5:29
Day in the life: Computer game designer
Does Steve Bennett have the "dream job"? He is lead designer on a computer game called Foo...
published: 10 Feb 2009
author: nottinghamscience
Day in the life: Computer game designer
Does Steve Bennett have the "dream job"? He is lead designer on a computer game called Football Superstars. More from the East Midlands STEM partnership at www.emstempartnership.org.uk
published: 10 Feb 2009
views: 60898
3:58
Advice for Game Designers
A handful of top video game designers offer a few words of advice about choosing a career ...
published: 19 May 2009
author: GameRefuge
Advice for Game Designers
A handful of top video game designers offer a few words of advice about choosing a career path. From the DVD documentary "SO... YOU WANT TO BE A VIDEO GAME DESIGNER?" Features sound bytes from Brian Colin, Jeff Nauman, Rod Humble, Eugene Jarvis and others...
published: 19 May 2009
author: GameRefuge
views: 32230
4:07
Day in the Life: Video Game Designer
Kim is a video game designer for Mind Control Software. As part of Connected's "Day in the...
published: 20 Oct 2010
author: ConnectEdCalifornia
Day in the Life: Video Game Designer
Kim is a video game designer for Mind Control Software. As part of Connected's "Day in the Life" series, Kim discusses her duties as a level designer and the education that helped her land the job. Explore more career videos at connectedstudios.org Follow us on Facebook! facebook.com
published: 20 Oct 2010
author: ConnectEdCalifornia
views: 152824
17:21
EA Game Design Career Paths
A basic overview of game design career paths at EA and how we define a 'great' game design...
published: 12 Feb 2009
author: InsideEA
EA Game Design Career Paths
A basic overview of game design career paths at EA and how we define a 'great' game designer.
published: 12 Feb 2009
author: InsideEA
views: 60018
50:20
'Mum, Dad, I want to be a Game Designer'
This is a presentation made at the SAND, (Swansea International Animation Festival), in No...
published: 07 Jan 2009
author: InsideEA
'Mum, Dad, I want to be a Game Designer'
This is a presentation made at the SAND, (Swansea International Animation Festival), in November 2008, by the Global Head of Employment Brand, Matthew Jeffery. In this video here about game design, what game designers do and what skills you need to be one. As this video is of a complete presentation made it is 50 mins long.
published: 07 Jan 2009
author: InsideEA
views: 137157
22:12
Gamer Talk Live #6: What is a Game Designer?
Let's define the term 'Gamer Designer' with the game designer behind the original Everques...
published: 07 May 2012
author: GamerTalkLive
Gamer Talk Live #6: What is a Game Designer?
Let's define the term 'Gamer Designer' with the game designer behind the original Everquest.
published: 07 May 2012
author: GamerTalkLive
views: 135
1:05
Video Game Industry : What Does It Take to Be a Game Designer?
In order to become a video game designer, it's important to have an imagination, to be goo...
published: 05 Jul 2009
author: eHow
Video Game Industry : What Does It Take to Be a Game Designer?
In order to become a video game designer, it's important to have an imagination, to be good at creative writing and to have a strong background in psychology, history or geography. Discover why it's important for game designers to simply play games with help from an experienced member of the gaming industry in this free video on video game designers. Expert: Marc Mencher Contact: www.GameRecruiter.com Bio: Marc Mencher has been in the gaming industry since 1982. Filmmaker: Paul Muller
published: 05 Jul 2009
author: eHow
views: 13340
55:37
So you want to be a ... Game Programmer?... Game Artist?... Game Designer?
Moderator: Kelly Zmak, Industry Advisor and Consultant, CGC Board Member Panel: Karl Schmi...
published: 23 May 2011
author: VillageGamerNews
So you want to be a ... Game Programmer?... Game Artist?... Game Designer?
Moderator: Kelly Zmak, Industry Advisor and Consultant, CGC Board Member Panel: Karl Schmidt, Programmer, THQ David Patch, Art Director, Ubisoft Clint Forward, Senior World Designer, Radical Entertainment 2011 Canadian Games Conference This talk will give an overview about what video-game programming is today, as well as provide advice and resources for the up-and-coming developer. Like many industries, there is domain-specific knowledge that people in the industry all know and are familiar with, but newcomers have to learn. To address this, there will be a discussion of typical systems and practices that are and are not commonly known outside the industry. This lecture will also detail the various and growing number of resources available to anyone interested in video-game development. Employing practical experience and using real-world examples, this talk will give new and aspiring developers an insight into their potential future career, and how to better prepare for it.
published: 23 May 2011
author: VillageGamerNews
views: 34771
6:42
Full Sail University Game Design Degree?
