Vimeo results:
3:06
ALPHABLOKS - Motion Typography
This project was created in 2010 as a motion typography challenge.
School: Academy of Art...
published: 27 Dec 2010
Author: Colin Evoy Sebestyen
ALPHABLOKS - Motion Typography
This project was created in 2010 as a motion typography challenge.
School: Academy of Art University, San Francisco
Department: Computer Arts, VFX
Class: Compositing for Motion Graphics 2
Instructor: Colin Evoy Sebestyen
"Alphabloks"
Creative Brief:
Using the techniques we have covered in class lecture, produce 3 short videos that will function as "motion glyphs". I will assign you your respective letters or numbers. The free typeface from Crol.rene, "wodenbloks" will be our basis.
Process:
Our typefaces will be based on Crol.rene's "wodenbloks", however, the paths are not optimized for the creation of geometry, so you will need to retrace the paths in Adobe Illustrator, and merge them into c4d. Once in c4d, I've created a stock setup for all of the designers to utilize. It includes preset materials, a lighting setup, and a camera setup with isometric projection. You'll need to extrude your geometry with a movement of 50 in the z parameter of an extrude object. From this point forward, design an effective and eye catching animation to reveal your glyph, using the mograph module and the techniques we have covered over the course of 15 weeks.
If you choose to use color, I've included a color palette for use and to aid with consistency. You'll have 60 frames to resolve the intro animation and then hold the animation for 10 frames. You may not use any bleed of any sort on the edges of your compositions- so no revealing elements from the edge of the screen. An example of allowable techniques might be to have elements scale, fade, or push through a boolean "floor". I have included guides for the "floor" (baseline) and a plane object for a guide of the x-height.
Also, Nonagon has provided us with 2 second audio clips which will be assigned to each letter. You may use the audio procedurally to drive your animation using the sound effector and the mograph data node if you like, or just sync it after, or sync with keyframes, the audio usage is up to you.
This is essential for the end product, because every word we lay out will be accompanied with a different sound composition, creating a unique sound design experience with every word, with the vowels triggering more frequently.
Once you have completed the animation of your letters or numbers, group all of your geometry to a null and create a compositing tag with an object buffer enabled so that we will have a track matte for the creation of alpha channels when we bring the animations into after effects.
Using the charAt expression we have review in class in AE, a file has been generated that will drive the time remap values of your precomps so that you can type whatever you like using your glyph animation using the type object in After Effects. Audio Reverb and Delay effects have also been added on each precomp.
I look forward to your design solutions! I've assigned myself 3 as well, to join in the fun.
Technical Specifications and Outcomes:
• You must render your compositions at 800 x 800, 30 fps, with an RGBA pass and an Object Buffer pass.
• You are required to use the style guide included in the dropoff.
• You must create 3 animations, 70 frames in length
• You will be critiqued based on the technical skills demonstrated on each of the 3 animations, as well as your creativity.
Digital Files:
• Don’t forget to bring copies of the digital files you used for every assignment. These files may become valuable tools when troubleshooting files with problems. If you do not bring your files, it will not be possible to take the time to solve your problem.
Thank You!
@colin_movecraft
movecraft.com
nonagon.net
academyart.edu
"wodenblok" by CROL.rene.nl
0:59
DM1 - The Drum Machine for iPad V1.0
DM1 on the App Store:
http://itunes.apple.com/us/app/dm1-the-drum-machine/id431573951?mt=8...
published: 28 Jun 2011
Author: Fingerlab
DM1 - The Drum Machine for iPad V1.0
DM1 on the App Store:
http://itunes.apple.com/us/app/dm1-the-drum-machine/id431573951?mt=8&uo;=4
DM1 is an advanced vintage Drum Machine. It turns your iPad into a fun and creative beat making machine. Easy and fast to use, loaded with 64 superb electronic drum kits and beautiful hyper-realistic graphics,
DM1 has been designed for a lot of instant fun.
As musicians ourselves, we, at Fingerlab, have developed DM1 with the intention of delivering the perfect mix between fun playability and powerful sonic capacities. We always keep in mind the importance of a beautiful design with the right balance of powerful abilities while avoiding clumsy, overbusy interfaces.
Check our 40 electronic drum kits. 18 classic vintage drum kits plus 22 in-house produced electronic kits, edited and mastered at Fingerlab professional studio.
DM1 offers 5 main sections:
1 - THE STEP SEQUENCER frees your imagination with a smart use of the multi-touch screen. Just turn on and off steps in your sequence with the tip of your fingers to create cool beats, or unexpected rhythms!
2 - THE DRUM PADS simply lets you play and record the beat that tickles your fingers. No need to be a first-class drummer, automatic quantize does the work for you.
3 - THE MIXER for quick and subtle sound mixing of your drum kits. Featuring settings for volume, pitch, pan, sample length, custom drum kit element for each channel, mute and solo mode.
4 - THE FX TRACKPADS a creative duo of FX trackpads to distort, modulate and transform your beats. The effects include: Overdrive, Delay, Phaser, Texturizer, Robotizer, Resonant Filter & Compressor.
5 - THE SONG COMPOSER allows you to quickly make a song with the beat patterns you have created. Just drag and drop the patterns onto the timeline. Fast and easy.
Specifications:
✔ Graphic design by Jonas Eriksson
✔ Smart ergonomy for fast creativity and fun
✔ 40 vintage and produced drum kits, mastered at in-house Fingerlab Sound Studios
✔ Mixer page with pitch, length, level rotary controls, pan controls, and custom drum kit per channel
✔ Extra fast drum kit loading
✔ Playable pattern selection for extra creativity
✔ 9 Big Drum pads, quantized recording and pitch-bend ribbon
✔ Step Sequencer with multi-touch matrix
✔ Duo FX Trackpads for real-time sonic destruction and multi-FX
✔ Mode song with intuitive editing
✔ High-quality export to email or iTunes shared folder
✔ Audio background mode
Enjoy!
