Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We believe they deserve a wider audience with the Joystiq Indie Pitch: This week, Whole Hog Games' Jake Federico talks fundraising for Full Bore, a platformer about friendship and, well, boars.
Our game, Full Bore, follows the story of a young boar named Frederick as he gets caught up in the troubles of the Full Bore Mining Company.
You can try the demo of Full Bore here, or visit the website to see a trailer, preview the soundtrack and see more screenshots.
The game is an open world, where players explore the old tunnels of the Full Bore Mining Company in search of ancient secrets, treasure and things better left undisturbed. The mechanics of the game are created by the interaction between Frederick and the various blocks that make up the world.
The challenge of the game ramps up as block types are introduced and the player must figure out how to combine their unique behaviors to traverse the world. Exploration in Full Bore is driven by knowledge, instead of arbitrary goals and item collection.
We are running a Kickstarter for Full Bore. If all goes well, we will be releasing in March.
What will you do if your Kickstarter doesn't succeed? How about if it does?
If our Kickstarter isn't successful, Full Bore will have to become our side project. All three of us would have to get full time jobs and work on the game part-time. We would finish it eventually, but there's no way we would be able to make our goal of a March release without severely compromising the quality of the game. We love Full Bore, but it could take years without some outside help.
If funding succeeds, two team members will work non-stop to complete the game in time for March. Last member will work a day job to help pay for food.