Full Sail University advertising pushes its art and video game design degrees all over the...
published: 14 Jul 2012
author: tytuniversity
Full Sail University Game Design Degree?
Full Sail University advertising pushes its art and video game design degrees all over the web (including our channel, although we have no connection to them). DeSean wants to know if he should attend Full Sail University to pursue his dreams of becoming a video game designer. John Iadarola and Kim Horcher discuss the pros and cons on TYT University. What do you think? Is Full Sail University a good place for DeSean to follow his dream of working in the video game industry? Or are there other, safer options? Let us know! And if you liked this video, "Like" it as well! :) Subscribe to TYT U for more videos:www.youtube.com Submit a video to TYT U! We love hearing from students and faculty www.youtube.com Follow us on twitter!!! twitter.com twitter.com twitter.com TAGS: "full sail university video game design" "full sail university video game" "full sail university degree" "full sail university program" "full sail university" "full sail university debt" "full sail university scam" "video game design degree" "the young turks" "tyt university" college university students
published: 14 Jul 2012
author: tytuniversity
views: 11536
3:51
Game Designers' First Jobs
Several arcade video game designers say a few words about how they landed their first job ...
published: 20 Nov 2007
author: GameRefuge
Game Designers' First Jobs
Several arcade video game designers say a few words about how they landed their first job and/or their initial employment experiences... Featuring thoughts from Brian Colin, Darryl DePriest, Laura Kampo and Eugene Jarvis. From the documentary "SO YOU WANNA BE A VIDEO GAME DESIGNER...?"
published: 20 Nov 2007
author: GameRefuge
views: 51578
102:11
Game Design with Will Wright
[Recorded November 20, 2003] Will Wright has become one of the most successful designers o...
published: 23 Sep 2008
author: ComputerHistory
Game Design with Will Wright
[Recorded November 20, 2003] Will Wright has become one of the most successful designers of interactive entertainment in the world. He began working on what would become SimCity—The City Simulator in 1985. Using a complex technique, he found a way to bring realistic simulations to desktop PCs. Previously simulations of this sort were only available to the military, scientists and academicians. However, using an easy to use graphic interface, the world of simulations opened up to consumers. Wright co-founded Maxis (now part of Electronic Arts) with Jeff Braun in 1987. SimCity was released in 1989, and within a few months became a hit. The game has since won 24 domestic and international awards. With Fred Haslem, Wright co-designed SimEarth—The Living Planet in 1990, a simulation of a planet based on the Gaia theory of James Lovelock. In 1991, Wright and Justin McCormick designed SimAnt—The Electronic Ant Colony, a scientifically-accurate simulation of an ant colony. SimCity 2000, and SimCopter, a helicopter flight game, are also part of Wright's recent repertoire. SimCity 3000 Unlimited, the definitive version of 1999s best-selling game SimCity 3000, continued in the tradition. The long-awaited 4th generation, SimCity 4, was released in January 2003. Taking computer entertainment to its most personal level, Wrights ground-breaking game The Sims, puts players in charge of the lives of a neighborhood of simulated people. Released in February of 2000, this wildly popular ...
published: 23 Sep 2008
author: ComputerHistory
views: 53893
53:58
GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"
GameSpot @ GDC 2010: Sid Meier delivers the GDC 2010 keynote address, titled "Everything Y...
published: 15 Mar 2010
author: gamespot
GDC 2010: Sid Meier Keynote - "Everything You Know is Wrong"
GameSpot @ GDC 2010: Sid Meier delivers the GDC 2010 keynote address, titled "Everything You Know is Wrong". gdc.gamespot.com
published: 15 Mar 2010
author: gamespot
views: 20023
1:19
Become a Video Game Designer
www.computer-video-game-animation-design-schools.com Earn your degree online or on campus....
