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- Published: 22 Nov 2008
- Uploaded: 09 Apr 2011
- Author: MetaverseOne
Name | X3D - Extensible 3D Graphics |
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Extension | .x3d, .x3db, .x3dv (plain).x3dz, .x3dbz, .x3dvz (compression) |
Mime | model/x3d+vrmlmodel/x3d+xmlmodel/x3d+binary |
Latest release version | 3.2, 3.1, 3.0 |
Genre | 3D computer graphics |
Extended from | VRML, XML |
Standard | ISO/IEC 19775/19776/19777 |
Url | www.web3d.org/x3d |
X3D is the ISO standard XML-based file format for representing 3D computer graphics, the successor to the Virtual Reality Modeling Language (VRML). X3D features extensions to VRML (e.g. Humanoid animation, NURBS, GeoVRML etc.), the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, or binary formatting, and enhanced application programming interfaces (APIs).
X3D extension supports multi-stage and multi-texture render, it also supports shader with lightmap and normalmap. In 2010 X3D supports deferred rendering architecture. Now X3D can import SSAO, CSM and Realtime Environment Reflection/Lighting, but doesn’t need care much about polygon counts. The user can also use optimizations like BSP/QuadTree/OctTree or culling in the X3D scene.
X3D also benefits from other open source standards like XML, DOM and XPath. The user can easily develop content tools like an exporter and editor which make content creation and optimization tasks easy.
Liaison and cooperation agreements are also in place between the Web3D Consortium and the World Wide Web Consortium (W3C), Open Geospatial Consortium (OGC), Digital Imaging and Communications in Medicine (DICOM) and the Khronos Group.
A subset of X3D is XMT-A, a variant of XMT, defined in MPEG-4 Part 11. It was designed to provide a link between X3D and 3D content in MPEG-4 (BIFS).
The abstract specification for X3D (ISO/IEC 19775) was first approved by the ISO in 2004. The XML and ClassicVRML encodings for X3D (ISO/IEC 19776) were first approved in 2005.
In 2000s, many companies like Bitmanagement improved the quality level of virtual effects in X3D to quality level of DirectX 9.0c, but at the expense of using proprietary solutions. All main features like game modeling are already complete. They include multi-pass render with low level setting for Z-buffer, BlendOp, AlphaOp, Stencil, Multi-texture, Shader with HLSL and GLSL support, real-time Render To Texture, Multi Render Target (MRT) and post-processing. Many demos shows that X3D already supports lightmap, normalmap, SSAO, CSM and real-time environment reflection along with other virtual effects.
X3D strives to become the 3D standard for the Web, as integrated in the HTML5 pages as other XML dialects (MathML, SVG) already are there. X3DOM is a proposed syntax model and its implementation as a script library that demonstrates how this integration can be achieved without a browser plugin, using only WebGL and JavaScript.
Category:3D computer graphics Category:Graphics file formats Category:Graphics standards Category:ISO standards Category:Vector graphics markup languages Category:Virtual reality Category:XML-based standards
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