- published: 18 Dec 2011
- views: 577
- author: MrExtractions
4:27
PDough BlastR Herbal Extractor 2012 upgrades
The designer and myself going over the new upgrades in the 2012 model....
published: 18 Dec 2011
author: MrExtractions
PDough BlastR Herbal Extractor 2012 upgrades
The designer and myself going over the new upgrades in the 2012 model.
- published: 18 Dec 2011
- views: 577
- author: MrExtractions
0:45
BLASTR:ARENA port to Three.JS - Graphics test
Mr.doob has built an awesome graphics engine. Since it's got the most support, I decided t...
published: 03 Jun 2012
author: Nikhil Suresh
BLASTR:ARENA port to Three.JS - Graphics test
Mr.doob has built an awesome graphics engine. Since it's got the most support, I decided to perform an engine change while keeping my game code intact. Here it's running at 60FPS on a 1280x720 display.
- published: 03 Jun 2012
- views: 43
- author: Nikhil Suresh
5:19
BLASTR:ARENA iFEST walkthrough - BlackBerry PlayBook
"THE TRAIN ON PLATFORM BLAHBLAHBLAH" On the way to Sydney iFEST 2012, I took this video of...
published: 09 Jul 2012
author: Nikhil Suresh
BLASTR:ARENA iFEST walkthrough - BlackBerry PlayBook
"THE TRAIN ON PLATFORM BLAHBLAHBLAH" On the way to Sydney iFEST 2012, I took this video of JDosX giving his impressions of the game. The build was 13 days in development and was received very well by those who attended the event.
- published: 09 Jul 2012
- views: 165
- author: Nikhil Suresh
14:20
BLASTR:ARENA Tech Breakdown
download BLASTR:ARENA: cdn.pokki.com/download/Pokki_BLASTRARENASetup.exe REVISION.9 twitte...
published: 22 Feb 2012
author: rvzn9
BLASTR:ARENA Tech Breakdown
download BLASTR:ARENA: cdn.pokki.com/download/Pokki_BLASTRARENASetup.exe REVISION.9 twitter: twitter.com REVISION.9 blog: rvzn9.tumblr.com Jayden of the REVISION.9 team takes you through a breakdown of the technology behind BLASTR:ARENA, showing how it uses web technologies in a unique and powerful way. BLASTR:ARENA was developed for the Pokki platform using HTML5 Canvas, WebGL, LocalStorage and HTML5 Web Audio. Coded in JavaScript, development started around the New Year and a complete version is now available on the Pokki store at is.gd
- published: 22 Feb 2012
- views: 37
- author: rvzn9
0:52
[DBP 2012] BLASTR - Main menu WIP
Work in progress video of the main menu. Realtime 3D environment rendered behind a 2D menu...
published: 29 Apr 2012
author: Nikhil Suresh
[DBP 2012] BLASTR - Main menu WIP
Work in progress video of the main menu. Realtime 3D environment rendered behind a 2D menu overlay, like all Valve games. BLASTR is a game I'm building for Microsoft's 2012 Dream.Build.Play challenge. It's for XBOX360 and PC.
- published: 29 Apr 2012
- views: 139
- author: Nikhil Suresh
1:43
Movement basics - BLASTR 2012 developer log
Just finished importing some of the assets from BLASTR:ARENA and finished movement and bla...
published: 12 Mar 2012
author: Nikhil Suresh
Movement basics - BLASTR 2012 developer log
Just finished importing some of the assets from BLASTR:ARENA and finished movement and blasting. More videos as I finish features. This is the first step in the development of BLASTR 2012, a project for Microsoft's Dream.Build.Play competition in July. The game will be available for PC and XBOX 360.
- published: 12 Mar 2012
- views: 28
- author: Nikhil Suresh
4:19
Club Penguin Mastr Blastr Cheats 2011
Club Penguin Mastr Blastr Cheats 2011...
published: 28 Mar 2011
author: marivel3030
Club Penguin Mastr Blastr Cheats 2011
Club Penguin Mastr Blastr Cheats 2011
- published: 28 Mar 2011
- views: 91
- author: marivel3030
0:11
First hitmarker in HeaL :( | HeaL BlastR
Pretty clean, would have looked smexxay ;)...
published: 18 Feb 2013
author: JezusBills
First hitmarker in HeaL :( | HeaL BlastR
Pretty clean, would have looked smexxay ;)
- published: 18 Feb 2013
- views: 28
- author: JezusBills
1:01
BLASTR:ARENA - New control scheme
Starting on an overhaul of the game in preparation for a demo release on Blackberry App Wo...
published: 23 Jul 2012
author: Nikhil Suresh
BLASTR:ARENA - New control scheme
Starting on an overhaul of the game in preparation for a demo release on Blackberry App World. New content includes game modes, arenas and mechanics.