published: 08 Apr 2011
author: DegreeHero
Become a Video Game Designer
www.computer-video-game-animation-design-schools.com Earn your degree online or on campus. Ever pulled an all-nighter trying to beat the latest first person shooter? Or maybe you're the type who'd rather give noobs the beatdown in a mammoth MMO. Either way, if you've ever found yourself fascinated by modern gaming, consider that it might be the career for you. Computer video game design schools can arm you with the skills and tools to fit in with even the most respected modern game companies like InfinityWard, Treyarch, and UbiSoft on a professional level. Learn how to create the mechanics behind your favorite games, like Call of Duty, Gears of War, World of Warcraft, Halo, and Fallout. In the last decade we've seen the emergence of media outlets like G4 that specialize in reporting on gaming, and now games are getting prime coverage within such respected institutions as the New Yorker and Time magazine on a regular basis. Never before has gaming gotten the media spotlight as it does today. This has translated into a multimillion dollar industry that's constantly seeking fresh talent. Computer video game design schools show you how the magic behind gaming comes to life. Learn the tools to make your fantasy career a reality. Use our Quick Degree Finder to request free info from as many of the hottest design schools as you like.
published: 08 Apr 2011
author: DegreeHero
views: 7429
2:48
Career Interview- Video Game Design
Career interview with 7 employees at Rainbow Studios, creator of the Nintendo Wii game "De...
published: 09 Feb 2009
author: careerinterviews
Career Interview- Video Game Design
Career interview with 7 employees at Rainbow Studios, creator of the Nintendo Wii game "Deadly Creatures".
published: 09 Feb 2009
author: careerinterviews
views: 11264
Vimeo results:
0:48
CANON Commercial - Freeze Tag
Website: http://samankeshavarz.blogspot.com
Twitter: http://twitter.com/ghibli303
...
published: 12 Nov 2009
author: Saman Keshavarz
CANON Commercial - Freeze Tag
Website: http://samankeshavarz.blogspot.com
Twitter: http://twitter.com/ghibli303
Like Me: http://www.facebook.com/pages/Saman-Keshavarz-FTW/204583479606296
---- 2010 EMMY Winner ----
---- 2010 CLIO Winnner ----
---- 2010 Gold Addy Winner ----
---- 2010 YDA Winner ---
An all out game of war using Canon cameras. CANON Cameras were handed out to various people and many of their shots made it in the commercial.
Check out the behind the scenes here: http://vimeo.com/8882119
Music:
Huddle Formation by The GO! Team
Product: Canon Digital Cameras
Director: Saman Keshavarz
Producers: Romson Niega, Tom Lee
Associate Producers: Francis Pollara, Nate Eggert
Cinematographer: Don Burton
Editor: Nate Tam
Production Design: Julie Chen
Sound Editor: Dan Bartolucci
Assistant Director: Johnny Ngo
Titles: Andrew Johnson
Visual Effects: John Carey
Colorist: Santiago Padilla
Stunt Coordinator: Ken Arata
Coreographer: Steven Butler
© 2009
watch it on Youtube here: http://www.youtube.com/watch?v=uhgSba6bvio
samankeshavarz.blogspot.com
1:54
Psychic Land
Once upon a time in Psychic Land...
We just had fun with some characters and lots of other...
published: 02 Apr 2012
author: 2veinte
Psychic Land
Once upon a time in Psychic Land...
We just had fun with some characters and lots of other stuff, hope you enjoy.
Directed by:
Pablo Gostanian
Art Direction & Design:
Pablo Gostanian
Animation Directors: Martin Salfity & Pablo Gostanian
3d Animation: Martin Salfity, Sebastian Garcia & Juan Pablo Siaccaluga
Monster Modeling & Animation: Sebastian Garcia
Postproduction: Pablo Gostanian
Additional Animation: Jorge Herrero
Music: Lucas Totino Tedesco
- TAAFI Festival (Toronto) / Annual Toronto Animated Arts Festival International / www.taafi.com
- Pause Fest (Australia) / Showcases projects celebrating the art & innovation of digital culture / www.pausefest.com.au
- Visueltdagene (Oslo) / Annual event for the creative industry in Norway / www.visuelt.org
- Animayo (Spain) / VII International Festival of Animated Films, Visual Effects and Video-Games / www.animayo.com
- Rushes Soho Shorts Festival, London / www.sohoshorts.com/
6:50
8BITS_hd720
FullHD version with subtitles (EN/FR/ES/JAP) : http://www.youtube.com/watch?v=bLpkjtWuPs8&...
