4:29
The Art Of Gaming: Slyfoxhound w/ Cupquake (Director Speed art)
www.youtube.com Click here to watch Eye of Cthulhu By Cupquake (Terraria Speed Art) The Ar...
published: 04 Feb 2012
author: MachinimaRealm
The Art Of Gaming: Slyfoxhound w/ Cupquake (Director Speed art)
www.youtube.com Click here to watch Eye of Cthulhu By Cupquake (Terraria Speed Art) The Art Of Gaming: Slyfoxhound w/ Cupquake (Director Speed art) Done in ps5 aproxx: 3.5 hours Music in this video: www.youtube.com Directors Channel: www.youtube.com/user/iHasCupquake Slyfoxhound's Channel: www.youtube.com Visit the NEW Inside Gaming Blog! bit.ly - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This Realm video will show you: How to paint How to paint slyfoxhound How To draw - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE MMO & RPG GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com Tags: yt:quality=high cupquake ihascupquake art artist gaming games game slyfoxhound sly foxhound fox slyfox foxes quake quakes paint painting paints digital artwork machinima realm director "how to"
5:09
Marvel Ultimate Alliance 2: Part 1 (Making-of Documentary)
Art of the Game: Marvel Ultimate Alliance 2: Part 1 (Making-of Documentary) Art of the Gam...
published: 18 Sep 2009
author: machinima
Marvel Ultimate Alliance 2: Part 1 (Making-of Documentary)
Art of the Game: Marvel Ultimate Alliance 2: Part 1 (Making-of Documentary) Art of the Game explores the many roles that help breathe life into today's most amazing games. From Art Directors to Sound Designers, each job is vital to the game designing process. Through interviews, concept art, motion capture video, prototype animations, and gameplay this show reveals the process behind the art form of video game design. In this 6 part series we talk with the team from Vicarious Visions, makers of Marvel Ultimate Alliance 2. Part one begins with looking at the Game Director, Dan Tanguay, who oversees the game's entire team that gave birth to this Marvel franchise. FOR MORE MACHINIMA GO TO: www.youtube.com
9:23
EPISODE 21 Zombie Knights part3
Concept Art Tutorial, Digital Painting Tutorial, Painting Tutorial, Digital Painting, Draw...
published: 01 Oct 2010
author: FZDSCHOOL
EPISODE 21 Zombie Knights part3
Concept Art Tutorial, Digital Painting Tutorial, Painting Tutorial, Digital Painting, Drawing Tutorial, FZD School of Design, FZD, Feng Zhu, Concept Art, Digital Sketching, Photoshop Tutorial, Photoshop Painting, Drawing, Sketching, Painting, Concept Design Tutorial, Concept Illustration, Entertainment Design, Game Art, Movie Concept Art, Video Game Concepts, Concept Artist, Game Design, Digital Drawing, Photoshop Drawing, Wacom Tutorial, Wacom, Wacom Sketch
6:46
Flower PS3 game play
game play from the 1st level...
published: 03 Mar 2009
author: Almighty05
Flower PS3 game play
game play from the 1st level
4:52
Marvel Ultimate Alliance 2: Part 2 (Making-of Documentary)
MARVEL ULTIMATE ALLIANCE 2 Art of the Game: Marvel Ultimate Alliance 2 Part 2 (Making-of D...
published: 23 Sep 2009
author: machinima
Marvel Ultimate Alliance 2: Part 2 (Making-of Documentary)
MARVEL ULTIMATE ALLIANCE 2 Art of the Game: Marvel Ultimate Alliance 2 Part 2 (Making-of Documentary) Art of the Game explores the many roles that help breathe life into today's most amazing games. From Art Directors to Sound Designers, each job is vital to the game designing process. Through interviews, concept art, motion capture video, prototype animations, and gameplay this show reveals the process behind the art form of video game design. In this 6 part series we talk with the team from Vicarious Visions, makers of Marvel Ultimate Alliance 2. Part two reveals the process of character creation as seen through the eyes of the Art Director, Bryan Shut. FOR MORE MACHINIMA GOTO: www.youtube.com
4:17
Marvel Ultimate Alliance 2: Part 3 (Making-of Documentary)
Art of the Game: Marvel Ultimate Alliance 2: Part 3 (Making-of Documentary) Art of the Gam...