- published: 23 Jul 2012
- views: 26
- author: Nikhil Suresh
1:47
BLASTR:ARENA Single Match Walkthrough [WebGL game]
Game: is.gd Blog: rvzn9.tumblr.com Twitter: twitter.com Nikhil of the REVISION.9 team take...
published: 17 Feb 2012
author: rvzn9
BLASTR:ARENA Single Match Walkthrough [WebGL game]
Game: is.gd Blog: rvzn9.tumblr.com Twitter: twitter.com Nikhil of the REVISION.9 team takes you through one 60-second match in BLASTR:ARENA's 3D engine. The game runs on the Pokki platform, and was built in JavaScript using features of HTML5 Canvas, WebGL, LocalStorage and HTML5 Audio. Development started around the New Year and a complete version is now available on the Pokki store at is.gd
- published: 17 Feb 2012
- views: 494
- author: rvzn9
1:21
BLASTR:ARENA demo
"As casual as you want it to be." Tilt to move and swipe to blast your way past the oppone...
published: 17 Jul 2012
author: Nikhil Suresh
BLASTR:ARENA demo
"As casual as you want it to be." Tilt to move and swipe to blast your way past the opponents as you aim to win King Of The Hill, Capture The Flag, Conquest, or good old Deathmatch games. Earn point
- published: 17 Jul 2012
- views: 783
- author: Nikhil Suresh
0:30
Blasting & Bot Movement - BLASTR 2012 developer log
Bots now move towards the middle zone and blast each other if they get too close. The basi...
published: 20 Mar 2012
author: Nikhil Suresh
Blasting & Bot Movement - BLASTR 2012 developer log
Bots now move towards the middle zone and blast each other if they get too close. The basic mechanics of the game are now complete! This is a development diary of BLASTR 2012, a project for Microsoft's Dream.Build.Play competition in July. The game will be available for PC and XBOX 360.
- published: 20 Mar 2012
- views: 29
- author: Nikhil Suresh
6:42
Q-blastr (samus) Vs Snake (ZERo suit) Best 2 of 3
smash brawl weekly match q-blast vs snakeeee...
published: 08 Nov 2008
author: Marlon Knight
Q-blastr (samus) Vs Snake (ZERo suit) Best 2 of 3
smash brawl weekly match q-blast vs snakeeee
- published: 08 Nov 2008
- views: 129
- author: Marlon Knight
8:47
Q-Blastr (samus) Vs Halon Luigi Best 2 of 3
smash bros brawl friendly weekly match q-blast vs phd...
published: 08 Nov 2008
author: Marlon Knight
Q-Blastr (samus) Vs Halon Luigi Best 2 of 3
smash bros brawl friendly weekly match q-blast vs phd
- published: 08 Nov 2008
- views: 74
- author: Marlon Knight
Youtube results:
0:13
First in HeaL Cleann | HeaL BlastR
Such a clean shott.. ;)...
published: 18 Feb 2013
author: JezusBills
First in HeaL Cleann | HeaL BlastR
Such a clean shott.. ;)
- published: 18 Feb 2013
- views: 41
- author: JezusBills
16:49
FREEDOM NEWS UPDATE 2/6/2013
An Adventure in Space and Time Filming Begins; CONFIRMED: Disney CEO says we're getting St...
published: 06 Feb 2013
author: nonalignedspace
FREEDOM NEWS UPDATE 2/6/2013
An Adventure in Space and Time Filming Begins; CONFIRMED: Disney CEO says we're getting Star Wars spinoff films; Rumor of the Day: 1st stand-alone Star Wars pic to focus on Yoda? The Wachowskis recruit Game of Thrones star for new sci-fi epic; Guardians of the Galaxy has finally found its Star-Lord; Look which sequel Tron might appear in besides Tron 3; George RR Martin signs 2-year deal: More Thrones + new series! BE SURE TO LOOK UP DOCTOR FREEDOM ON FACEBOOK! www.facebook.com TWITTER: DoctorFreedom1 SKYPE: doctorfreedom1 SOURCES: www.bbc.co.uk doctorwhotv.co.uk www.blastr.com www.blastr.com www.blastr.com www.blastr.com www.blastr.com www.blastr.com
- published: 06 Feb 2013
- views: 103
- author: nonalignedspace
0:42
BLASTR:ARENA - Testing Three.JS lighting and shadows
Awesome in-built shadow mapping tech in Three.JS makes it easy to draw good lighting in We...
published: 07 Jun 2012
author: Nikhil Suresh
BLASTR:ARENA - Testing Three.JS lighting and shadows
Awesome in-built shadow mapping tech in Three.JS makes it easy to draw good lighting in WebGL games.
- published: 07 Jun 2012
- views: 150
- author: Nikhil Suresh