published: 16 Sep 2010
author: 8BCREW
8BITS_hd720
FullHD version with subtitles (EN/FR/ES/JAP) : http://www.youtube.com/watch?v=bLpkjtWuPs8&feature;=player_embedded
DIRECTED BY
VALERE AMIRAULT
JEAN DELAUNAY
SARAH LAUFER
BENJAMIN MATTERN
VOICE TALENT DAVID HENRY GERSON
davidhenrygerson.com
SOUND DESIGN BY NIKOLA CHAPELLE
AND ALEXANDRE HASLE
SOUND MIX BY NATHAN SENOT, AGM PROD.
agm-prod.com
ORIGINAL SCORE BY GREGORY SMITH
kickmusic.net
ORIGINAL 8-BIT MUSIC BY YANN VAN DER CRUYSSEN
nurykabe.com
CREDITS MUSIC IS "MAGICAL 8-BIT TOUR" by YMCK
ymck.net
VOICES RECORDING BY SPACEMAN SOUND
spaceman-sound.com
3D DESTRUCTION MADE WITH THE HELP OF FRACTURE
fracture-fx.com
AND A VERY SPECIAL THANKS TO :
Supinfocom Promo 2010, Abel Kohen, Thomas "Krishma" Eid, Matthieu "Bernie" Bernadat, Antoine Delacharlery, Bastien "Blast" Martin, Joan Baz, Chryssanthi Skalioti, Martin Amirault, Damien Ancinelle, Robert Bennett, Dominique Lolhé, Kevin Cordier-Royer, Tucker F. Kapp, Kevin Mannens, Ed Caspersen, Craig Davis, Maxime Hoguet, YMCK & Usagi-Chang Records, Carrefour, David Herbruck, Yann Legay & AGM Productions, Spor & Komor (0327KDG), and of course, our families and friends for their support.
1:45
TO UNDERSTAND IS TO PERCEIVE PATTERNS
By @jason_silva and @notthisbody - Follow us on Twitter!
Our other videos:
Beginning of ...
published: 24 Dec 2011
author: Jason Silva
TO UNDERSTAND IS TO PERCEIVE PATTERNS
By @jason_silva and @notthisbody - Follow us on Twitter!
Our other videos:
Beginning of Infinity - http://vimeo.com/29938326
You are a RCVR - http://vimeo.com/27671433
Imagination - http://vimeo.com/34902950
Abundance - http://vimeo.com/34984088
INSPIRATION:
The Imaginary Foundation says "To Understand Is To Perceive Patterns"...
Albert-László Barabási, author of LINKED, wants you to think about NETWORKS:
“Networks are everywhere. The brain is a network of nerve cells connected by axons, and cells themselves are networks of molecules connected by biochemical reactions. Societies, too, are networks of people linked by friendships, familial relationships and professional ties. On a larger scale, food webs and ecosystems can be represented as networks of species. And networks pervade technology: the Internet, power grids and transportation systems are but a few examples. Even the language we are using to convey these thoughts to you is a network, made up of words connected by syntactic relationships.”
'For decades, we assumed that the components of such complex systems as the cell, the society, or the Internet are randomly wired together. In the past decade, an avalanche of research has shown that many real networks, independent of their age, function, and scope, converge to similar architectures, a universality that allowed researchers from different disciplines to embrace network theory as a common paradigm.'
Steven Johnson, author of Where Good Ideas Come From, writes about recurring patterns and liquid networks:
“Coral reefs are sometimes called “the cities of the sea”, and part of the argument is that we need to take the metaphor seriously: the reef ecosystem is so innovative because it shares some defining characteristics with actual cities. These patterns of innovation and creativity are fractal: they reappear in recognizable form as you zoom in and out, from molecule to neuron to pixel to sidewalk. Whether you’re looking at original innovations of carbon-based life, or the explosion of news tools on the web, the same shapes keep turning up... when life gets creative, it has a tendency to gravitate toward certain recurring patterns, whether those patterns are self-organizing, or whether they are deliberately crafted by human agents”
Patrick Pittman from Dumbo Feather adds:
“Put simply: cities are like ant colonies are like software is like slime molds are like evolution is like disease is like sewage systems are like poetry is like the neural pathways in our brain. Everything is connected.