published: 25 Sep 2009
author: machinima
Marvel Ultimate Alliance 2: Part 3 (Making-of Documentary)
Art of the Game: Marvel Ultimate Alliance 2: Part 3 (Making-of Documentary) Art of the Game explores the many roles that help breathe life into today's most amazing games. From Art Directors to Sound Designers, each job is vital to the game designing process. Through interviews, concept art, motion capture video, prototype animations, and gameplay this show reveals the process behind the art form of video game design. In this 6 part series we talk with the team from Vicarious Visions, makers of Marvel Ultimate Alliance 2. In part three we hear from Lead Artist, Brent Gibson, about his role in helping create the look of the game. FOR MORE MACHINIMA GO TO: www.youtube.com
9:03
Art of Game Official Trailer - Order the DVD Now on Sale!
BUY THE DVD NOW, LOWEST PRICE ONLINE! pimpinpens.ecrater.com See America's top cons, s...
published: 23 Dec 2008
author: pimpinpens305
Art of Game Official Trailer - Order the DVD Now on Sale!
BUY THE DVD NOW, LOWEST PRICE ONLINE! pimpinpens.ecrater.com See America's top cons, scams and hustles in this one-of-a-kind documentary showing some vital points of the game. AFTER SEEING THIS DOCUMENTARY YOU WILL HAVE MORE STREET KNOWLEDGE and "GAME" THEN YOU HAD BEFORE!
4:03
Game Heroes || By LEGEND GFX
Just a random speed art.. Like, Comment, Favorite :D (Had to do AudioSwap)...
published: 04 Mar 2011
author: TriiXLeGend
Game Heroes || By LEGEND GFX
Just a random speed art.. Like, Comment, Favorite :D (Had to do AudioSwap)
5:18
Marvel Ultimate Alliance 2: Part 6 (Making-of Documentary)
Art Of The Game explores the many roles that help breathe life into today's most amazi...
published: 02 Oct 2009
author: machinima
Marvel Ultimate Alliance 2: Part 6 (Making-of Documentary)
Art Of The Game explores the many roles that help breathe life into today's most amazing games. From Art Directors to Sound Designers, each job is vital to the game designing process. Through interviews, concept art, motion capture video, prototype animations, and gameplay, this show reveals the process behind the art form of video game design. In this 6 -part series, we talk with the team from Vicarious Visions, makers of Marvel Ultimate Alliance 2. In Part 6, Audio Director Chadd Portwine and Lead Writer Evan Skolnick explain the challenges of creating numerous fusion sound effects and keeping a cohesive storyline in a very detailed and multilayered video game plot. FOR MORE MACHINIMA GOTO: www.youtube.com
5:11
Mass Effect 2: Part 1 of 5: Concept Artist
Mass Effect 2: Part 1 of 5 with rest of episodes exclusively on Xbox Live and on Zune at s...
published: 18 Jan 2010
author: machinima
Mass Effect 2: Part 1 of 5: Concept Artist
Mass Effect 2: Part 1 of 5 with rest of episodes exclusively on Xbox Live and on Zune at social.zune.net Search for Art of The Game in the Gamer TV section on Xbox Live to download the full series! In this first episode of the five-part Art of the Game series about the making of Mass Effect 2, BioWare lead concept artist Matt Rhodes unveils never-before-seen art and sketches created during the development of the game. See how the Geth have evolved from the original Mass Effect and how a visual idea on paper is translated into a living 3D universe. From aliens to equipment, the inner workings of the creative processa for the sci-fi masterpiece that is Mass Effect 2 are laid bare while simultaneously examining the role of concept art in video game development. ------------------------------------------ Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Mass Effect UPC 882224355254 BioWare Corp Electronic Arts EA MPN M59-00033 Mass "Effect 2" UPC 014633159820 MPN 882224355254 video games headshot All Your History BioWare xbox Shepard EA consequence Lead Concept Artist Matt Rhodes BioWare Edmonton Alberta Canada metal illusive elusive man bartender villains helmets Subject Zero tattoo scar sequel art of the game marvel ultimate alliance me mua space interview <b>...</b>
7:01
Mass Effect 2: Part 2 of 5: Lead Animator
Mass Effect 2: Part 2 of 5 with rest of episodes exclusively on Xbox Live and on Zune at s...