Watch us : vimeo.com/fingerlab
Visit us : fingerlab.net
Follow us : twitter.com/fingerlab
Contact us : contact@fingerlab.net
Powered by Fingerlab
http://www.fingerlab.net
2:32
Eventide Space - Sneak Peak
Sneak peak of the new Eventide "Space" Reverb stompbox. Running a Roland TR-808 and TB-303...
published: 12 Jan 2011
Author: Richard Devine
Eventide Space - Sneak Peak
Sneak peak of the new Eventide "Space" Reverb stompbox. Running a Roland TR-808 and TB-303 through some of spatial effects including basic reverbs, delays and unique combination effects.
Check out Eventide for more details: http://www.eventide.com/AudioDivision/Products/StompBoxes/Eventide_Space.aspx
75:46
Run It Back: The Road to SoCal Regionals EPISODE 3(FINAL)
Finally. After a month long list of delays and technical hiccups, it's here. I've worked o...
published: 04 Jan 2011
Author: Zaid Tabani
Run It Back: The Road to SoCal Regionals EPISODE 3(FINAL)
Finally. After a month long list of delays and technical hiccups, it's here. I've worked on this thing every single day for the last month till 5am in the morning. I have rarely gotten a break, or a chance to breathe. And now it's finished. There are still a few technical hiccups here and there(punctuation on some of the subs, and one of the clips isn't full screened. Just one. Right before the montage there's a short audio pop before it goes into full swing.), but they don't seem that big. I hope not. =P
This episode is the last. We finally head to SoCal Regionals to see how James, Brett, and Jorge fair. At the same time, we have interviews from Daigo, Seth Killian, Mike Watson, Tokido, and a whole slew of other people on the magic of the old days, and the beauty of arcades.
I hope you guys enjoy this. I'm looking over it constantly, and finding little nitpicks here and there which are driving me crazy, but for the most part the few people who have seen it while I've been struggling to get this uploaded have said they enjoyed it. I hope their right. I really worked hard on this. Didn't want to let you all down. If you would like an explanation on the delay(I feel you are owed one) you can scroll down further to where it says "WHAT HAPPENED?" and I'll give you one.
I also wanted to say thank you. Thank you guys for supporting my film, and the work that's gone into these. You may not think it much, but every time I get a message on XBL, or on twitter or anywhere else and people say "Hey, good job on Evo," or "I love Run It Back"... all of the frustration and stress of this whole thing takes a backseat, and I keep on working. Maybe it's because I take other peoples opinion way more into account at times, but I never want to compromise. I'm really glad you guys enjoy these, and I hope this last part lived up to your expectations.
The arcade's are beautiful meccas of radiance and culture, and irreplaceable monuments of an age where peoples passion and love for these games dictated their drive-- and they stand in places like Southern California, criminally under-appreciated at times. I said this last time, but it is so important that you go out and experience them. Street Fighter IV is not the only game there to play, there's so much more to these places other than just games. You go OUTSIDE. You meet PEOPLE. and after you're done, a majority of the time you go do something OTHER, than sit back at your house and play on XBL. You go hang out with friends, you get into trouble, you experience life FAR MORE than you would EVER on any internet connection.
It's preachy, but it's true. I thank you all for the support you have given me through this, and I hope to see you again soon with new projects and new ideas. =)
Enjoy.
-Zaid Tabani
AKA RedrappeR
P.S. I get to work on my rap album now(and my AE rap!) =D
WHAT HAPPENED?(Minor Spoilers):
After the first delay, I started ratcheting up my standards to an obscene, and sometimes unnecessary degree. Finally, I finished the episode about a week or so ago. It got to the point where I would look over 15 frames(NOTE: Film is run at 24/frames a second, so that's 2/3rds of a second) for over an hour and a half, and try to make sure EVERY SINGLE FRAME was perfect. It was insanity.
SO I finish the episode. I breathe a sigh of unmitigated relief, and close Adobe Premiere. The program takes 8 hours to render about 50 minutes of footage. So I head out to the arcade to relax and celebrate, play some AE, and plan to render the thing when I get home, and have it finish when I sleep.
I get home at around 1:30am. I turn on my computer and get this message:
"Windows has failed to start."
It gives me the option to start a recovery program or something, or try again. I try again.
Windows Freezes at the boot screen. I restart, and once again... Windows fails to start. I take a deep breath and start recovery. It freezes after about an hour(which I stay up for.) I restart the CPU again... and low and behold:
"Disk Read Error. Press CTRL ALT DELETE TO RESTART"
Which effectively means... my hard drive is dead. Or dieing.
Shit.
I shut off the cpu. I'm panicking now. You see, I forgot to back up the data right before I left. This isn't the first time this happened while editing, and if you don't know, rendering is REALLY hard drive intensive. I unplug the CPU, unplug the hard drive, and sleep.
I wake up in the morning, ready to face terrible music, and the thought of having to pony up cash to retrieve the data(those who know data recovery know that it is absurdly expensive.), and I turn on the computer.
"Windows failed to start."
I click try again... low and behold-- it works. I log in, backup the file, and sigh with relief. I turn off the cpu for a bit(as it's working now) and let it rest. I get back on and start to get ready to render.
Long story short, it dies AGAIN. I unplug HDD and CPU, and head to microcenter to pick up an extra hard drive. I figure, more disk s
Youtube results: