 button, 12 redstone torches, 64 redstone and a few blocks. Questions and comments are always welcome. I'll answer as best as I can! Image (and diagram) of the circuit: dl.dropbox.com Awesome music once again by Dubmood. minecraft.misacorp.org
published: 10 Oct 2010
author: Misacorp
views: 82564