published: 25 Jan 2010
author: machinima
Mass Effect 2: Part 2 of 5: Lead Animator
Mass Effect 2: Part 2 of 5 with rest of episodes exclusively on Xbox Live and on Zune at social.zune.net Search for Art of The Game in the Gamer TV section on Xbox Live to download the full series! Episode number two showcases the incredible animation of Mass Effect 2. Huge robotic mechs, the dialogue system, and yes, even Krogan lips are all challenging elements of animating alien characters and machines. BioWare concept artist Brad Kinley will take you through every moving part of the Mass Effect universe by showcasing the complex and in-depth systems used in making characters move, talk, and fight. See how these various parts come together to form a lynch pin of video game creation and get a glimpse of some brand new footage. ------------------------------------------ Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Mass Effect UPC 882224355254 BioWare Corp Electronic Arts EA MPN M59-00033 Mass "Effect 2" UPC 014633159820 MPN 882224355254 video games headshot All Your History BioWare xbox Shepard EA consequence Lead Animator Brad Kinley BioWare Edmonton Alberta Canada metal illusive elusive man bartender villains helmets Subject Zero tattoo scar sequel art of the game marvel ultimate alliance me mua space interview draw video game
3:47
Classic Game Room - THE ART OF VIDEO GAMES book review
The Art of Video Games book review. Classic Game Room reviews THE ART OF VIDEO GAMES: FROM...
published: 01 Apr 2012
author: InecomCompany
Classic Game Room - THE ART OF VIDEO GAMES book review
The Art of Video Games book review. Classic Game Room reviews THE ART OF VIDEO GAMES: FROM PAC-MAN TO MASS EFFECT from Chris Melissinos and Patrick O'Rourke published by Welcome Books in 2012. Roger Ebert says video games can never be art, this book shows quite the opposite and cites examples and captures developer interviews to prove its point. As video games are embraced as a new emerging art form the Smithsonian American Art Museum holds an exhibit called The Art of Video Games exhibit. This book is written by Smithsonian curator Chris Melisinos and features examples of art in video games from the past 40 years. Marvel at the art and creative work that went into games like Combat, Space Invaders and Pitfall on the Atari 2600. Chris then compares the early examples to '80s 8-bit classics such as The Legend of Zelda and 16-bit masterpieces like Phantasy Star IV. Modern releases like Bioshock, Minecraft and Mass Effect 2 complete the picture as developers earn bigger budgets and more advanced tools to complete their visions... but does it make better art? This hard cover book is a great addition to any gaming collection and makes a nice coffee table showpieces as well. Printed on glossy, high quality paper with great pictures and interviews you'll dig The Art of Video Games the most.
9:54
VIDEO GAME ART BOOKS (HD)
Looking at Video Game Art Books!...
published: 25 Mar 2010
author: HappyConsoleGamer
VIDEO GAME ART BOOKS (HD)
Looking at Video Game Art Books!
6:52
Bioshock 2: Part 1 of 5: Senior Character Designer
social.zune.net Bioshock 2: Art of the Game Part 1 of 5 with rest of episodes exclusively ...