"...Johnson uses ‘The Long Zoom’ to define the way he looks at the world—if you concentrate on any one level, there are patterns that you miss. When you step back and simultaneously consider, say, the sentience of a slime mold, the cultural life of downtown Manhattan and the behavior of artificially intelligent computer code, new patterns emerge.”
James Gleick, author of THE INFORMATION, has written how the cells of an organism are nodes in a richly interwoven communications network, transmitting and receiving, coding and decoding and how Evolution itself embodies an ongoing exchange of information between organism and environment.. (Its an ECO-SYSTEM, an EVOLVING NETWORK)
“If you want to understand life,” Wrote Richard Dawkins, “don’t think about vibrant, throbbing gels and oozes, think about information technology." (AND THINK ABOUT NETWORKS!!
Geoffrey West, from The Santa Fe Institute, also believes in the pivotal role of NETWORKS:
"...Network systems can sustain life at all scales, whether intracellularly or within you and me or in ecosystems or within a city.... If you have a million citizens in a city or if you have 1014 cells in your body, they have to be networked together in some optimal way for that system to function, to adapt, to grow, to mitigate, and to be long term resilient."
Author Paul Stammetts writes about The Mycelial Archetype: He compares the mushroom mycelium with the overlapping information-sharing systems that comprise the Internet, with the networked neurons in the brain, and with a computer model of dark matter in the universe. All share this densely intertwingled filamental structure.
An article in Reality Sandwich called Google a psychedelically informed superpowered network, a manifestation of the mycelial archetype:
“Recognizing this super-connectivity and conductivity is often accompanied by blissful mindbody states and the cognitive ecstasy of multiple "aha's!" when the patterns in the mycelium are revealed. That Googling that has become a prime noetic technology (How can we recognize a pattern and connect more and more, faster and faster?: superconnectivity and superconductivity) mirrors the increased speed of connection of thought-forms from cannabis highs on up. The whole process is driven by desire not only for these blissful states in and of themselves, but also as the cognitive resource they represent.The devices of
Youtube results:
3:42
How to Make Your Own Video Game
twitter.com - Do you want to create the next Super Mario Brothers? Good luck with that, se...
published: 09 Sep 2009
author: lockergnome
How to Make Your Own Video Game
twitter.com - Do you want to create the next Super Mario Brothers? Good luck with that, seriously! Even if you aren't a great programmer or designer, you may still have a passion for games. Heck, you might even have a great idea for a new game! So, how can you get your idea created? geeks.pirillo.com - http
published: 09 Sep 2009
author: lockergnome
views: 321669
7:38
How to Create A Video Game Design? Steps in Video Game Designing by Indian Design Institute
Visit:: www.dsksic.com for more about Animation, Video Game Design, Industrial Design. DSK...
published: 10 May 2010
author: DSK Supinfocom
How to Create A Video Game Design? Steps in Video Game Designing by Indian Design Institute
Visit:: www.dsksic.com for more about Animation, Video Game Design, Industrial Design. DSK Supinfocom, the joint venture of DSK Group and Supinfocom Group is India's first and the largest international educational campus offering professional courses in Animation, Video Game Design and Industrial Design. The Supinfocom Group currently has three campuses, of which two are in France and one in Pune, India.
published: 10 May 2010
author: DSK Supinfocom
views: 1195
17:47
All about the WWE '13 Creation Suite with Bryan Williams (Official)
Senior Game Designer Bryan Williams walks us through the WWE '13 Creation Suite, including...
published: 17 Oct 2012
author: WWEGames
All about the WWE '13 Creation Suite with Bryan Williams (Official)
Senior Game Designer Bryan Williams walks us through the WWE '13 Creation Suite, including Create-a-Superstar, Create-a-Moveset, Custom Move, Create-an-Arena and more. WWE '13 on sale October 30, 2012! wwe.thq.com
published: 17 Oct 2012
author: WWEGames
views: 314365
42:59
EVE Online Fanfest 2009 - Game Design Retrospective
We take a look at the game design process used for the Apocrypha expansion and how things ...
published: 09 Oct 2009
author: CCPGAMES
EVE Online Fanfest 2009 - Game Design Retrospective
We take a look at the game design process used for the Apocrypha expansion and how things are shaping up for Dominion
published: 09 Oct 2009
author: CCPGAMES
views: 19284