published: 03 Feb 2010
author: machinima
Bioshock 2: Part 1 of 5: Senior Character Designer
social.zune.net Bioshock 2: Art of the Game Part 1 of 5 with rest of episodes exclusively on Xbox Live and on Zune. Search for Art of The Game in the Zune Gamer TV section on Xbox Live to download the full series! In the first episode of the five-part Art of the Game series about the making of BioShock 2, 2K Marin senior character designer Collin Fix reveals how his own personal art style was a perfect marriage with what the creative director Jordan Thomas was looking to achieve in the sequel. See how the Big Sister evolved from the inspiration of a little girl with broken wings into the formidable foe you will face in the game. Collin also discusses the new Splicer class called the Brutes and how they are like previous Splicers on steroids. ------------------------------------------ Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Bioshock 2 Bio Shock 2 Shock Irrational Games 2K UPC 710425315510 MPN 39553 splicers big sister Art of the Game AotG Senior Character Designer Collin Fix colin ficks Jordan Thomas jorden tomas
5:13
Mass Effect 2: Part 3 of 5: Art Producer
social.zune.net Mass Effect 2: Part 3 of 5 with rest of episodes exclusively on Xbox Live ...
published: 08 Feb 2010
author: machinima
Mass Effect 2: Part 3 of 5: Art Producer
social.zune.net Mass Effect 2: Part 3 of 5 with rest of episodes exclusively on Xbox Live and on Zune. Search for Art of The Game in the Gamer TV section on Xbox Live to download the full series! The third installment of Art of the Game transports you to the darkest and slimiest corridors of the Omega station. How does completed art make it into the final product? How do 3D modelers create environments? How does the art team work together to combine styles? These are some of the questions answered by Adrien Cho, art producer at BioWare, as he demonstrates step-by-step how concepts and objects are inserted into the game world to make it believable and visually compelling. ------------------------------------------ Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high "Mass Effect 2" UPC 882224355254 BioWare Corp Electronic Arts EA MPN M59-00033 014633159820 video games headshot All Your History xbox Shepard consequence Adrien Cho art producer metal illusive elusive man bartender villains helmets Subject Zero tattoo scar sequel of the game marvel ultimate alliance me mua space interview draw
7:24
Bioshock 2: Part 2 of 5: Lead Environment Artist
social.zune.net Bioshock 2: Art of the Game part 2 of 5 with rest of episodes exclusively ...
published: 08 Feb 2010
author: machinima
Bioshock 2: Part 2 of 5: Lead Environment Artist
social.zune.net Bioshock 2: Art of the Game part 2 of 5 with rest of episodes exclusively on Xbox Live and on Zune. Search for Art of The Game in the Zune Gamer TV section on Xbox Live to download the full series! Bioshock 2: Lead Environment Artist (Art Of The Game Part 2 of 5 Preview) S03E02 In the second episode of the five-part Art of the Game series about the making of BioShock 2, 2K Marin lead environment artist Hogarth de la Plante talks about his previous experience on the first BioShock and how the close working relationship between the art and design teams carried over into making this game. Explore the world of Ryan Amusements and how the level provides an opportunity to fill in the back story for those who have not played the first game while not boring those who already have played it. ------------------------------------------ Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Bioshock 2 Bio Shock 2 Shock Irrational Games 2K UPC 710425315510 MPN 39553 splicers big sister Art of the Game AotG lead environment artist hogarth de la plante hogie marin
6:47
Michael Shermer Learns the Art of Con Games Part 1
The art of the con is as old as civilization, employing the skills of deception, misdirect...
published: 23 Jul 2007
author: MichaelShermer
Michael Shermer Learns the Art of Con Games Part 1
The art of the con is as old as civilization, employing the skills of deception, misdirection, and the psychology of human greed and the desire to get something for nothing. In this episode Shermer employs a professional con artist to teach him the fine art of conning people.
1:50
Splinter Cell: Conviction: Art Of The Game - Parts 1-5 Now Available Exclusively On Xbox LIVE!
social.zune.net Click above to check out and buy Splinter Cell Conviction: Art Of The Game...
published: 26 Mar 2010
author: machinimarespawn
Splinter Cell: Conviction: Art Of The Game - Parts 1-5 Now Available Exclusively On Xbox LIVE!
social.zune.net Click above to check out and buy Splinter Cell Conviction: Art Of The Game Parts 1-5 in the Zune Marketplace! Splinter Cell: Conviction: Art Of The Game - Parts 1-5 Now Available Exclusively On Xbox LIVE! Art of the Game is an original series from Machinima.com showcasing the creative process and incredible artistic and technical talents behind the biggest games in the industry. By taking a deep and informative look at each of the major aspects involved in game development, Art of the Game takes viewers step-by-step through game design from conceptualization to world building, from cinematic presentation to complex animation. Filled with never before seen art assets and footage, each episode focuses on a particular development role and gets their insight on the challenges and triumphs of creating interactive entertainment. Check out Splinter Cell: Conviction Art Of The Game in the Zune GamerTV section on Xbox LIVE! Download all 5 episodes now! ------------------------------------------ Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high splinter cell conviction art of the game 008888523840 0008888523840 52384 art of the game behind the scenes xbox LIVE zune gamertv design mechanics developer <b>...</b>
6:23
BioShock 2: Part 4 of 5: Animation Supervisor
social.zune.net Bioshock 2: Art of the Game part 4 of 5 with rest of episodes exclusively ...
published: 25 Feb 2010
author: machinima
BioShock 2: Part 4 of 5: Animation Supervisor
social.zune.net Bioshock 2: Art of the Game part 4 of 5 with rest of episodes exclusively on Xbox Live and on Zune. Search for Art of The Game in the Zune Gamer TV section on Xbox Live to download the full series! BioShock 2: Animation Supervisor (Art Of The Game Part 4 of 5) S03E04 In the fourth episode of the five-part Art of the Game series about the making of BioShock 2, 2K Marin animation supervisor Jeff Weir explains how his hybrid role oversaw character development from concept art to final animation. See how the tortured form of the new Big Sister enemy class draws her unique look and movement from inspirations like the marriage of ballet and paraplegia. One of the key objectives in this much anticipated sequel was to create character empathy and Jeff explains exactly how they execute this. ------------------------------------------ Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Bioshock 2 Bio Shock 2 Shock Irrational Games 2K UPC 710425315510 MPN 39553 splicers big sister Art of the Game AotG animation supervisor Jeff Weir jef wier
5:19
Classic Game Room - ART OF FIGHTING for PS3 review
Classic Game Room reviews ART OF FIGHTING for PS3 Playstation 3 from SNK and Playmore, the...
published: 28 Jan 2011
author: InecomCompany
Classic Game Room - ART OF FIGHTING for PS3 review
Classic Game Room reviews ART OF FIGHTING for PS3 Playstation 3 from SNK and Playmore, the PS3 port of the 1992 classic fighting game from Playstation Network for Neo-Geo Station Play as some SNK fighting game favorites as you fight an entire city to save an ugly sister whose mere looks shatter picture frames.
6:25
BioShock 2: Part 5 of 5: Level Designer
social.zune.net Bioshock 2: Art of the Game part 5 of 5 with rest of episodes exclusively ...
published: 26 Feb 2010
author: machinima
BioShock 2: Part 5 of 5: Level Designer
social.zune.net Bioshock 2: Art of the Game part 5 of 5 with rest of episodes exclusively on Xbox Live and on Zune. Search for Art of The Game in the Zune Gamer TV section on Xbox Live to download the full series! BioShock 2: Level Designer (Art Of The Game Part 5 of 5) S03E05 In the final episode of the five-part Art of the Game series about the making of BioShock 2, 2K Marin level designer Steve Gaynor walks us through the opening level of the game and talks about how the tight relationship between the art and design teams played a key role in the games look and feel. See how previously submerged spaces like the Adonis Luxury Resort create a new look to Rapture, as alien-looking sea life adorns the level. In addition, learn about how playing as a Big Daddy offers new abilities like fighting underwater and using the new environments as your weapon. ------------------------------------------ Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com TAGS: yt:quality=high Bioshock 2 Bio Shock 2 Shock Irrational Games 2K UPC 710425315510 MPN 39553 splicers big sister Art of the Game AotG level designer Steve Gaynor
132:44
Art of Gaming Part 2 Slyfoxhound
Art of Gaming Part 2 of slyfoxhound...
published: 01 Feb 2012
author: iHasCupquake
Art of Gaming Part 2 Slyfoxhound
Art of Gaming Part 2 of slyfoxhound